Qt使用ShaderEffect进行QImage渲染
Qt Use ShaderEffect for QImage rendering
我想知道是否可以通过 Qt Quick 或 C++ 对图像使用着色器效果,然后在应用效果后保存它。
这样做的原因是为了实现 opengl 辅助图像效果操作(即浮雕、像素化等)
我试过这个:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Dialogs 1.2
ApplicationWindow {
id: root
title: qsTr("Hello World")
width: 640
height: 480
visible: true
Image {
id: effectImage
width: 200
height: 200
sourceSize.width: width
sourceSize.height: height
anchors.centerIn: parent
source: "qrc:/myimage.png"
layer.enabled: true
layer.effect: ShaderEffect {
fragmentShader: "
uniform lowp sampler2D source; // this item
uniform lowp float qt_Opacity; // inherited opacity of this item
varying highp vec2 qt_TexCoord0;
void main() {
lowp vec4 p = texture2D(source, qt_TexCoord0);
lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156));
gl_FragColor = vec4(g, g, g, p.a) * qt_Opacity;
}"
}
}
Button {
id: grabIt
anchors.top: effectImage.bottom
text: qsTr("Grab")
onClicked: {
effectImage.grabToImage(function(result) {
console.debug("hallo");
result.saveToFile("test.jpg","jpg");
});
}
}
}
正在对图像应用简单的灰度效果。它在屏幕上有效,但 grabToImage() 不应用效果。
有什么办法吗?
好吧,这很简单,我通过用 Item 元素包装图像并从中抓取图像来解决问题:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Dialogs 1.2
ApplicationWindow {
id: root
title: qsTr("Hello World")
width: 640
height: 480
visible: true
Item {
id: effectImage
width: 200
height: 200
anchors.centerIn: parent
Image {
anchors.fill: parent
sourceSize.width: width
sourceSize.height: height
source: "qrc:/myimage.png"
layer.enabled: true
layer.effect: ShaderEffect {
fragmentShader: "
uniform lowp sampler2D source; // this item
uniform lowp float qt_Opacity; // inherited opacity of this item
varying highp vec2 qt_TexCoord0;
void main() {
lowp vec4 p = texture2D(source, qt_TexCoord0);
lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156));
gl_FragColor = vec4(g, g, g, p.a) * qt_Opacity;
}"
}
}
}
Button {
id: grabIt
anchors.top: effectImage.bottom
text: qsTr("Grab")
onClicked: {
effectImage.grabToImage(function(result) {
console.debug("hallo");
result.saveToFile("test.jpg","jpg");
});
}
}
}
希望这对其他人有帮助:-)
我想知道是否可以通过 Qt Quick 或 C++ 对图像使用着色器效果,然后在应用效果后保存它。
这样做的原因是为了实现 opengl 辅助图像效果操作(即浮雕、像素化等)
我试过这个:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Dialogs 1.2
ApplicationWindow {
id: root
title: qsTr("Hello World")
width: 640
height: 480
visible: true
Image {
id: effectImage
width: 200
height: 200
sourceSize.width: width
sourceSize.height: height
anchors.centerIn: parent
source: "qrc:/myimage.png"
layer.enabled: true
layer.effect: ShaderEffect {
fragmentShader: "
uniform lowp sampler2D source; // this item
uniform lowp float qt_Opacity; // inherited opacity of this item
varying highp vec2 qt_TexCoord0;
void main() {
lowp vec4 p = texture2D(source, qt_TexCoord0);
lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156));
gl_FragColor = vec4(g, g, g, p.a) * qt_Opacity;
}"
}
}
Button {
id: grabIt
anchors.top: effectImage.bottom
text: qsTr("Grab")
onClicked: {
effectImage.grabToImage(function(result) {
console.debug("hallo");
result.saveToFile("test.jpg","jpg");
});
}
}
}
正在对图像应用简单的灰度效果。它在屏幕上有效,但 grabToImage() 不应用效果。
有什么办法吗?
好吧,这很简单,我通过用 Item 元素包装图像并从中抓取图像来解决问题:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Dialogs 1.2
ApplicationWindow {
id: root
title: qsTr("Hello World")
width: 640
height: 480
visible: true
Item {
id: effectImage
width: 200
height: 200
anchors.centerIn: parent
Image {
anchors.fill: parent
sourceSize.width: width
sourceSize.height: height
source: "qrc:/myimage.png"
layer.enabled: true
layer.effect: ShaderEffect {
fragmentShader: "
uniform lowp sampler2D source; // this item
uniform lowp float qt_Opacity; // inherited opacity of this item
varying highp vec2 qt_TexCoord0;
void main() {
lowp vec4 p = texture2D(source, qt_TexCoord0);
lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156));
gl_FragColor = vec4(g, g, g, p.a) * qt_Opacity;
}"
}
}
}
Button {
id: grabIt
anchors.top: effectImage.bottom
text: qsTr("Grab")
onClicked: {
effectImage.grabToImage(function(result) {
console.debug("hallo");
result.saveToFile("test.jpg","jpg");
});
}
}
}
希望这对其他人有帮助:-)