Swift SpriteKit iOS - 碰撞:didBeginContact 用于一个精灵,而不是其他精灵

Swift SpriteKit iOS - Collisions: didBeginContact for one sprite, and not for others

我需要能够 运行 为一个精灵执行 didBeginContact(),但对于另一个精灵,不要 运行 它(但仍会与其发生碰撞)。 这是我目前所拥有的:

enum ColliderType: UInt32 {
   case Player = 1
   case Wall = 2
   case ScreenBoundary = 3
}

屏幕边界(我不希望这个 运行 didBeginContact())

    self.physicsWorld.contactDelegate = self
    self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
    self.physicsBody!.categoryBitMask = ColliderType.ScreenBoundary.rawValue
    self.physicsBody!.contactTestBitMask = ColliderType.Player.rawValue

玩家(运行 didBeginContact() 如果与 ColliderType.Wall 发生碰撞)

    player!.physicsBody!.categoryBitMask = ColliderType.Player.rawValue
    player!.physicsBody!.contactTestBitMask = ColliderType.Wall.rawValue
    player!.physicsBody!.collisionBitMask = ColliderType.Wall.rawValue

墙壁(运行 didBeginContact() 如果与 ColliderType.Player 发生碰撞)

    wallSprite.physicsBody!.categoryBitMask = ColliderType.Wall.rawValue
    wallSprite.physicsBody!.contactTestBitMask = ColliderType.Player.rawValue
    wallSprite.physicsBody!.collisionBitMask = ColliderType.Player.rawValue

希望这是有道理的,因为 SpriteKit 碰撞不适合我。 谢谢! 托比.

你应该做的就是在你的 didBeginContact() 方法中添加一个条件,在你的情况下,你应该添加以下内容来检查:

func didBeginContact(contact: SKPhysicsContact) {
    let other = contact.bodyA.categoryBitMask == ColliderType.Player.rawValue ? contact.bodyB : contact.bodyA

    switch other.categoryBitMask {
    case ColliderType.ScreenBoundary.rawValue:
        println("Hit Screen!")
    case ColliderType.Wall.rawValue:
        println("Hit Wall!")
    default:
        break
    }
}