Valgrind 在 QThread::start() 上报告内存泄漏
Valgrind reports memory leak on QThread::start()
VMware问题,不知何故3D加速导致内存泄漏和SIGSEGV,导致程序崩溃。
===============================
我对以下代码有疑问:
gc = new GameController(scene);
subthread = new QThread(this);
gc->moveToThread(subthread);
subthread->start();
这应该是一个常规的子线程初始化,但是 valgrind 内存分析器说:
416 bytes in 1 blocks are possibly lost in loss record 8,318 of 8,856
in Widget::Widget(QWidget*) in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/widget.cpp:15
1: calloc in /builddir/build/BUILD/valgrind-3.15.0/coregrind/m_replacemalloc/vg_replace_malloc.c:762
2: allocate_dtv in /usr/lib64/ld-2.28.so
3: _dl_allocate_tls in /usr/lib64/ld-2.28.so
4: pthread_create@@GLIBC_2.2.5 in /usr/lib64/libpthread-2.28.so
5: QThread::start(QThread::Priority) in /home/closer_ex/Qt5.13.2/5.13.2/gcc_64/lib/libQt5Core.so.5.13.2
6: Widget::Widget(QWidget*) in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/widget.cpp:15
7: main in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/main.cpp:8
直接指向subthread->start()
。
scene
不是父对象,而是传递给子线程中的一些计算的 QGraphicsScene 指针,我在析构函数中的 quit()&wait() subthread
之后手动 delete gc
。程序运行很流畅,但是我无法进行任何内存分析。
如果我检查外部错误,则有 2 个明确的泄漏,导致 'vg_replace_malloc.c' 中的 QApplication a(argc, argv);
和 malloc
。
544 bytes in 11 blocks are definitely lost in loss record 8,418 of 8,861
in _dl_close_worker in /usr/lib64/ld-2.28.so
1: malloc in /builddir/build/BUILD/valgrind-3.15.0/coregrind/m_replacemalloc/vg_replace_malloc.c:309
2: _dl_close_worker in /usr/lib64/ld-2.28.so
3: _dl_close in /usr/lib64/ld-2.28.so
4: _dl_catch_exception in /usr/lib64/libc-2.28.so
5: _dl_catch_error in /usr/lib64/libc-2.28.so
6: _dlerror_run in /usr/lib64/libdl-2.28.so
7: dlclose in /usr/lib64/libdl-2.28.so
8: g_module_close in /usr/lib64/libgmodule-2.0.so.0.5600.4
9: /usr/lib64/libgio-2.0.so.0.5600.4
10: g_type_module_unuse in /usr/lib64/libgobject-2.0.so.0.5600.4
11: /usr/lib64/libgio-2.0.so.0.5600.4
12: g_io_extension_point_get_extensions in /usr/lib64/libgio-2.0.so.0.5600.4
13: /usr/lib64/libgio-2.0.so.0.5600.4
14: g_settings_backend_get_default in /usr/lib64/libgio-2.0.so.0.5600.4
15: /usr/lib64/libgio-2.0.so.0.5600.4
16: /usr/lib64/libgobject-2.0.so.0.5600.4
17: g_object_new_valist in /usr/lib64/libgobject-2.0.so.0.5600.4
18: g_object_new in /usr/lib64/libgobject-2.0.so.0.5600.4
19: g_settings_new_full in /usr/lib64/libgio-2.0.so.0.5600.4
20: /usr/lib64/libgdk-3.so.0.2200.30
21: /usr/lib64/libgdk-3.so.0.2200.30
22: gdk_display_manager_open_display in /usr/lib64/libgdk-3.so.0.2200.30
23: gtk_init_check in /usr/lib64/libgtk-3.so.0.2200.30
24: gtk_init in /usr/lib64/libgtk-3.so.0.2200.30
25: QGtk3Theme::QGtk3Theme() in /home/closer_ex/Qt5.13.2/5.13.2/gcc_64/plugins/platformthemes/libqgtk3.so
泄漏可能发生在哪里?
416 bytes in 1 blocks are possibly lost in loss record 8,318 of 8,856
消息是 可能 丢失,这意味着 Widget 仍然可以访问,这不是像 int * x=new int; x = NULL;
你有那个消息是因为当你的程序完成时你没有deleted/freed所有分配的动态内存,这并不意味着你的程序是错误的。
看看肯定丢块,其实你没有就万事大吉了。为此,您可以使用 --show-leak-kinds=definite
选项,它等同于 --show-reachable=no --show-possibly-lost=no
您正在 Qt 应用程序中使用 GTK+ 样式。这在崩溃的调用堆栈中清晰可见:所有包含 gtk
的符号都是 GTK+ Qt 样式。就分析或内存泄漏测试而言,这在大多数情况下是个坏消息。
像 myprogram -style Fusion
那样启动程序 - 这样就不会使用 GTK+
样式。
例如在valgrind下启动:
valgrind myprogram -style Fusion
您不希望与您自己的代码一起修复 GTK 和 Qt/GTK 互操作层错误:)
VMware问题,不知何故3D加速导致内存泄漏和SIGSEGV,导致程序崩溃。
===============================
我对以下代码有疑问:
gc = new GameController(scene);
subthread = new QThread(this);
gc->moveToThread(subthread);
subthread->start();
这应该是一个常规的子线程初始化,但是 valgrind 内存分析器说:
416 bytes in 1 blocks are possibly lost in loss record 8,318 of 8,856
in Widget::Widget(QWidget*) in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/widget.cpp:15
1: calloc in /builddir/build/BUILD/valgrind-3.15.0/coregrind/m_replacemalloc/vg_replace_malloc.c:762
2: allocate_dtv in /usr/lib64/ld-2.28.so
3: _dl_allocate_tls in /usr/lib64/ld-2.28.so
4: pthread_create@@GLIBC_2.2.5 in /usr/lib64/libpthread-2.28.so
5: QThread::start(QThread::Priority) in /home/closer_ex/Qt5.13.2/5.13.2/gcc_64/lib/libQt5Core.so.5.13.2
6: Widget::Widget(QWidget*) in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/widget.cpp:15
7: main in /home/closer_ex/QtProjects/LifeGameWithTest/LifeGame/main.cpp:8
直接指向subthread->start()
。
scene
不是父对象,而是传递给子线程中的一些计算的 QGraphicsScene 指针,我在析构函数中的 quit()&wait() subthread
之后手动 delete gc
。程序运行很流畅,但是我无法进行任何内存分析。
如果我检查外部错误,则有 2 个明确的泄漏,导致 'vg_replace_malloc.c' 中的 QApplication a(argc, argv);
和 malloc
。
544 bytes in 11 blocks are definitely lost in loss record 8,418 of 8,861
in _dl_close_worker in /usr/lib64/ld-2.28.so
1: malloc in /builddir/build/BUILD/valgrind-3.15.0/coregrind/m_replacemalloc/vg_replace_malloc.c:309
2: _dl_close_worker in /usr/lib64/ld-2.28.so
3: _dl_close in /usr/lib64/ld-2.28.so
4: _dl_catch_exception in /usr/lib64/libc-2.28.so
5: _dl_catch_error in /usr/lib64/libc-2.28.so
6: _dlerror_run in /usr/lib64/libdl-2.28.so
7: dlclose in /usr/lib64/libdl-2.28.so
8: g_module_close in /usr/lib64/libgmodule-2.0.so.0.5600.4
9: /usr/lib64/libgio-2.0.so.0.5600.4
10: g_type_module_unuse in /usr/lib64/libgobject-2.0.so.0.5600.4
11: /usr/lib64/libgio-2.0.so.0.5600.4
12: g_io_extension_point_get_extensions in /usr/lib64/libgio-2.0.so.0.5600.4
13: /usr/lib64/libgio-2.0.so.0.5600.4
14: g_settings_backend_get_default in /usr/lib64/libgio-2.0.so.0.5600.4
15: /usr/lib64/libgio-2.0.so.0.5600.4
16: /usr/lib64/libgobject-2.0.so.0.5600.4
17: g_object_new_valist in /usr/lib64/libgobject-2.0.so.0.5600.4
18: g_object_new in /usr/lib64/libgobject-2.0.so.0.5600.4
19: g_settings_new_full in /usr/lib64/libgio-2.0.so.0.5600.4
20: /usr/lib64/libgdk-3.so.0.2200.30
21: /usr/lib64/libgdk-3.so.0.2200.30
22: gdk_display_manager_open_display in /usr/lib64/libgdk-3.so.0.2200.30
23: gtk_init_check in /usr/lib64/libgtk-3.so.0.2200.30
24: gtk_init in /usr/lib64/libgtk-3.so.0.2200.30
25: QGtk3Theme::QGtk3Theme() in /home/closer_ex/Qt5.13.2/5.13.2/gcc_64/plugins/platformthemes/libqgtk3.so
泄漏可能发生在哪里?
416 bytes in 1 blocks are possibly lost in loss record 8,318 of 8,856
消息是 可能 丢失,这意味着 Widget 仍然可以访问,这不是像 int * x=new int; x = NULL;
你有那个消息是因为当你的程序完成时你没有deleted/freed所有分配的动态内存,这并不意味着你的程序是错误的。
看看肯定丢块,其实你没有就万事大吉了。为此,您可以使用 --show-leak-kinds=definite
选项,它等同于 --show-reachable=no --show-possibly-lost=no
您正在 Qt 应用程序中使用 GTK+ 样式。这在崩溃的调用堆栈中清晰可见:所有包含 gtk
的符号都是 GTK+ Qt 样式。就分析或内存泄漏测试而言,这在大多数情况下是个坏消息。
像 myprogram -style Fusion
那样启动程序 - 这样就不会使用 GTK+
样式。
例如在valgrind下启动:
valgrind myprogram -style Fusion
您不希望与您自己的代码一起修复 GTK 和 Qt/GTK 互操作层错误:)