Html canvas 元素的 getImageData 与 Fabricjs 的内容不匹配 canvas
Html canvas element's getImageData doesn't match content of Fabricjs canvas
我在 (80, 80) 添加了一个 fabric Rect,然后在该位置调用了 getImageData。但是,我从该位置获得的数据与我放置在那里的 Rect 不匹配。相反,我找到了 (60, 60) 附近的数据。
var canvas = new fabric.Canvas('fabric-canvas');
canvas.setHeight(800);
canvas.setWidth(800);
var rect = new fabric.Rect({
left: 80,
top: 80,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
// This doesn't work
let data = canvas.getContext('2d').getImageData(80, 80, 20, 20);
canvas.getContext('2d').putImageData(data, 0, 0);
// This "works"
data = canvas.getContext('2d').getImageData(60, 60, 20, 20);
canvas.getContext('2d').putImageData(data, 100, 0);
这是一个 fiddle 演示:https://jsfiddle.net/2wxdb8ua/13/
这怎么可能?
问题肯定是由某些缩放引起的,要么是因为您的显示器是高分辨率显示器(a.k.a 视网膜),要么是在页面上应用了 browser/OS 缩放。
你可以自己计算world_coord * window.devicePixelRatio
:
var canvas = new fabric.Canvas('fabric-canvas');
canvas.setHeight(800);
canvas.setWidth(800);
var rect = new fabric.Rect({
left: 80,
top: 80,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
let ctx = canvas.getContext('2d').getImageData(...[80, 80, 20, 20].map(fixCoords));
canvas.getContext('2d').putImageData(ctx, ...[0, 0].map(fixCoords));
function fixCoords( coord ) {
return coord * window.devicePixelRatio;
}
canvas#fabric-canvas {
background: white;
border: 2px solid black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.1/fabric.min.js"></script>
<canvas id='fabric-canvas'></canvas>
或者使用 initOptionObject 的 enableRetinaScaling
参数禁用 fabric 的自动缩放:
var canvas = new fabric.Canvas('fabric-canvas', {
enableRetinaScaling: false
});
canvas.setHeight(800);
canvas.setWidth(800);
var rect = new fabric.Rect({
left: 80,
top: 80,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
let ctx = canvas.getContext('2d').getImageData(80, 80, 20, 20);
canvas.getContext('2d').putImageData(ctx, 0, 0);
canvas#fabric-canvas {
background: white;
border: 2px solid black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.1/fabric.min.js"></script>
<canvas id='fabric-canvas'></canvas>
但请注意,使用后一种解决方案,您的 canvas 在高分辨率显示器上肯定会变得模糊。
我在 (80, 80) 添加了一个 fabric Rect,然后在该位置调用了 getImageData。但是,我从该位置获得的数据与我放置在那里的 Rect 不匹配。相反,我找到了 (60, 60) 附近的数据。
var canvas = new fabric.Canvas('fabric-canvas');
canvas.setHeight(800);
canvas.setWidth(800);
var rect = new fabric.Rect({
left: 80,
top: 80,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
// This doesn't work
let data = canvas.getContext('2d').getImageData(80, 80, 20, 20);
canvas.getContext('2d').putImageData(data, 0, 0);
// This "works"
data = canvas.getContext('2d').getImageData(60, 60, 20, 20);
canvas.getContext('2d').putImageData(data, 100, 0);
这是一个 fiddle 演示:https://jsfiddle.net/2wxdb8ua/13/
这怎么可能?
问题肯定是由某些缩放引起的,要么是因为您的显示器是高分辨率显示器(a.k.a 视网膜),要么是在页面上应用了 browser/OS 缩放。
你可以自己计算world_coord * window.devicePixelRatio
:
var canvas = new fabric.Canvas('fabric-canvas');
canvas.setHeight(800);
canvas.setWidth(800);
var rect = new fabric.Rect({
left: 80,
top: 80,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
let ctx = canvas.getContext('2d').getImageData(...[80, 80, 20, 20].map(fixCoords));
canvas.getContext('2d').putImageData(ctx, ...[0, 0].map(fixCoords));
function fixCoords( coord ) {
return coord * window.devicePixelRatio;
}
canvas#fabric-canvas {
background: white;
border: 2px solid black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.1/fabric.min.js"></script>
<canvas id='fabric-canvas'></canvas>
或者使用 initOptionObject 的 enableRetinaScaling
参数禁用 fabric 的自动缩放:
var canvas = new fabric.Canvas('fabric-canvas', {
enableRetinaScaling: false
});
canvas.setHeight(800);
canvas.setWidth(800);
var rect = new fabric.Rect({
left: 80,
top: 80,
fill: 'red',
width: 20,
height: 20
});
canvas.add(rect);
let ctx = canvas.getContext('2d').getImageData(80, 80, 20, 20);
canvas.getContext('2d').putImageData(ctx, 0, 0);
canvas#fabric-canvas {
background: white;
border: 2px solid black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.1/fabric.min.js"></script>
<canvas id='fabric-canvas'></canvas>
但请注意,使用后一种解决方案,您的 canvas 在高分辨率显示器上肯定会变得模糊。