pyglet 中的平滑运动
Smooth movement in pyglet
因此,在我们的游戏使用 Tkinter 之后,我们决定转向 Pyglet。但是我遇到的问题之一是运动,在 Tkinter 中我能够制作一个平滑的运动系统,但在 pyglet 中我所能做的就是让角色以一种紧张的方式移动。
import pyglet
from pyglet.window import key, Window
from pyglet import clock
from threading import Timer
X = 5 #Speed of the player
w = 0 #Controls +y movement
a = 0 #Controls -x movement
s = 0 #Controls -y movement
d = 0 #Controls +x movement
window = Window(width = 500, height = 500) #Defines window
MainChar = pyglet.image.load("Mainchar.png") #Loads the Mainchar.png
Player = pyglet.sprite.Sprite(MainChar, x = 0, y = 0) #Makes MainChar into a sprite
@window.event
def on_key_press(symbol, modifiers): #Looks for a keypress
print("keypress")
if symbol == key.W:
global w
global a
global s
global d
w = True
elif symbol == key.A:
a = True
elif symbol == key.S:
s = True
elif symbol == key.D:
d = True
@window.event
def on_key_release(symbol, modifiers):
print("keyup")
if symbol == key.W:
w = False
elif symbol == key.A:
a = False
elif symbol == key.S:
s = False
elif symbol == key.D:
d = False
@window.event
def moveT():
print("cycle")
def moveD():
if w == True:
Player.y += 0.1
elif a == True:
Player.x -= 5
elif s == True:
Player.y -= 5
elif d == True:
Player.x += 5
moveT()
moveTimer = Timer(0.01, moveD)
moveTimer.start()
@window.event
def on_draw():
window.clear()
Player.draw()
moveT()
pyglet.app.run()
我将 w、a、s 和 d 作为布尔值的原因是这样我可以通过按住键而不是按键来移动角色。
任何帮助都会很棒,提前致谢!
问题是您使用了 python threading
。这不会触发 pyglet window 被重绘。
您必须使用 pyglet.clock
并安排一个函数在每次时钟滴答时调用。这会导致 pyglet window 也被更新并触发 on_draw()
事件。例如:
@window.event
def moveT(dt):
if w == True:
Player.y += 0.1
elif s == True:
Player.y -= 5
if a == True:
Player.x -= 5
elif d == True:
Player.x += 5
pyglet.clock.schedule_interval(moveT, 1 / 60)
此外 w
、a
、s
和 d
也必须在 on_key_release
中声明 global
。
import pyglet
from pyglet.window import key, Window
from pyglet import clock
X = 5 #Speed of the player
w, a, s, d = False, False, False, False
window = Window(width = 500, height = 500) #Defines window
MainChar = pyglet.image.load("Mainchar.png")
Player = pyglet.sprite.Sprite(MainChar, x = 0, y = 0)
@window.event
def on_key_press(symbol, modifiers): #Looks for a keypress
global w, a, s, d
if symbol == key.W:
w = True
elif symbol == key.A:
a = True
elif symbol == key.S:
s = True
elif symbol == key.D:
d = True
@window.event
def on_key_release(symbol, modifiers):
global w, a, s, d
if symbol == key.W:
w = False
elif symbol == key.A:
a = False
elif symbol == key.S:
s = False
elif symbol == key.D:
d = False
@window.event
def moveT(dt):
if w == True:
Player.y += 0.1
elif s == True:
Player.y -= 5
if a == True:
Player.x -= 5
elif d == True:
Player.x += 5
@window.event
def on_draw():
window.clear()
Player.draw()
pyglet.clock.schedule_interval(moveT, 1 / 60)
pyglet.app.run()
因此,在我们的游戏使用 Tkinter 之后,我们决定转向 Pyglet。但是我遇到的问题之一是运动,在 Tkinter 中我能够制作一个平滑的运动系统,但在 pyglet 中我所能做的就是让角色以一种紧张的方式移动。
import pyglet
from pyglet.window import key, Window
from pyglet import clock
from threading import Timer
X = 5 #Speed of the player
w = 0 #Controls +y movement
a = 0 #Controls -x movement
s = 0 #Controls -y movement
d = 0 #Controls +x movement
window = Window(width = 500, height = 500) #Defines window
MainChar = pyglet.image.load("Mainchar.png") #Loads the Mainchar.png
Player = pyglet.sprite.Sprite(MainChar, x = 0, y = 0) #Makes MainChar into a sprite
@window.event
def on_key_press(symbol, modifiers): #Looks for a keypress
print("keypress")
if symbol == key.W:
global w
global a
global s
global d
w = True
elif symbol == key.A:
a = True
elif symbol == key.S:
s = True
elif symbol == key.D:
d = True
@window.event
def on_key_release(symbol, modifiers):
print("keyup")
if symbol == key.W:
w = False
elif symbol == key.A:
a = False
elif symbol == key.S:
s = False
elif symbol == key.D:
d = False
@window.event
def moveT():
print("cycle")
def moveD():
if w == True:
Player.y += 0.1
elif a == True:
Player.x -= 5
elif s == True:
Player.y -= 5
elif d == True:
Player.x += 5
moveT()
moveTimer = Timer(0.01, moveD)
moveTimer.start()
@window.event
def on_draw():
window.clear()
Player.draw()
moveT()
pyglet.app.run()
我将 w、a、s 和 d 作为布尔值的原因是这样我可以通过按住键而不是按键来移动角色。
任何帮助都会很棒,提前致谢!
问题是您使用了 python threading
。这不会触发 pyglet window 被重绘。
您必须使用 pyglet.clock
并安排一个函数在每次时钟滴答时调用。这会导致 pyglet window 也被更新并触发 on_draw()
事件。例如:
@window.event
def moveT(dt):
if w == True:
Player.y += 0.1
elif s == True:
Player.y -= 5
if a == True:
Player.x -= 5
elif d == True:
Player.x += 5
pyglet.clock.schedule_interval(moveT, 1 / 60)
此外 w
、a
、s
和 d
也必须在 on_key_release
中声明 global
。
import pyglet
from pyglet.window import key, Window
from pyglet import clock
X = 5 #Speed of the player
w, a, s, d = False, False, False, False
window = Window(width = 500, height = 500) #Defines window
MainChar = pyglet.image.load("Mainchar.png")
Player = pyglet.sprite.Sprite(MainChar, x = 0, y = 0)
@window.event
def on_key_press(symbol, modifiers): #Looks for a keypress
global w, a, s, d
if symbol == key.W:
w = True
elif symbol == key.A:
a = True
elif symbol == key.S:
s = True
elif symbol == key.D:
d = True
@window.event
def on_key_release(symbol, modifiers):
global w, a, s, d
if symbol == key.W:
w = False
elif symbol == key.A:
a = False
elif symbol == key.S:
s = False
elif symbol == key.D:
d = False
@window.event
def moveT(dt):
if w == True:
Player.y += 0.1
elif s == True:
Player.y -= 5
if a == True:
Player.x -= 5
elif d == True:
Player.x += 5
@window.event
def on_draw():
window.clear()
Player.draw()
pyglet.clock.schedule_interval(moveT, 1 / 60)
pyglet.app.run()