我如何 "pause" 应用程序让用户按下按钮? GTK

How can I "pause" app for user to press a button? GTK

我正在使用 GTK 3.0 在 C 中制作纸牌游戏。我有两个函数用于两个 windows,openMenu() 打开菜单和 newGame() 用卡片 table 创建一个新的 window。玩家正在与两个随机选择卡片的机器人对战。我需要玩家选择一张牌来开始游戏。 打开菜单:

static void openMenu(int argc, char *argv[]){
    GtkBuilder *builder;
    GtkWidget *window;
    GObject *button;
    GError *error = NULL;

    gtk_init(&argc, &argv);
    builder = gtk_builder_new_from_file("menu_window_glade.glade");
    window = GTK_WIDGET(gtk_builder_get_object(builder, "menu_window"));
    gtk_builder_connect_signals(builder, NULL);
    gtk_widget_show(window);

    gtk_main();
}

新游戏:

void newGame(){
    GtkBuilder *builder;
    GtkWidget *window;
    GtkImage *image;
    widgetsPtrs *widgets = malloc(sizeof(widgetsPtrs));
    char imageStr[] = "image00";
    char aImgstr[] = "A0";
    char dImgstr[] = "D0";
    builder = gtk_builder_new_from_file("game_glade.glade");
    window = GTK_WIDGET(gtk_builder_get_object(builder, "game_glade_window"));
    gtk_builder_connect_signals(builder, NULL);
    gtk_widget_show(window);

    shuffleTheDeck();
    printAll(Deck);

    card *player = malloc(sizeof(card));
    card *leftBot = malloc(sizeof(card));
    card *rightBot = malloc(sizeof(card));

    deal(player, 0);
    deal(leftBot, 0);
    deal(rightBot, 0);

    /***************Puts images into buttons***********/
    tmpCard = player;
    for (size_t i = 0; i < 6; i++)
    {
        tmpCard = tmpCard->next;
        imgPath[20] = zero + tmpCard->rank; 
        imgPath[21] = zero + tmpCard->suit;
        gtk_image_set_from_file(GTK_IMAGE(widgets->w_playersHandPtr[i]), imgPath);   
    }

    int a = firstTurnCheck();
    playersTurn(player, leftBot, rightBot);
}

问题来自这里:我想到了一个循环的想法,只有在全局布尔值发生变化时才能打破循环,而全局布尔值在服务于点击事件的函数中发生变化。 但是,带有游戏 table 的 window 不显示 ,因此我永远无法单击按钮,因此应用程序冻结。

void playersTurn(card *player, card *leftBot, card *rightBot){
    bool DEFENDERTOOKTHECARDS = false;
    bool RBHASMORE = true;
    PLAYERCHOOSING = true;
    int attackCounter = 0;
    int *appearedRanks = calloc(9, sizeof(int));
    card *cardsOnTheTable = malloc(sizeof(card)); //cardsOnTheTable[0] is a pointer to the table
    char answer;

    puts("Player's Turn");
    puts("Choose a card.");
    /*****************The spot where the mistake might be****************/
    while(PLAYERCHOOSING);//PLAYERCHOOSING is a global bool.
    puts("You've chosen a card.");
}

On_card_click 函数:

void on_card_clicked(GtkButton *button, gpointer *data){ 
    gtk_widget_hide(GTK_WIDGET(data));
    PLAYERCHOOSING = false;
}

除其他外,这一行是一个问题:(正如您在评论中猜到的那样。)

while(PLAYERCHOOSING);//PLAYERCHOOSING is a global bool.

进不去
至少它应该能够检查标志以查看是否按下了按钮:

while(PLAYERCHOOSING)
{
    if(buttonToggled)//define as another global boolean value, and set when button is pressed
    {
        PLAYERCHOOSING = false;
        buttonToggled = false;
    }
    else Sleep(1000); //sleep for 1 second
}

更好的方法是 运行 主线程中的用户界面,然后将内务处理(按钮按下检测和处理)放在第二个线程中。回调函数可以定义为按钮按下处理程序。
void on_card_clicked(GtkButton *button, gpointer *data) 似乎是回调。)

非常感谢@ryyker 提供的建议。 该解决方案基于线程。正如我所说,我以前从未与他们合作过,但我花了大约 15 分钟才弄清楚我需要的一切,所以没有什么好害怕的:)这是我的解决方案:

  1. '#include < pthread.h >',
  2. declare pthread_t thread in newGame(),
  3. add pthread_create(&thread, NULL, playersTurn, NULL); into newGame()
  4. you can leave 'while(PLAYERCHOOSING)' loop as it is.
  5. compile with -lpthread flag.

瞧,你真了不起。

我不明白为什么那么多人喜欢用线程做任何事情。 GTK 有一个主循环,使用它(有关更多信息,请参阅 )。您不能使用 sleep、无限循环或任何其他阻塞调用,否则您会阻塞处理 UI 事件的主循环。

所以不只是把:

PLAYERCHOOSING = true;

playersTurn

PLAYERCHOOSING = false;

on_card_clicked中够吗?