进度完成后如何运行事件?
How do you run an event after a advancement is completed?
我正在尝试编写一个插件,其中边框跟随玩家并在他们每次获得进步时加倍。问题是我不知道如何检测某人何时获得进步并将其保持不变 class。这是当前代码。
survivalBorders.class
package sc458.survivalborders;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.WorldBorder;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerAdvancementDoneEvent;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.plugin.java.JavaPlugin;
public class survivalBorders extends JavaPlugin {
public void onEnable() {
World world = Bukkit.getWorld("survival");
WorldBorder border = world.getWorldBorder();
double borderSize = border.getSize();
while(true) {
if(PlayerAdvancementDoneEvent) {
border.setSize(borderSize*2);
}
}
}
public void onDisable() {
}
}
MoveEvent.class
package sc458.survivalborders;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.WorldBorder;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
public class MoveEvent implements Listener {
public void onMove(PlayerMoveEvent e) {
Player p = e.getPlayer();
World world = Bukkit.getWorld("survival");
WorldBorder border = world.getWorldBorder();
int locX = p.getLocation().getBlockX();
int locZ = p.getLocation().getBlockZ();
border.setCenter(locX, locZ);
}
}
尝试使用 Listener 调用 PlayerMoveEvent,然后每次他移动(事件被触发)时您都可以 -> 再次设置边界。所以基本上当他的坐标改变时,边框会立即跟随你。
public class MoveEvent implements Listener {
@EventHandler
public void onMove(PlayerMoveEvent e) {
Player p = e.getPlayer();
WorldBorder border = world.getWorldBorder();
int locX = p.getLocation().getBlockX();
int locZ = p.getLocation().getBlockZ();
border.setCenter(locX, locZ);
}
}
我正在尝试编写一个插件,其中边框跟随玩家并在他们每次获得进步时加倍。问题是我不知道如何检测某人何时获得进步并将其保持不变 class。这是当前代码。
survivalBorders.class
package sc458.survivalborders;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.WorldBorder;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerAdvancementDoneEvent;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.plugin.java.JavaPlugin;
public class survivalBorders extends JavaPlugin {
public void onEnable() {
World world = Bukkit.getWorld("survival");
WorldBorder border = world.getWorldBorder();
double borderSize = border.getSize();
while(true) {
if(PlayerAdvancementDoneEvent) {
border.setSize(borderSize*2);
}
}
}
public void onDisable() {
}
}
MoveEvent.class
package sc458.survivalborders;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.WorldBorder;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
public class MoveEvent implements Listener {
public void onMove(PlayerMoveEvent e) {
Player p = e.getPlayer();
World world = Bukkit.getWorld("survival");
WorldBorder border = world.getWorldBorder();
int locX = p.getLocation().getBlockX();
int locZ = p.getLocation().getBlockZ();
border.setCenter(locX, locZ);
}
}
尝试使用 Listener 调用 PlayerMoveEvent,然后每次他移动(事件被触发)时您都可以 -> 再次设置边界。所以基本上当他的坐标改变时,边框会立即跟随你。
public class MoveEvent implements Listener {
@EventHandler
public void onMove(PlayerMoveEvent e) {
Player p = e.getPlayer();
WorldBorder border = world.getWorldBorder();
int locX = p.getLocation().getBlockX();
int locZ = p.getLocation().getBlockZ();
border.setCenter(locX, locZ);
}
}