JavaFX节点随机移动
JavaFX node random movement
我想制作一个 "rectangle" 并在每次到达起始位置时将其坐标更改为随机位置。首先,我什至不知道是否可以这样做,如果可以的话,我想举个例子说明它是如何工作的。 JavaFX 对我来说是一个新事物,所以我不太了解它,所以我让它移动(矩形)到一个随机位置并且它是无限循环的,这很好但不是我需要的 :D.
public class Java2 extends Application {
public static final int PANEL_WIDTH = 600;
public static final int PANEL_HEIGHT = 600;
@Override
public void start(Stage primaryStage) {
Random ran = new Random();
int loc= ran.nextInt(600 - 300 + 1) + 300; //min=300 , max=600
Rectangle rekt = new Rectangle(20, 20);
Pane root = new Pane();
root.getChildren().add(rekt);
Scene scene = new Scene(root, PANEL_WIDTH, PANEL_HEIGHT);
PathTransition pathTransition = new PathTransition();
Path path = new Path();
path.getElements().add(new MoveTo(20,20));
path.getElements().add(new LineTo(loc,600));
pathTransition.setDuration(javafx.util.Duration.millis(4000));
pathTransition.setPath(path);
pathTransition.setNode(rekt);
pathTransition.setOrientation(
PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(Timeline.INDEFINITE);
pathTransition.setAutoReverse(true);
pathTransition.play();
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
r1.requestFocus();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
您可以使用 PathTransition 的 setOnFinished 方法并在其中添加一个新路径并再次播放路径转换。
我把循环计数设置为2。循环1是一个方向,但是因为你启用了自动反转,循环2是回原点的方向。
完成后,将设置新路径并再次播放过渡。
import javafx.animation.PathTransition;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Java2 extends Application {
public static final int PANEL_WIDTH = 600;
public static final int PANEL_HEIGHT = 600;
Random ran = new Random();
@Override
public void start(Stage primaryStage) {
Rectangle rekt = new Rectangle(20, 20);
Pane root = new Pane();
root.getChildren().add(rekt);
Scene scene = new Scene(root, PANEL_WIDTH, PANEL_HEIGHT);
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(javafx.util.Duration.millis(500));
pathTransition.setPath(createPath());
pathTransition.setNode(rekt);
pathTransition.setOrientation(PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(2);
pathTransition.setAutoReverse(true);
pathTransition.setOnFinished(e -> {
pathTransition.setPath(createPath());
pathTransition.play();
});
pathTransition.play();
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
private Path createPath() {
int loc = ran.nextInt(600 - 300 + 1) + 300; // min=300 , max=600
Path path = new Path();
path.getElements().add(new MoveTo(20, 20));
path.getElements().add(new LineTo(loc, 600));
return path;
}
public static void main(String[] args) {
launch(args);
}
}
我想制作一个 "rectangle" 并在每次到达起始位置时将其坐标更改为随机位置。首先,我什至不知道是否可以这样做,如果可以的话,我想举个例子说明它是如何工作的。 JavaFX 对我来说是一个新事物,所以我不太了解它,所以我让它移动(矩形)到一个随机位置并且它是无限循环的,这很好但不是我需要的 :D.
public class Java2 extends Application {
public static final int PANEL_WIDTH = 600;
public static final int PANEL_HEIGHT = 600;
@Override
public void start(Stage primaryStage) {
Random ran = new Random();
int loc= ran.nextInt(600 - 300 + 1) + 300; //min=300 , max=600
Rectangle rekt = new Rectangle(20, 20);
Pane root = new Pane();
root.getChildren().add(rekt);
Scene scene = new Scene(root, PANEL_WIDTH, PANEL_HEIGHT);
PathTransition pathTransition = new PathTransition();
Path path = new Path();
path.getElements().add(new MoveTo(20,20));
path.getElements().add(new LineTo(loc,600));
pathTransition.setDuration(javafx.util.Duration.millis(4000));
pathTransition.setPath(path);
pathTransition.setNode(rekt);
pathTransition.setOrientation(
PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(Timeline.INDEFINITE);
pathTransition.setAutoReverse(true);
pathTransition.play();
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
r1.requestFocus();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
您可以使用 PathTransition 的 setOnFinished 方法并在其中添加一个新路径并再次播放路径转换。
我把循环计数设置为2。循环1是一个方向,但是因为你启用了自动反转,循环2是回原点的方向。
完成后,将设置新路径并再次播放过渡。
import javafx.animation.PathTransition;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Java2 extends Application {
public static final int PANEL_WIDTH = 600;
public static final int PANEL_HEIGHT = 600;
Random ran = new Random();
@Override
public void start(Stage primaryStage) {
Rectangle rekt = new Rectangle(20, 20);
Pane root = new Pane();
root.getChildren().add(rekt);
Scene scene = new Scene(root, PANEL_WIDTH, PANEL_HEIGHT);
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(javafx.util.Duration.millis(500));
pathTransition.setPath(createPath());
pathTransition.setNode(rekt);
pathTransition.setOrientation(PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(2);
pathTransition.setAutoReverse(true);
pathTransition.setOnFinished(e -> {
pathTransition.setPath(createPath());
pathTransition.play();
});
pathTransition.play();
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
private Path createPath() {
int loc = ran.nextInt(600 - 300 + 1) + 300; // min=300 , max=600
Path path = new Path();
path.getElements().add(new MoveTo(20, 20));
path.getElements().add(new LineTo(loc, 600));
return path;
}
public static void main(String[] args) {
launch(args);
}
}