JavaFX 计算器中的方程式问题

Problem With Equations In JavaFX Calculator

我的 JavaFX/Java 计算器有问题。当我输入方程式时,它(计算器)工作正常,答案也是正确的。但是当我press/key在另一个操作和另一个数字之后,result/sum/etc。除非 I pressed/keyed 中的运算符与以前相同,否则将不正确。这是一个例子:

有效:2 + 6 = 8 + 2 = 10

无效:2 + 6 = 8 - 2 = 10

作品:6 x 2 = 12 x 2 = 26

不起作用:6 x 2 = 12 ÷ 2 = 26

我想知道是否有任何方法可以解决此问题。

这是我的 FXML 控制器 class:

package calculator;

import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.stage.Stage;
import java.lang.Math;

public class Calculator implements Initializable {

    double data = 0d;
    int operation = -1;
    private boolean start = false;

    @FXML
    private Label display;

    @FXML
    private Button two;

    @FXML
    private Button five;

    @FXML
    private Button four;

    @FXML
    private Button three;

    @FXML
    private Button one;

    @FXML
    private Button six;

    @FXML
    private Button seven;

    @FXML
    private Button multi;

    @FXML
    private Button add;

    @FXML
    private Button divide;

    @FXML
    private Button minus;

    @FXML
    private Button equals;

    @FXML
    private Button clear;

    @FXML
    private Button zero;

    @FXML
    private Button nine;

    @FXML
    private Button eight;

    @FXML
    void handleButtonAction(ActionEvent event) {

        if(start)
        {
            display.setText("");
            start = false;
        }

        if(event.getSource() == one)
        {
            display.setText(display.getText() + "1");
        }
        else if(event.getSource() == two)
        {
            display.setText(display.getText() + "2");
        }
        else if(event.getSource() == three)
        {
            display.setText(display.getText() + "3");
        }
        else if(event.getSource() == four)
        {
            display.setText(display.getText() + "4");
        }
        else if(event.getSource() == five)
        {
            display.setText(display.getText() + "5");
        }
        else if(event.getSource() == six)
        {
            display.setText(display.getText() + "6");
        }
        else if(event.getSource() == seven)
        {
            display.setText(display.getText() + "7");
        }
        else if(event.getSource() == eight)
        {
            display.setText(display.getText() + "8");
        }
        else if(event.getSource() == nine)
        {
            display.setText(display.getText() + "9");
        }
        else if(event.getSource() == zero)
        {
            display.setText(display.getText() + "0");
        }
        else if(event.getSource() == clear)
        {
            display.setText("");
        } 
        else if(event.getSource() == add)
        {
            data = Float.parseFloat(display.getText());
            operation = 1;
            display.setText("");
        }
        else if(event.getSource() == minus)
        {
            data = Float.parseFloat(display.getText());
            operation = 2;
            display.setText("");
        }
        else if(event.getSource() == multi)
        {
            data = Float.parseFloat(display.getText());
            operation = 3;
            display.setText("");
        }
        else if(event.getSource() == divide)
        {
            data = Float.parseFloat(display.getText());
            operation = 4;
            display.setText("");
        }
        else if(event.getSource() == equals)
        {
            Float secondOperand = Float.parseFloat(display.getText());
            switch(operation)
            {
                case 1: //Addition
                    Double ans = data + secondOperand;
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
                case 2: //Subtraction
                    ans = data - secondOperand;
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
                case 3: //Multiplication
                    ans = data * secondOperand;
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
                case 4: //Division
                    ans = 0d;
                    try{
                    ans = data / secondOperand;
                    }catch(Exception ex){display.setText("Error");}
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
            }
            if(event.getSource() != divide && event.getSource() != add && event.getSource() != multi && event.getSource() != minus)
            {
                start = true;
            }
        }

    }

@FXML
    private void send2sceneconver(ActionEvent event) throws Exception{
        Parent rootBMI = FXMLLoader.load(getClass().getResource("ConversionCal.fxml"));

        Scene scene2 = new Scene(rootBMI);
        Stage calS = (Stage) ((Node) event.getSource()).getScene().getWindow();

        calS.setScene(scene2);
        calS.show();
    }

    @Override
    public void initialize(URL url, ResourceBundle rb) {
        // TODO
    }  

}

如有任何帮助,我们将不胜感激。

所以我不太确定为什么它在那里,但问题在于这个 if 语句

    if(start)
    {
        display.setText("");
        start = false;
    }

我已经用你的作品和不起作用的方程式进行了测试,一切似乎都很好。破坏它的原因是它在执行下一个操作时正在重置显示,因此在观看它时看起来不错,但在尝试执行操作时数据被清除。所以它没有最后的数据可以提取。我把它注释掉了,剩下的似乎在这里工作是我的class进行验证

import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.stage.Stage;

import java.net.URL;
import java.util.ResourceBundle;


public class Calculator implements Initializable {

    double data = 0d;
    int operation = -1;
    private boolean start = false;

    @FXML
    private Label display;

    @FXML
    private Button two;

    @FXML
    private Button five;

    @FXML
    private Button four;

    @FXML
    private Button three;

    @FXML
    private Button one;

    @FXML
    private Button six;

    @FXML
    private Button seven;

    @FXML
    private Button multi;

    @FXML
    private Button add;

    @FXML
    private Button divide;

    @FXML
    private Button minus;

    @FXML
    private Button equals;

    @FXML
    private Button clear;

    @FXML
    private Button zero;

    @FXML
    private Button nine;

    @FXML
    private Button eight;

    @FXML
    void handleButtonAction(ActionEvent event) {

//        if(start)
//        {
//            display.setText("");
//            start = false;
//        }

        if(event.getSource() == one)
        {
            display.setText(display.getText() + "1");
        }
        else if(event.getSource() == two)
        {
            display.setText(display.getText() + "2");
        }
        else if(event.getSource() == three)
        {
            display.setText(display.getText() + "3");
        }
        else if(event.getSource() == four)
        {
            display.setText(display.getText() + "4");
        }
        else if(event.getSource() == five)
        {
            display.setText(display.getText() + "5");
        }
        else if(event.getSource() == six)
        {
            display.setText(display.getText() + "6");
        }
        else if(event.getSource() == seven)
        {
            display.setText(display.getText() + "7");
        }
        else if(event.getSource() == eight)
        {
            display.setText(display.getText() + "8");
        }
        else if(event.getSource() == nine)
        {
            display.setText(display.getText() + "9");
        }
        else if(event.getSource() == zero)
        {
            display.setText(display.getText() + "0");
        }
        else if(event.getSource() == clear)
        {
            display.setText("");
        }
        else if(event.getSource() == add)
        {
            data = Float.parseFloat(display.getText());
            operation = 1;
            display.setText("");
        }
        else if(event.getSource() == minus)
        {
            data = Float.parseFloat(display.getText());
            operation = 2;
            display.setText("");
        }
        else if(event.getSource() == multi)
        {
            data = Float.parseFloat(display.getText());
            operation = 3;
            display.setText("");
        }
        else if(event.getSource() == divide)
        {
            data = Float.parseFloat(display.getText());
            operation = 4;
            display.setText("");
        }
        else if(event.getSource() == equals)
        {
            Float secondOperand = Float.parseFloat(display.getText());
            switch(operation)
            {
                case 1: //Addition
                    Double ans = data + secondOperand;
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
                case 2: //Subtraction
                    ans = data - secondOperand;
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
                case 3: //Multiplication
                    ans = data * secondOperand;
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
                case 4: //Division
                    ans = 0d;
                    try{
                        ans = data / secondOperand;
                    }catch(Exception ex){display.setText("Error");}
                    display.setText(String.valueOf(ans));
                    //data = ans;
                    break;
            }
//            if(event.getSource() != divide && event.getSource() != add && event.getSource() != multi && event.getSource() != minus)
//            {
//                start = true;
//            }
        }
    }

    @FXML
    private void send2sceneconver(ActionEvent event) throws Exception{
        Parent rootBMI = FXMLLoader.load(getClass().getResource("ConversionCal.fxml"));

        Scene scene2 = new Scene(rootBMI);
        Stage calS = (Stage) ((Node) event.getSource()).getScene().getWindow();

        calS.setScene(scene2);
        calS.show();
    }

    @Override
    public void initialize(URL url, ResourceBundle rb) {
        // TODO
    }
}

另请注意,如果您不使用 implements Initializable,您可以删除它

您为按下 equals 按钮执行以下操作

else if(event.getSource() == equals)
{
    ...
    if(event.getSource() != divide && event.getSource() != add && event.getSource() != multi && event.getSource() != minus)
    {
        start = true;
    }
}

因为 source 是其他 equals 和 none,所以您总是将 start 设置为 true,这会在按下一个按钮时替换display 的内容为空字符串:

if(start)
{
    display.setText("");
    start = false;
}

这会导致 NumberFormatException 被下一次调用

抛出
data = Float.parseFloat(display.getText());

由于对 operation 字段的赋值发生在该调用之后,因此在按下 equals 之后立即按下运算符按钮不会导致字段值的更新,并且始终保留旧运算符.

您应该做的是引入一个字段,告诉您第一个操作数是否可用或必须被解析。

private final Set<Button> numbers = new HashSet<>();
private final Map<Button, Integer> operators = new HashMap<>();

@Override
public void initialize(URL url, ResourceBundle rb) {
    numbers.addAll(Arrays.asList(zero, one, two, three, four, five, six, seven, eight, nine));
    operators.put(add, 1);
    operators.put(minus, 2);
    operators.put(multi, 3);
    operators.put(divide, 4);
}

private double data;
private boolean dataAvailable = false;

@FXML
private void handleButtonAction(ActionEvent event) {
    Button source = (Button) event.getSource();

    if (source == clear) {
        dataAvailable = false;
        display.setText("");
        operation = 0;
    } else if (source == equals) {
        double secondOperand;
        try {
            secondOperand = Double.parseDouble(display.getText());
        } catch (NumberFormatException ex) {
            return; // only continue, if parsing is successful
        }
        double result;
        switch (operation) {
            case 1: //Addition
                result = data + secondOperand;
                break;
            case 2: //Subtraction
                result = data - secondOperand;
                break;
            case 3: //Multiplication
                result = data * secondOperand;
                break;
            case 4: //Division
                double res = data / secondOperand;
                if (Double.isFinite(res)) {
                    result = res;
                } else {
                    // TODO: division by zero
                }
                break;
            default:
                return; // ignore press, if operand is not set yet
        }
        display.setText(Double.toString(result));
        operation = 0;
        data = result;
        dataAvailable = true;
    } else if (numbers.contains(source)) {
        if (!dataAvailable) { // just ignore input, if = gave us the first operand
            display.setText(display.getText() + source.getText());
        }
    } else {
        Integer op = operators.get(source);
        if (op != null) {
            if (!dataAvailable) {
                try {
                    data = Double.parseDouble(display.getText());
                } catch (NumberFormatException ex) {
                    return; // do nothing on invalid input
                }
            } else {
                dataAvailable = false;
            }
            display.setText("");
            operation = op;
        }
    }
}

我也想出了一个办法,在[data=]之前声明[operation=],像这样:

        else if(event.getSource() == divide)
        {
            operation = -1;
            operation = 4;
            data = Float.parseFloat(display.getText());
            display.setText("");
            dot.setDisable(false);
        }