当指针作为对方法的引用传递时,如何在 C++ 中使用 void* 来保存 uint32_t 的值
How to use a void* in C++ to hold the value of an uint32_t when the pointer is passed as a reference to a method
我在将值存储到 void* 并成功检索最初存储的内容时遇到问题。下面是我伪code/train的想法:
在客户端的内部方法 1
StatusCode doSomething() {
string filename = "somefile.txt";
void* server_checksum;
//Stat signature (string &filename, void* file_status)
StatusCode fileStatus = Stat(filename, &server_checksum); //Passing the address of the pointer
//We received the fileStatus from Stat, I expect the value of server_checksum to match what the server sent
//However, this prints a completely different number, and I do not know how to ensure it holds the right value
cout << *((uint32_t *)serverCrc) << endl;
return StatusCode::OK;
}
在客户端的 Stat 方法中,有一个通过 grpc 的 protobuf,它具有服务器上文件的校验和:
StatusCode Stat(string &filename, void* file_status) {
//call the grpc method on the server (abstracted)
.
.
.
//Contains the checksum of the file on the server - this works fine
uint32_t s_crc = response.server_crc();
// I print it in both the server and the client to confirm it is the same value - this works fine
cout << s_crc << endl;
//In my understanding, here I am assigning the value of s_crc to the void * file status, which I passed the address for inside of method 1 - this works fine
file_status = (uint32_t *) &s_crc;
// I print file_status to make sure it still matches the value the server sent - this works fine
cout<<"file_status " << *((uint32_t *)file_status) << endl;
return StatusCode::OK; -> Continues inside method 1 above
}
根本没有理由在这里使用 void*
。 C++有一个类型系统;你应该使用它。
不要将输出参数声明为 void*
,而是将其声明为指向您要写入的类型的指针或引用。在这种情况下,似乎是 uint32_t
:
StatusCode Stat(const std::string& filename, uint32_t& file_status) {
//call the grpc method on the server (abstracted)
// ...
//Contains the checksum of the file on the server - this works fine
file_status = response.server_crc();
return StatusCode::OK;
}
然后你可以调用它而不需要做任何特殊的体操:
StatusCode doSomething() {
std::string filename = "somefile.txt";
uint32_t server_checksum;
StatusCode fileStatus = Stat(filename, server_checksum);
std::cout << server_checksum << std::endl;
return StatusCode::OK;
}
如果出于某种原因你 必须 使用 void*
并因此明确放弃类型系统提供的保护,那么指针仍然必须指向 到某事。最后,代码看起来非常相似,只是多了一个演员表,并且有更多机会搞砸并进入未定义行为的领域:
StatusCode Stat(const std::string& filename, void* file_status) {
//call the grpc method on the server (abstracted)
// ...
// cast to the appropriate pointer type
uint32_t* status_ptr = static_cast<uint32_t*>(file_status);
// now write the status to the object pointed to by the pointer passed to us
*status_ptr = response.server_crc();
return StatusCode::OK;
}
调用函数时不需要太多额外的东西,因为任何指向对象的指针类型都可以隐式转换为 void*
:
StatusCode doSomething() {
std::string filename = "somefile.txt";
uint32_t server_checksum;
StatusCode fileStatus = Stat(filename, &server_checksum);
std::cout << server_checksum << std::endl;
return StatusCode::OK;
}
我在将值存储到 void* 并成功检索最初存储的内容时遇到问题。下面是我伪code/train的想法:
在客户端的内部方法 1
StatusCode doSomething() {
string filename = "somefile.txt";
void* server_checksum;
//Stat signature (string &filename, void* file_status)
StatusCode fileStatus = Stat(filename, &server_checksum); //Passing the address of the pointer
//We received the fileStatus from Stat, I expect the value of server_checksum to match what the server sent
//However, this prints a completely different number, and I do not know how to ensure it holds the right value
cout << *((uint32_t *)serverCrc) << endl;
return StatusCode::OK;
}
在客户端的 Stat 方法中,有一个通过 grpc 的 protobuf,它具有服务器上文件的校验和:
StatusCode Stat(string &filename, void* file_status) {
//call the grpc method on the server (abstracted)
.
.
.
//Contains the checksum of the file on the server - this works fine
uint32_t s_crc = response.server_crc();
// I print it in both the server and the client to confirm it is the same value - this works fine
cout << s_crc << endl;
//In my understanding, here I am assigning the value of s_crc to the void * file status, which I passed the address for inside of method 1 - this works fine
file_status = (uint32_t *) &s_crc;
// I print file_status to make sure it still matches the value the server sent - this works fine
cout<<"file_status " << *((uint32_t *)file_status) << endl;
return StatusCode::OK; -> Continues inside method 1 above
}
根本没有理由在这里使用 void*
。 C++有一个类型系统;你应该使用它。
不要将输出参数声明为 void*
,而是将其声明为指向您要写入的类型的指针或引用。在这种情况下,似乎是 uint32_t
:
StatusCode Stat(const std::string& filename, uint32_t& file_status) {
//call the grpc method on the server (abstracted)
// ...
//Contains the checksum of the file on the server - this works fine
file_status = response.server_crc();
return StatusCode::OK;
}
然后你可以调用它而不需要做任何特殊的体操:
StatusCode doSomething() {
std::string filename = "somefile.txt";
uint32_t server_checksum;
StatusCode fileStatus = Stat(filename, server_checksum);
std::cout << server_checksum << std::endl;
return StatusCode::OK;
}
如果出于某种原因你 必须 使用 void*
并因此明确放弃类型系统提供的保护,那么指针仍然必须指向 到某事。最后,代码看起来非常相似,只是多了一个演员表,并且有更多机会搞砸并进入未定义行为的领域:
StatusCode Stat(const std::string& filename, void* file_status) {
//call the grpc method on the server (abstracted)
// ...
// cast to the appropriate pointer type
uint32_t* status_ptr = static_cast<uint32_t*>(file_status);
// now write the status to the object pointed to by the pointer passed to us
*status_ptr = response.server_crc();
return StatusCode::OK;
}
调用函数时不需要太多额外的东西,因为任何指向对象的指针类型都可以隐式转换为 void*
:
StatusCode doSomething() {
std::string filename = "somefile.txt";
uint32_t server_checksum;
StatusCode fileStatus = Stat(filename, &server_checksum);
std::cout << server_checksum << std::endl;
return StatusCode::OK;
}