在 C# 中为抽象 class 的子类型实现重载方法

Implementing overload methods for subtypes of an abstract class in C#

我是 C# 的新手,我真的很想为定义的抽象的每个子类型实现特定的不同方法 class,但我无法弄清楚如何让编译器执行此操作适当地。例如:

public abstract class MasterClass { }
public class SubClass1 : MasterClass { }
public class SubClass2 : MasterClass { }

public class SeparateClass
{
    public void HandleMasterClass(MasterClass item)
    {
       /*
       stuff generic to both subclasses...
       */
       SpecificMethod(item)
    }

    public void SpecificMethod(SubClass1 item)
    {
        //something specific to SubClass1
    }

    public void SpecificMethod(SubClass2 item)
    {
        //something specific to SubClass2
    }
}

这个returns编译出错,因为没有SpecificMethod(MasterClass item),但我真正想要的是让它根据子class选择正确的方法,而不必编写单独的 HandleMasterClass(SubClass1 item)HandleMasterClass(SubClass2 item) 方法,因为它们大部分是相同的代码

我的主要语言是 Jula,所以我非常习惯依赖多重调度并做这种事情。我知道它在 C# 中可能不是惯用的,那么我该如何做得更好?

编辑:表明这些方法不是免费的,而是单独 class

的一部分

这里有一个更好的具体例子

public abstract class MasterClass { public abstract int Stuff(); }
public class SubClass1 : MasterClass
{
    public override int Stuff() { /*calculate and return an int*/ }
}

public class SubClass2 : MasterClass
{
    public override int Stuff() { /*calculate and return an int*/ }
}

public class MasterClassDictionary
{
    public Dictionary<int, SubClass1> subClass1Dict{get;} = new Dictionary<int, SubClass1>()
    public Dictionary<int, SubClass2> subClass2Dict{get;} = new Dictionary<int, SubClass2>()

    public void Add(MasterClass item)
    {
        int val = item.Stuff();
        AddToDict(val, item);
    }

    void AddToDict(int val, SubClass1 item) { subClass1Dict[val] = item; }
    void AddToDict(int val, SubClass2 item) { subClass2Dict[val] = item; }

}

我知道这是一个人为的例子,但它与我正在尝试做的相似。

通常,您想将特定于 class 的代码放入 class 中。因此,您的摘要 class 将使用 abstract keyword, and the implementation would live inside the class, using the override 关键字定义特定的方法签名,如下所示:

public abstract class MasterClass {
    public abstract void SpecificMethod();
}

public class SubClass1 : MasterClass {
    public override void SpecificMethod()
    {
        //something specific to SubClass1
        // use the this keyword to access the instance

    }
}

public class SubClass2 : MasterClass {
    public override void SpecificMethod()
    {
        //something specific to SubClass2
        // use the this keyword to access the instance
    }
}

public class SeparateClass
{
    public void HandleMasterClass(MasterClass item)
    {
      /*
      stuff generic to both subclasses...
      */
      item.SpecificMethod()
    }
}

根据您的评论,这就是我在您的具体示例中实现该功能的方式,尽管它可能不符合您的要求:

public class MasterClassDictionary
{
    public Dictionary<int, SubClass1> subClass1Dict{get;} = new Dictionary<int, SubClass1>()
    public Dictionary<int, SubClass2> subClass2Dict{get;} = new Dictionary<int, SubClass2>()

    public void Add(MasterClass item)
    {
        int val = item.Stuff();

        if (item is SubClass1)
        {
            subClass1Dict[val] = item;
        }

        if (item is SubClass2)
        {
            subClass2Dict[val] = item;
        }
    }
}

这种情况的标准设计模式是 Visitor pattern。这是一个有点复杂的模式,但基本思想是子类知道它们是什么类型,所以我们将通过一个名为 "Accept" 的虚方法调用它们,它们会将自己作为引用传回。他们回调的方法称为 Visit,并为所有可能的子类重载。这是您的示例的实现:

public abstract class MasterClass
{
    public abstract int Stuff();

    // New method that all subclasses will have to implement.
    // You could also have this be virtual with an implementation
    // for Visit(MasterClass) to provider a default behavior.
    public abstract void Accept(IVisitor visitor);
}

public class SubClass1 : MasterClass
{
    public override int Stuff() => 0;

    // We must override this even though its the "same" code in both subclasses
    // because 'this' is a reference to a different type.
    public override void Accept(IVisitor visitor) => visitor.Visit(this);
}

public class SubClass2 : MasterClass
{
    public override int Stuff() => 1;

    // We must override this even though its the "same" code in both subclasses
    // because 'this' is a reference to a different type.
    public override void Accept(IVisitor visitor) => visitor.Visit(this);
}

public interface IVisitor
{
    // Need an overload for all subclasses.
    void Visit(SubClass1 item);
    void Visit(SubClass2 item);
}

public class MasterClassDictionary
{
    public Dictionary<SubClass1, int> subClass1Dict { get; } = new Dictionary<SubClass1, int>();
    public Dictionary<SubClass2, int> subClass2Dict { get; } = new Dictionary<SubClass2, int>();

    public void Add(MasterClass item)
    {
        int val = item.Stuff();
        var visitor = new Visitor(this, val);
        item.Accept(visitor);
    }

    void AddToDict(SubClass1 item, int val) { subClass1Dict[item] = val; }

    void AddToDict(SubClass2 item, int val) { subClass2Dict[item] = val; }

    // Provides the visitor implementation that holds any state that might
    // be needed and dispatches to the appropriate method.
    private class Visitor : IVisitor
    {
        private MasterClassDictionary _parent;
        private int _value;

        public Visitor(MasterClassDictionary parent, int val)
        {
            _parent = parent;
            _value = val;
        }

        public void Visit(SubClass1 item) => _parent.AddToDict(item, _value);

        public void Visit(SubClass2 item) => _parent.AddToDict(item, _value);
    }
}

也就是说,C# 已经添加了带有 switch 的模式匹配,这看起来要简单得多。唯一的缺点是它进行了更多的类型检查,如果这是在一些真正对性能敏感的代码中,这可能会更慢,但肯定会比使用 dynamic:

更快
public void Add(MasterClass item)
{
    int val = item.Stuff();
    switch (item)
    {
        case SubClass1 i: AddToDict(i, val); break;
        case SubClass2 i: AddToDict(i, val); break;
    }
}