使用three.js如何计算旋转度数和旋转到方向向量后的点数?

How to calculate the points after rotate degrees and rotate to direction vector by using three.js?

如何通过three.js计算旋转度数旋转到方向向量(-42,51,11)后的点A到H?

提前谢谢你,请原谅我的英语不好。最好的问候。

const tree = [
    [   0,   0,   0],  // A
    [   2, 151,   2],  // B
    [ -62, 283,  63],  // C
    [  62, 296, -58],  // D 
    [-104, 334,  74],  // E
    [ -58, 338,  45],  // F
    [  67, 403, -55],  // G
    [ 105, 365, -86],  // H
  ] 

此代码将围绕定义为顶点 [-42, 51, 11] 的轴对树中的所有向量应用 90 度旋转。所以旋转轴定义为从[0,0,0][-42, 51, 11]的一条线,因此点A在旋转时不会改变。

const tree = [
    [   0,   0,   0],  // A
    [   2, 151,   2],  // B
    [ -62, 283,  63],  // C
    [  62, 296, -58],  // D 
    [-104, 334,  74],  // E
    [ -58, 338,  45],  // F
    [  67, 403, -55],  // G
    [ 105, 365, -86],  // H
  ] 

// Define the rotation axis:
let axis = new THREE.Vector3(-42, 51, 11)

// Normalize the axis:
axis.normalize()

// Define the matrix:
let matrix = new THREE.Matrix4()

// Define the rotation in radians:
let radians = 90 * Math.PI / 180

// Rotate the matrix:
matrix.makeRotationAxis(axis, radians)

// Now apply the rotation to all vectors in the tree
let newTree = []
for(const vector of tree) {
  // Define the vector3:
  let vec = new THREE.Vector3(vector[0], vector[1], vector[2])
  vec.applyMatrix4(matrix)
  newTree.push(vec.toArray()) // toArray is optional, you may want to keep the original Vector3 object
}

// newTree now holds the rotated vectors
console.log(newTree)

工作版本见https://codepen.io/mtveerman/pen/PoZZpvw