如何在间隔后随机更改 Discord 机器人游戏 activity

How to change discord bots game activity randomly after a interval

我正试图让我的机器人经常更改其游戏状态。

这是我尝试过的: 使它成为一个命令这行得通但不能使用它,因为该命令总是 运行 因为循环使其他命令无法成为 运行.

[Command("randomplaying")]
        [RequireUserPermission(GuildPermission.MentionEveryone)]
        private async Task randomPlaying()
        {
            const int delay = 3000;

            Random rand = new Random();

            string[] serverActivity = File.ReadAllLines(Server.GameActivity.servergameactivitypath);

            for (; ; )
            {
                int randomIndex = rand.Next(serverActivity.Length);
                string gameActityText = serverActivity[randomIndex];
                await Task.Delay(delay);
                await Context.Client.SetGameAsync(gameActityText, "", ActivityType.Playing);
            }
        }

尝试在 Program.cs

内进行
private async Task randomPlaying()
        {
            const int delay = 3000;

            Random rand = new Random();

            string[] serverActivity = File.ReadAllLines(Commands.Server.GameActivity.servergameactivitypath);

            for (; ; )
            {
                int randomIndex = rand.Next(serverActivity.Length);
                string gameActityText = serverActivity[randomIndex];
                await Task.Delay(delay);
                await Context.Client.SetGameAsync(gameActityText, "", ActivityType.Playing);
            }
        }

并用

调用它
await randomPlaying();

这个方法什么都不做,甚至没有显示它的工作原理。

servergameactivitypath 代码是

public static string servergameactivitypath = AppDomain.CurrentDomain.BaseDirectory + "/config/gameactivity.txt";


        public static void createGameActivityTXT()
        {
            File.WriteAllText(servergameactivitypath, "Hello There\nTest1\nTest2\nTest3");
        }

    }

使用:


    private async Task randomPlaying()
        {
            const int delay = 3000;

            Random rand = new Random();

            string[] serverActivity = File.ReadAllLines(Commands.Server.GameActivity.servergameactivitypath);

            for (; ; )
            {
                int randomIndex = rand.Next(serverActivity.Length);
                string gameActityText = serverActivity[randomIndex];
                await Task.Delay(delay);
                await _client.SetGameAsync(gameActityText, "", ActivityType.Playing);
            }
        } 

使用上面的 Task.Delay

在 MainAsync() 中调用
await randomPlaying()