Flutter/Dart: 使用 setState() 时更新一些变量但不更新其他变量
Flutter/Dart: update some variables but not others when using setState()
我正在努力提高对 Flutter 的理解,但遇到了一个问题。我正在尝试创建一个应用程序来显示从列表中提取数据的卡片列表。底部有一个按钮,当用户单击它时会创建一张新卡片。
我正在尝试让每张卡片显示唯一的 'Round number'。因此,例如,每次用户单击该按钮时,都会添加一张卡片,在单词 'Round' 旁边显示序号。第一轮 > 第二轮 > 第三轮等等。
现在一切正常,除了每次按下按钮时,所有卡片都会更新为最新编号。因此,不是获取连续的卡片列表,而是将每张卡片更新为最新的轮数。
我做错了什么?谢谢。
这是我的代码:
import 'package:flutter/material.dart';
class Round {
int roundNumber;
int firstNumber;
int secondNumber;
Round({ this.roundNumber, this.firstNumber, this.secondNumber, });
}
int uid = 1;
List<Round> roundsList = [
Round(roundNumber: uid, firstNumber: 1, secondNumber: 2),
];
class createLevels extends StatefulWidget {
@override
_createLevelsState createState() => _createLevelsState();
}
class _createLevelsState extends State<createLevels> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text("Create Rounds",)
),
body: Padding(
padding: const EdgeInsets.fromLTRB(20, 20, 20.0, 20),
child: Container(
child: Column(
children: <Widget>[
Expanded(
child: ListView.builder(
itemCount: roundsList.length,
itemBuilder: (BuildContext context, int whatIsThisVariable) {
return roundCard(Round(roundNumber: uid, firstNumber: 2, secondNumber: 3,));
}
),
),
Text("$roundsList"),
RaisedButton(
onPressed: () {
uid++;
roundsList.add(Round(roundNumber: uid));
setState(() {});
},
child: Text("Add Round"),
),
],
),
),
),
);
}
}
class roundCard extends StatelessWidget {
final Round round;
roundCard(this.round);
// roundsList.add(Round(roundNumber: 1));
@override
Widget build(BuildContext context) {
return Container(
child: Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Spacer(
flex: 1,
),
Expanded(
child: Text('Round ${round.roundNumber}:'),
flex: 12,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.firstNumber}',
),
),
flex: 3,
),
Spacer(
flex: 1,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.secondNumber}',
),
),
flex: 3,
),
],
),
)
),
);
}
}
您可以复制粘贴 运行 下面的完整代码
您需要传递 index
而不是 uid
你可以调整你想要的第一个和第二个数字
代码片段
itemBuilder: (BuildContext context, int index) {
return roundCard(roundsList[index]);
}),
...
onPressed: () {
uid++;
firstNumber++;
secondNumber++;
roundsList.add(
Round(roundNumber: uid, firstNumber: firstNumber, secondNumber: secondNumber));
setState(() {});
}
工作演示
完整代码
import 'package:flutter/material.dart';
class Round {
int roundNumber;
int firstNumber;
int secondNumber;
Round({
this.roundNumber,
this.firstNumber,
this.secondNumber,
});
}
int uid = 1;
int firstNumber = 2;
int secondNumber = 3;
List<Round> roundsList = [
Round(roundNumber: uid, firstNumber: 1, secondNumber: 2),
];
class createLevels extends StatefulWidget {
@override
_createLevelsState createState() => _createLevelsState();
}
class _createLevelsState extends State<createLevels> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text(
"Create Rounds",
)),
body: Padding(
padding: const EdgeInsets.fromLTRB(20, 20, 20.0, 20),
child: Container(
child: Column(
children: <Widget>[
Expanded(
child: ListView.builder(
itemCount: roundsList.length,
itemBuilder: (BuildContext context, int index) {
return roundCard(roundsList[index]);
}),
),
Text("$roundsList"),
RaisedButton(
onPressed: () {
uid++;
firstNumber++;
secondNumber++;
roundsList.add(
Round(roundNumber: uid, firstNumber: firstNumber, secondNumber: secondNumber));
setState(() {});
},
child: Text("Add Round"),
),
],
),
),
),
);
}
}
class roundCard extends StatelessWidget {
final Round round;
roundCard(this.round);
// roundsList.add(Round(roundNumber: 1));
@override
Widget build(BuildContext context) {
return Container(
child: Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Spacer(
flex: 1,
),
Expanded(
child: Text('Round ${round.roundNumber}:'),
flex: 12,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.firstNumber}',
),
),
flex: 3,
),
Spacer(
flex: 1,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.secondNumber}',
),
),
flex: 3,
),
],
),
)),
);
}
}
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: createLevels(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
我正在努力提高对 Flutter 的理解,但遇到了一个问题。我正在尝试创建一个应用程序来显示从列表中提取数据的卡片列表。底部有一个按钮,当用户单击它时会创建一张新卡片。
我正在尝试让每张卡片显示唯一的 'Round number'。因此,例如,每次用户单击该按钮时,都会添加一张卡片,在单词 'Round' 旁边显示序号。第一轮 > 第二轮 > 第三轮等等。
现在一切正常,除了每次按下按钮时,所有卡片都会更新为最新编号。因此,不是获取连续的卡片列表,而是将每张卡片更新为最新的轮数。
我做错了什么?谢谢。
这是我的代码:
import 'package:flutter/material.dart';
class Round {
int roundNumber;
int firstNumber;
int secondNumber;
Round({ this.roundNumber, this.firstNumber, this.secondNumber, });
}
int uid = 1;
List<Round> roundsList = [
Round(roundNumber: uid, firstNumber: 1, secondNumber: 2),
];
class createLevels extends StatefulWidget {
@override
_createLevelsState createState() => _createLevelsState();
}
class _createLevelsState extends State<createLevels> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text("Create Rounds",)
),
body: Padding(
padding: const EdgeInsets.fromLTRB(20, 20, 20.0, 20),
child: Container(
child: Column(
children: <Widget>[
Expanded(
child: ListView.builder(
itemCount: roundsList.length,
itemBuilder: (BuildContext context, int whatIsThisVariable) {
return roundCard(Round(roundNumber: uid, firstNumber: 2, secondNumber: 3,));
}
),
),
Text("$roundsList"),
RaisedButton(
onPressed: () {
uid++;
roundsList.add(Round(roundNumber: uid));
setState(() {});
},
child: Text("Add Round"),
),
],
),
),
),
);
}
}
class roundCard extends StatelessWidget {
final Round round;
roundCard(this.round);
// roundsList.add(Round(roundNumber: 1));
@override
Widget build(BuildContext context) {
return Container(
child: Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Spacer(
flex: 1,
),
Expanded(
child: Text('Round ${round.roundNumber}:'),
flex: 12,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.firstNumber}',
),
),
flex: 3,
),
Spacer(
flex: 1,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.secondNumber}',
),
),
flex: 3,
),
],
),
)
),
);
}
}
您可以复制粘贴 运行 下面的完整代码
您需要传递 index
而不是 uid
你可以调整你想要的第一个和第二个数字
代码片段
itemBuilder: (BuildContext context, int index) {
return roundCard(roundsList[index]);
}),
...
onPressed: () {
uid++;
firstNumber++;
secondNumber++;
roundsList.add(
Round(roundNumber: uid, firstNumber: firstNumber, secondNumber: secondNumber));
setState(() {});
}
工作演示
完整代码
import 'package:flutter/material.dart';
class Round {
int roundNumber;
int firstNumber;
int secondNumber;
Round({
this.roundNumber,
this.firstNumber,
this.secondNumber,
});
}
int uid = 1;
int firstNumber = 2;
int secondNumber = 3;
List<Round> roundsList = [
Round(roundNumber: uid, firstNumber: 1, secondNumber: 2),
];
class createLevels extends StatefulWidget {
@override
_createLevelsState createState() => _createLevelsState();
}
class _createLevelsState extends State<createLevels> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text(
"Create Rounds",
)),
body: Padding(
padding: const EdgeInsets.fromLTRB(20, 20, 20.0, 20),
child: Container(
child: Column(
children: <Widget>[
Expanded(
child: ListView.builder(
itemCount: roundsList.length,
itemBuilder: (BuildContext context, int index) {
return roundCard(roundsList[index]);
}),
),
Text("$roundsList"),
RaisedButton(
onPressed: () {
uid++;
firstNumber++;
secondNumber++;
roundsList.add(
Round(roundNumber: uid, firstNumber: firstNumber, secondNumber: secondNumber));
setState(() {});
},
child: Text("Add Round"),
),
],
),
),
),
);
}
}
class roundCard extends StatelessWidget {
final Round round;
roundCard(this.round);
// roundsList.add(Round(roundNumber: 1));
@override
Widget build(BuildContext context) {
return Container(
child: Card(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Spacer(
flex: 1,
),
Expanded(
child: Text('Round ${round.roundNumber}:'),
flex: 12,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.firstNumber}',
),
),
flex: 3,
),
Spacer(
flex: 1,
),
Expanded(
child: TextFormField(
textAlign: TextAlign.center,
decoration: InputDecoration(
hintText: '${round.secondNumber}',
),
),
flex: 3,
),
],
),
)),
);
}
}
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: createLevels(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}