自动更新 class 个属性

Auto updating class properties

我正在构建一个 knapsack class,它将 Items(另一个 class)的列表作为参数。 每件物品都有重量和价值,背包应该有总重量(所有item.weights的总和)和总价值(所有item.values的总和)。

我想要完成的是让 knapsack.total_weightknapsack.total_value 在我 knapsack.items.append(new_item) 时自动更新。

到目前为止,我已经尝试用 @property 装饰 itemstotal_weighttotal_value,但它似乎不起作用。关于如何正确使用 属性 装饰器的任何想法,或者我应该看看不同的实现吗?

class Item:
    def __init__(self,name:str,weight:int,value:int):
        self.name = name
        self.weight = weight
        self.value = value

    def __str__(self):
        return f'{self.name}: {self.weight}kg ({self.value})'

class Knapsack:

    def __init__(self,items=[],max_weight=250,score=None,weight=None):
        self.max_weight = max_weight
        self._items = items
        self._score = score
        self._weight = weight

    @property
    def items(self):
        return self._items

    @items.setter
    def items(self,new_item):
        self._items += [new_item]
        self._score = self._items
        self._weight = self._items

    @property
    def score(self):
        return self._score

    @score.setter
    def score(self,items):
        total_score = 0
        for item in items:
            total_score += item.value
        self._score = total_score

    @property
    def weight(self):
        return self._weight

    @weight.setter
    def weight(self,items):
        total_weight = 0
        for item in items:
            total_weight += item.weight
        self._weight = total_weight

    def __str__(self):
        out = [item.name for item in self.items]
        return f'{"".join(out)}\t{self.score}'

您似乎没有有效地使用 classes。 parent class 的子class 将继承parent class 的属性。您可以使用 super().__init__ 方法修改这些或添加属性。在输出示例中:

class Item:
    def __init__(self, name, weight, value):
        self.name = name
        self.weight = weight
        self.value = value


item = Item('Random_Item', 0, 0)
print('Name: {} \nWeight: {} \nValue: {} '.format(item.name, item.weight, item.value))


class Knapsack(Item):
    def __init__(self, max_weight, score):
        self.max_weight = max_weight
        self.score = score
        super().__init__('A_different_random_item', weight=0, value=0)


knapsack = Knapsack(250, None)
print('Name: {} \nMax Weight: {} \nScore: {} \nValue: {}'.format(knapsack.name, knapsack.max_weight, knapsack.score, knapsack.value))

这给出了输出:

Name: Random_Item 
Weight: 0 
Value: 0
Name: A_different_random_item 
Max Weight: 250 
Score: None 
Value: 0

已编辑以添加到评论中

heavy_stone = Item('Wood', weight=251, value=20)

choice = input('Put stone in knapsack: ')
if choice.lower() == 'y' and heavy_stone.weight < 250:
    pass ### ADD ITEM ###
else:
    print('Sorry that weighs {} and is too heavy for your knapsack. It can only hold {}'.format(heavy_stone.weight, knapsack.max_weight))

输出:

Put stone in knapsack: y
Sorry that weighs 251 and is too heavy for your knapsack. It can only hold 250

这样你就可以从你的 parent class 中创建你的项目并使用背包中的属性 class

你的想法是正确的,但你似乎对 OOP 有点陌生。像这样的怎么样?

class Item:
    def __init__(self, name, value, weight):
        self.name = name
        self.value = value
        self.weight = weight


class Knapsack:
    def __init__(self, max_weight):
        self._items = []
        self.max_weight = max_weight

    @property
    def total_weight(self):
        return sum(i.weight for i in self._items)

    @property
    def total_value(self):
        return sum(i.value for i in self._items)

    def add(self, item):
        if self.total_weight + item.weight > self.max_weight:
            raise ValueError("that ain't gonna fit in there")
        self._items.append(item)

sack = Knapsack(100)
sack.add(Item('a', 1, 10))
sack.add(Item('b', 1, 20))
sack.add(Item('c', 1, 30))

print('Total weight: ', sack.total_weight)
print('Total value: ', sack.total_value)

try:
    sack.add(Item('too big', 1, 50))
except ValueError as e:
    print(e)

更新:

一些注意事项。您可以按照您的方式实现项目 setter,但由此产生的用法是违反直觉的,您必须执行类似 sack.items = item 的操作才能添加项目。您不想为重量或价值定义 setters,因为它们仅在项目更改时更改,不能单独更改。您可以尝试使 Knapsack 成为列表的子类,但是您必须实现一堆 "secret" 方法才能使其工作,我认为对于初学者来说,这有点麻烦。

更新更新:

请注意,以上内容并非优质鳕鱼,仅用于说明实现。例如,我会做 sack.add(Item('x', 'x', 'x')) 并破坏整个事情。