如何做 rb.AddForce 但对于 2D?统一 C#

How to do rb.AddForce but for 2D? Unity C#

我正在制作一款 2D 游戏,您可以在其中控制盾牌,并且必须阻止掉落的障碍物到达基地。我知道要移动您使用的东西 rb.addforce。但是,当我对 2D 执行相同操作时,它不起作用。我想象,而不是使用 Vector3,而是使用 Vector2,但它给了我这两个错误:Assets\Movement.cs(16,25): error CS1503: Argument 1: cannot convert from 'float' to 'UnityEngine.Vector2' 和这个:Assets\Movement.cs(16,25): error CS1503: Argument 1: cannot convert from 'float' to 'UnityEngine.Vector2' 每次我写这行。这是我的完整代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Movement : MonoBehaviour
{
    public Rigidbody2D rb;
    public Collider2D collider;

    public float moveSpeed = 0.1f;

    private void Update() 
    {
        if (Input.GetKey("w"))
        {
            rb.AddForce(0f, moveSpeed);
            Debug.Log("w");
        }

        if (Input.GetKey("s"))
        {
            rb.AddForce(0f, moveSpeed);
            Debug.Log("s");
        }
    }
}

Rigidbody2D.AddForce 不采用两个 float 参数,而是像往常一样使用 Vector2ForceMode2D,后者的默认值为 ForceMode2D.Force 如果你不传进去。

所以你的代码应该是

//          = new Vector2 (0,1) * moveSpeed
//          = new Vector2 (0, moveSpeed)
rb.AddForce(Vector2.up * moveSpeed);

...

// I assume in the second case you rather want to go down so
//           = new Vector2 (0, -1) * moveSpeed
//           = new Vector2 (0, -moveSpeed)
rb.AddForce(Vector2.down * moveSpeed);

顺便说一句,我宁愿不 Debug.Log Update 中的每一帧,它非常昂贵。

您可以在 rb.AddForce (new Vector2(0,moveSpeed));

中添加新的 Vector2

这是更新后的代码:

 public class Movement : MonoBehaviour
    {
        public Rigidbody2D rb;
        public Collider2D collider;

        public float moveSpeed = 0.1f;

        private void Update()
        {
            if (Input.GetKey("w"))
            {
                rb.AddForce(new Vector2(0f, moveSpeed));
                Debug.Log("w");
            }

            if (Input.GetKey("s"))
            {
                rb.AddForce(new Vector2 (0f, moveSpeed));
                Debug.Log("s");
            }
        }
    }