进度完成后如何运行事件?

How do you run an event after a advancement is completed?

我正在尝试编写一个插件,其中边框跟随玩家并在他们每次获得进步时加倍。问题是我不知道如何检测某人何时获得进步并将其保持不变 class。这是当前代码。

survivalBorders.class

package sc458.survivalborders;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.WorldBorder;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerAdvancementDoneEvent;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.plugin.java.JavaPlugin;

public class survivalBorders extends JavaPlugin {
    public void onEnable() {
        World world = Bukkit.getWorld("survival");
        WorldBorder border = world.getWorldBorder();
        double borderSize = border.getSize();

        while(true) {
            if(PlayerAdvancementDoneEvent) {
                border.setSize(borderSize*2);
            }
        }
    }
    public void onDisable() {

    }
}

MoveEvent.class

package sc458.survivalborders;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.WorldBorder;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;

public class MoveEvent implements Listener {
    public void onMove(PlayerMoveEvent e) {
        Player p = e.getPlayer();
        World world = Bukkit.getWorld("survival");
        WorldBorder border = world.getWorldBorder();
        int locX = p.getLocation().getBlockX();
        int locZ = p.getLocation().getBlockZ();
        border.setCenter(locX, locZ);
    }
}

尝试使用 Listener 调用 PlayerMoveEvent,然后每次他移动(事件被触发)时您都可以 -> 再次设置边界。所以基本上当他的坐标改变时,边框会立即跟随你。

public class MoveEvent implements Listener {
   @EventHandler
   public void onMove(PlayerMoveEvent e) {
     Player p = e.getPlayer();
     WorldBorder border = world.getWorldBorder();
     int locX = p.getLocation().getBlockX();
     int locZ = p.getLocation().getBlockZ();
     border.setCenter(locX, locZ);
   }
}