控制器中的 UIView 触摸事件
UIView touch event in controller
如何以编程方式添加 UIView touchbegin 操作或 touchend 操作,因为 Xcode 未从 Main.storyboard 提供?
您必须通过代码添加它。首先,创建视图并将其添加到层次结构中:
var myView = UIView(frame: CGRectMake(100, 100, 100, 100))
self.view.addSubview(myView)
之后初始化手势识别器。直到 Swift 2:
let gesture = UITapGestureRecognizer(target: self, action: "someAction:")
Swift 2 之后:
let gesture = UITapGestureRecognizer(target: self, action: #selector (self.someAction (_:)))
然后绑定到视图:
self.myView.addGestureRecognizer(gesture)
Swift3:
func someAction(_ sender:UITapGestureRecognizer){
// do other task
}
Swift 4 只需在func
前加上@objc
:
@objc func someAction(_ sender:UITapGestureRecognizer){
// do other task
}
Swift UI:
Text("Tap me!").tapAction {
print("Tapped!")
}
将其放入您的 UIView
子类中(如果您为此功能创建一个子类则最简单)。
class YourView: UIView {
//Define your initialisers here
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
}
正在更新@Chackle 对 Swift 2.x 的回答:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
只是对以上答案的更新:
如果您想在点击事件中看到变化,即当用户点击 UIView 时,您的 UIVIew 的颜色应该改变,然后进行如下更改...
class ClickableUIView: UIView {
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.whiteColor()//Color when UIView is not clicked.
}//class closes here
另外,从 Storyboard 和 ViewController 中将此 Class 命名为:
@IBOutlet weak var panVerificationUIView:ClickableUIView!
正在更新@Crashalot 对 Swift 3.x 的回答:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
Swift 4 / 5:
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.checkAction))
self.myView.addGestureRecognizer(gesture)
@objc func checkAction(sender : UITapGestureRecognizer) {
// Do what you want
}
Swift 3:
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.checkAction(sender:)))
self.myView.addGestureRecognizer(gesture)
func checkAction(sender : UITapGestureRecognizer) {
// Do what you want
}
对于swift 4
@IBOutlet weak var someView: UIView!
let gesture = UITapGestureRecognizer(target: self, action: #selector (self.someAction (_:)))
self.someView.addGestureRecognizer(gesture)
@objc func someAction(_ sender:UITapGestureRecognizer){
print("view was clicked")
}
更新@stevo.mit对Swift的回答 4.x:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
你可以使用这种方式;
创建一个扩展。
extension UIView {
func addTapGesture(action : @escaping ()->Void ){
let tap = MyTapGestureRecognizer(target: self , action: #selector(self.handleTap(_:)))
tap.action = action
tap.numberOfTapsRequired = 1
self.addGestureRecognizer(tap)
self.isUserInteractionEnabled = true
}
@objc func handleTap(_ sender: MyTapGestureRecognizer) {
sender.action!()
}
}
class MyTapGestureRecognizer: UITapGestureRecognizer {
var action : (()->Void)? = nil
}
并这样使用:
@IBOutlet weak var testView: UIView!
testView.addTapGesture{
// ...
}
Swift 4.2:
@IBOutlet weak var viewLabel1: UIView!
@IBOutlet weak var viewLabel2: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let myView = UITapGestureRecognizer(target: self, action: #selector(someAction(_:)))
self.viewLabel1.addGestureRecognizer(myView)
}
@objc func someAction(_ sender:UITapGestureRecognizer){
viewLabel2.isHidden = true
}
根据在 StoryBoard 中创建的视图创建出口。
@IBOutlet weak var redView: UIView!
@IBOutlet weak var orangeView: UIView!
@IBOutlet weak var greenView: UIView!
重写 touchesBegan 方法。有2个选项,大家可以自己判断哪个更适合自己。
在特殊视图中检测触摸。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
if touch.view == self.redView {
tapOnredViewTapped()
} else if touch.view == self.orangeView {
orangeViewTapped()
} else if touch.view == self.greenView {
greenViewTapped()
} else {
return
}
}
}
在特殊视图上检测触摸点。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let location = touch.location(in: view)
if redView.frame.contains(location) {
redViewTapped()
} else if orangeView.frame.contains(location) {
orangeViewTapped()
} else if greenView.frame.contains(location) {
greenViewTapped()
}
}
}
最后,您需要声明将调用的函数,具体取决于用户单击的视图。
func redViewTapped() {
print("redViewTapped")
}
func orangeViewTapped() {
print("orangeViewTapped")
}
func greenViewTapped() {
print("greenViewTapped")
}
如何以编程方式添加 UIView touchbegin 操作或 touchend 操作,因为 Xcode 未从 Main.storyboard 提供?
您必须通过代码添加它。首先,创建视图并将其添加到层次结构中:
var myView = UIView(frame: CGRectMake(100, 100, 100, 100))
self.view.addSubview(myView)
之后初始化手势识别器。直到 Swift 2:
let gesture = UITapGestureRecognizer(target: self, action: "someAction:")
Swift 2 之后:
let gesture = UITapGestureRecognizer(target: self, action: #selector (self.someAction (_:)))
然后绑定到视图:
self.myView.addGestureRecognizer(gesture)
Swift3:
func someAction(_ sender:UITapGestureRecognizer){
// do other task
}
Swift 4 只需在func
前加上@objc
:
@objc func someAction(_ sender:UITapGestureRecognizer){
// do other task
}
Swift UI:
Text("Tap me!").tapAction {
print("Tapped!")
}
将其放入您的 UIView
子类中(如果您为此功能创建一个子类则最简单)。
class YourView: UIView {
//Define your initialisers here
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
}
正在更新@Chackle 对 Swift 2.x 的回答:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
}
只是对以上答案的更新:
如果您想在点击事件中看到变化,即当用户点击 UIView 时,您的 UIVIew 的颜色应该改变,然后进行如下更改...
class ClickableUIView: UIView {
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.locationInView(self)
// do something with your currentPoint
}
self.backgroundColor = UIColor.whiteColor()//Color when UIView is not clicked.
}//class closes here
另外,从 Storyboard 和 ViewController 中将此 Class 命名为:
@IBOutlet weak var panVerificationUIView:ClickableUIView!
正在更新@Crashalot 对 Swift 3.x 的回答:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self)
// do something with your currentPoint
}
}
Swift 4 / 5:
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.checkAction))
self.myView.addGestureRecognizer(gesture)
@objc func checkAction(sender : UITapGestureRecognizer) {
// Do what you want
}
Swift 3:
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.checkAction(sender:)))
self.myView.addGestureRecognizer(gesture)
func checkAction(sender : UITapGestureRecognizer) {
// Do what you want
}
对于swift 4
@IBOutlet weak var someView: UIView!
let gesture = UITapGestureRecognizer(target: self, action: #selector (self.someAction (_:)))
self.someView.addGestureRecognizer(gesture)
@objc func someAction(_ sender:UITapGestureRecognizer){
print("view was clicked")
}
更新@stevo.mit对Swift的回答 4.x:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.location(in: self.view)
// do something with your currentPoint
}
}
你可以使用这种方式; 创建一个扩展。
extension UIView {
func addTapGesture(action : @escaping ()->Void ){
let tap = MyTapGestureRecognizer(target: self , action: #selector(self.handleTap(_:)))
tap.action = action
tap.numberOfTapsRequired = 1
self.addGestureRecognizer(tap)
self.isUserInteractionEnabled = true
}
@objc func handleTap(_ sender: MyTapGestureRecognizer) {
sender.action!()
}
}
class MyTapGestureRecognizer: UITapGestureRecognizer {
var action : (()->Void)? = nil
}
并这样使用:
@IBOutlet weak var testView: UIView!
testView.addTapGesture{
// ...
}
Swift 4.2:
@IBOutlet weak var viewLabel1: UIView!
@IBOutlet weak var viewLabel2: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let myView = UITapGestureRecognizer(target: self, action: #selector(someAction(_:)))
self.viewLabel1.addGestureRecognizer(myView)
}
@objc func someAction(_ sender:UITapGestureRecognizer){
viewLabel2.isHidden = true
}
根据在 StoryBoard 中创建的视图创建出口。
@IBOutlet weak var redView: UIView!
@IBOutlet weak var orangeView: UIView!
@IBOutlet weak var greenView: UIView!
重写 touchesBegan 方法。有2个选项,大家可以自己判断哪个更适合自己。
在特殊视图中检测触摸。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { if touch.view == self.redView { tapOnredViewTapped() } else if touch.view == self.orangeView { orangeViewTapped() } else if touch.view == self.greenView { greenViewTapped() } else { return } } }
在特殊视图上检测触摸点。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { let location = touch.location(in: view) if redView.frame.contains(location) { redViewTapped() } else if orangeView.frame.contains(location) { orangeViewTapped() } else if greenView.frame.contains(location) { greenViewTapped() } } }
最后,您需要声明将调用的函数,具体取决于用户单击的视图。
func redViewTapped() {
print("redViewTapped")
}
func orangeViewTapped() {
print("orangeViewTapped")
}
func greenViewTapped() {
print("greenViewTapped")
}