mac 上的 VLC 编译找不到 MacOSX.sdk
VLC compile on mac can't find MacOSX.sdk
关注 VLC macOSCompile wiki 页面。使用单个命令构建说明。我是 运行 10.14.6,带有 Xcode 11.3.1 命令行工具,开发人员签名等
重要说明 -- 我的 MacOSX.sdk 文件位于此处:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
通过构建创建 makefile 一切顺利,完成 bootstrap 并运行 make。然后我收到以下错误信息——如何将 VLC 指向我的 MacOSX.sdk 文件所在的位置?
IOW 如何设置 vlc 的 "contrib environment"?
请注意下面的代码片段,contrib 将 MacOSX.sdk 文件指针设置为错误的位置 - 我该如何解决?
我需要在 vlc 源中编辑一些东西吗?谢谢。错误:
Setting base environment
Using VLC root dir /Users/GR99/temp/VLC/vlc and triplet x86_64-apple-darwin18
[build] Checking for python3 ...
Python 3.8.1
[build] Building in "/Users/GR99/temp/VLC/vlc/build"
[build] Building building tools
You are ready to build VLC and its contribs
Setting symbol environment
Setting contrib environment with minimum macOS version 10.11 and SDK /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
[build] Building contribs
Packages licensing... GPL version 3
Creating makefile...
Bootstrap completed.
Run "make" to start compilation.
....
make: Nothing to be done for `fetch'.
make: `.gettext' is up to date.
# Framework
cd breakpad/src/client/mac/ && xcodebuild MACOSX_DEPLOYMENT_TARGET=10.11 -sdk /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk WARNING_CFLAGS=-Werror=partial-availability OTHER_CFLAGS=-fno-stack-check -arch x86_64 CLANG_CXX_LIBRARY=libc++
# Build Sparkle and change the @rpath
cd sparkle && xcodebuild MACOSX_DEPLOYMENT_TARGET=10.11 -sdk /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk WARNING_CFLAGS=-Werror=partial-availability OTHER_CFLAGS=-fno-stack-check -arch x86_64
xcodebuild: error: SDK "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" cannot be located.
xcodebuild: error: SDK "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" cannot be located.
make: *** [.sparkle] Error 64
make: *** [.breakpad] Error 64
make: Target `all' not remade because of errors.
# Framework
cd breakpad/src/client/mac/ && xcodebuild MACOSX_DEPLOYMENT_TARGET=10.11 -sdk /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk WARNING_CFLAGS=-Werror=partial-availability OTHER_CFLAGS=-fno-stack-check -arch x86_64 CLANG_CXX_LIBRARY=libc++
xcodebuild: error: SDK "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" cannot be located.
make: *** [.breakpad] Error 64
比照:../extras/package/macosx/build.sh -h
它说:
usage: extras/package/macosx/build.sh [options]
Build vlc in the current directory
OPTIONS:
-h Show some help
-q Be quiet
-j Force number of cores to be used
-r Rebuild everything (tools, contribs, vlc)
-c Recompile contribs from sources
-p Build packages for all artifacts
-i <n|u> Create an installable package (n: nightly, u: unsigned stripped release archive)
-k <sdk> Use the specified sdk (default: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk)
-a <arch> Use the specified arch (default: x86_64)
-C Use the specified VLC build dir
-b <url> Enable breakpad support and send crash reports to this URL
-d Disable debug mode (on by default)
您的构建命令还应包括使用 -k
选项的 SDK 的位置:
../extras/package/macosx/build.sh -c -k /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
script 否则使用xcrun --show-sdk-path
设置SDK。 xcrun
使用环境变量 $SDKROOT.
注意:您可能想要安装和使用版本控制的 SDK,例如在您的问题中,输出显示它的目标是最低 El Capitan、/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
版本化的 SDK 在旧 Xcode 和 github.
上可用
设置 "contrib environment" 全部由 "single command" 处理。
关注 VLC macOSCompile wiki 页面。使用单个命令构建说明。我是 运行 10.14.6,带有 Xcode 11.3.1 命令行工具,开发人员签名等
重要说明 -- 我的 MacOSX.sdk 文件位于此处: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
通过构建创建 makefile 一切顺利,完成 bootstrap 并运行 make。然后我收到以下错误信息——如何将 VLC 指向我的 MacOSX.sdk 文件所在的位置?
IOW 如何设置 vlc 的 "contrib environment"?
请注意下面的代码片段,contrib 将 MacOSX.sdk 文件指针设置为错误的位置 - 我该如何解决?
我需要在 vlc 源中编辑一些东西吗?谢谢。错误:
Setting base environment
Using VLC root dir /Users/GR99/temp/VLC/vlc and triplet x86_64-apple-darwin18
[build] Checking for python3 ...
Python 3.8.1
[build] Building in "/Users/GR99/temp/VLC/vlc/build"
[build] Building building tools
You are ready to build VLC and its contribs
Setting symbol environment
Setting contrib environment with minimum macOS version 10.11 and SDK /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
[build] Building contribs
Packages licensing... GPL version 3
Creating makefile...
Bootstrap completed.
Run "make" to start compilation.
....
make: Nothing to be done for `fetch'.
make: `.gettext' is up to date.
# Framework
cd breakpad/src/client/mac/ && xcodebuild MACOSX_DEPLOYMENT_TARGET=10.11 -sdk /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk WARNING_CFLAGS=-Werror=partial-availability OTHER_CFLAGS=-fno-stack-check -arch x86_64 CLANG_CXX_LIBRARY=libc++
# Build Sparkle and change the @rpath
cd sparkle && xcodebuild MACOSX_DEPLOYMENT_TARGET=10.11 -sdk /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk WARNING_CFLAGS=-Werror=partial-availability OTHER_CFLAGS=-fno-stack-check -arch x86_64
xcodebuild: error: SDK "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" cannot be located.
xcodebuild: error: SDK "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" cannot be located.
make: *** [.sparkle] Error 64
make: *** [.breakpad] Error 64
make: Target `all' not remade because of errors.
# Framework
cd breakpad/src/client/mac/ && xcodebuild MACOSX_DEPLOYMENT_TARGET=10.11 -sdk /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk WARNING_CFLAGS=-Werror=partial-availability OTHER_CFLAGS=-fno-stack-check -arch x86_64 CLANG_CXX_LIBRARY=libc++
xcodebuild: error: SDK "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" cannot be located.
make: *** [.breakpad] Error 64
比照:../extras/package/macosx/build.sh -h
它说:
usage: extras/package/macosx/build.sh [options]
Build vlc in the current directory
OPTIONS:
-h Show some help
-q Be quiet
-j Force number of cores to be used
-r Rebuild everything (tools, contribs, vlc)
-c Recompile contribs from sources
-p Build packages for all artifacts
-i <n|u> Create an installable package (n: nightly, u: unsigned stripped release archive)
-k <sdk> Use the specified sdk (default: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk)
-a <arch> Use the specified arch (default: x86_64)
-C Use the specified VLC build dir
-b <url> Enable breakpad support and send crash reports to this URL
-d Disable debug mode (on by default)
您的构建命令还应包括使用 -k
选项的 SDK 的位置:
../extras/package/macosx/build.sh -c -k /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
script 否则使用xcrun --show-sdk-path
设置SDK。 xcrun
使用环境变量 $SDKROOT.
注意:您可能想要安装和使用版本控制的 SDK,例如在您的问题中,输出显示它的目标是最低 El Capitan、/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
版本化的 SDK 在旧 Xcode 和 github.
设置 "contrib environment" 全部由 "single command" 处理。