WebGl "ERROR: unsupported shader version"
WebGl "ERROR: unsupported shader version"
我刚开始使用 webgl 并正在关注此 tutorial,但我 运行 收到一条奇怪的错误消息。 ERROR: unsupported shader version
。
VertexShader 看起来像这样:
var vertexShaderSource = `#version 300 es
// an attribute is an input (in) to a vertex shader.
// It will receive data from a buffer
in vec4 a_position;
// all shaders have a main function
void main() {
// gl_Position is a special variable a vertex shader
// is responsible for setting
gl_Position = a_position;
}
`;
片段着色器如下所示:
var fragmentShaderSource = `#version 300 es
// fragment shaders don't have a default precision so we need
// to pick one. mediump is a good default. It means "medium precision"
precision mediump float;
// we need to declare an output for the fragment shader
out vec4 outColor;
void main() {
// Just set the output to a constant reddish-purple
outColor = vec4(1, 0, 0.5, 1);
}
`;
然后使用以下函数将它们转换为着色器,然后记录上述错误:
function createShader(gl,type,source) {
var shader = gl.createShader(type);
gl.shaderSource(shader,source);
gl.compileShader(shader);
var success = gl.getShaderParameter(shader,gl.COMPILE_STATUS);
if(success) {
return shader;
}
console.log(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
}
我真的希望你能帮助我,在此先感谢。
如果你想使用GLSL ES 3.00 shaders, then you have to create a WebGL 2.0上下文。
参见 HTMLCanvasElement.getContext()
。例如:
var ctx = canvas.getContext("webgl2");
参见WebGL 2.0 Specification - 4.3 GLSL ES 3.00 support:
In addition to supporting The OpenGL ES Shading Language, Version 1.00, the WebGL 2.0 API also accepts shaders written in The OpenGL ES Shading Language, Version 3.00 , with some restrictions. [...]
我刚开始使用 webgl 并正在关注此 tutorial,但我 运行 收到一条奇怪的错误消息。 ERROR: unsupported shader version
。
VertexShader 看起来像这样:
var vertexShaderSource = `#version 300 es
// an attribute is an input (in) to a vertex shader.
// It will receive data from a buffer
in vec4 a_position;
// all shaders have a main function
void main() {
// gl_Position is a special variable a vertex shader
// is responsible for setting
gl_Position = a_position;
}
`;
片段着色器如下所示:
var fragmentShaderSource = `#version 300 es
// fragment shaders don't have a default precision so we need
// to pick one. mediump is a good default. It means "medium precision"
precision mediump float;
// we need to declare an output for the fragment shader
out vec4 outColor;
void main() {
// Just set the output to a constant reddish-purple
outColor = vec4(1, 0, 0.5, 1);
}
`;
然后使用以下函数将它们转换为着色器,然后记录上述错误:
function createShader(gl,type,source) {
var shader = gl.createShader(type);
gl.shaderSource(shader,source);
gl.compileShader(shader);
var success = gl.getShaderParameter(shader,gl.COMPILE_STATUS);
if(success) {
return shader;
}
console.log(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
}
我真的希望你能帮助我,在此先感谢。
如果你想使用GLSL ES 3.00 shaders, then you have to create a WebGL 2.0上下文。
参见 HTMLCanvasElement.getContext()
。例如:
var ctx = canvas.getContext("webgl2");
参见WebGL 2.0 Specification - 4.3 GLSL ES 3.00 support:
In addition to supporting The OpenGL ES Shading Language, Version 1.00, the WebGL 2.0 API also accepts shaders written in The OpenGL ES Shading Language, Version 3.00 , with some restrictions. [...]