在统一单例模式中使用 admob 奖励广告
Using admob rewarded ad in unity singleton pattern
我在我的应用程序中使用了 admob 广告,它们运行良好。但是,当我尝试在广告关闭或奖励回电后做某事时,我的代码中断了。以下是我的 adMob 脚本
public class AdMobScript : MonoBehaviour
{
...
public event Action OnReviveRewardEarned;
public event Action OnReviveAdLoaded;
public event Action OnReviveAdClosed;
private void LoadReviveRewardedAd()
{
reviveRewardedAd = new RewardedAd(adReviveRewardedId);
reviveRewardedAd.OnAdLoaded += ReviveAdLoaded;
reviveRewardedAd.OnUserEarnedReward += ReviveEarnedReward;
reviveRewardedAd.OnAdClosed += ReviveAdClosed;
AdRequest request = new AdRequest.Builder().Build();
reviveRewardedAd.LoadAd(request);
}
private void ReviveAdClosed(object sender, EventArgs e)
{
LoadReviveRewardedAd();
if (isRewardErned)
{
isRewardErned = false;
OnReviveRewardEarned.Invoke();
}
else
OnReviveAdClosed.Invoke();
}
private void ReviveEarnedReward(object sender, Reward e)
{
isRewardErned = true;
}
private void ReviveAdLoaded(object sender, EventArgs e)
{
//reviveButton.interactable = true;
OnReviveAdLoaded.Invoke();
}
public void ShowAdToRevive()
{
if (reviveRewardedAd.IsLoaded())
{
reviveRewardedAd.Show();
}
}
...
}
在回调中,我正在调用我的 adManager 脚本,该脚本正在使用 adMob 脚本。这是它的代码。
public class AdManager : MonoBehaviour
{
...
private void Start() {
AdMobScript.instance.OnReviveAdClosed += ReviveAdClosed;
AdMobScript.instance.OnReviveAdLoaded += ReviveAdLoaded;
AdMobScript.instance.OnReviveRewardEarned += ReviveReward;
}
#region ReviveAds
private void ReviveReward() {
//game crash here
backButton.gameObject.SetActive(true);
reviveButton.gameObject.SetActive(false);
noThanksButton.gameObject.SetActive(false);
manager.Revive();
}
private void ReviveAdLoaded() {
reviveButton.interactable = true;
}
private void ReviveAdClosed() {
//game crash here
reviveButton.interactable = false;
}
public void ShowAdToRevive() {
AdMobScript.instance.ShowAdToRevive();
}
...
}
在关闭广告或获得奖励后,我的游戏崩溃了(错误日志显示
get_gameObject can only be called from the main thread
)。一定是我做错了什么。谁能给我指出正确的方向?
问题的原因 - 您试图使用 MonoBehaviors 进行操作,而不是在主线程中。
只需编写调用 Unity 线程中的事件的简单调度程序,如下所示:
调度器:
using System;
using UnityEngine;
public class Scheduler : MonoBehaviour
{
public static Scheduler instance;
public event Action secondTick = delegate { };
private float seconds = 0;
private void Awake()
{
instance = this;
}
private void Update()
{
seconds += Time.unscaledDeltaTime;
if (seconds >= 1.0f)
{
seconds -= 1.0f;
secondTick.Invoke();
}
}
}
已更新 AdMobScript:
public class AdMobScript : MonoBehaviour
{
...
private bool onRewardEarnedCall = false;
private bool onRewardAdLoaded = false;
private bool onRewardAdClosed = false;
public event Action OnReviveRewardEarned;
public event Action OnReviveAdLoaded;
public event Action OnReviveAdClosed;
private void LoadReviveRewardedAd()
{
reviveRewardedAd = new RewardedAd(adReviveRewardedId);
reviveRewardedAd.OnAdLoaded += ReviveAdLoaded;
reviveRewardedAd.OnUserEarnedReward += ReviveEarnedReward;
reviveRewardedAd.OnAdClosed += ReviveAdClosed;
AdRequest request = new AdRequest.Builder().Build();
reviveRewardedAd.LoadAd(request);
Scheduler.instance.secondTick += OnSecondTick;
}
private void OnSecondTick()
{
if(onRewardAdClosed)
{
onRewardAdClosed = false;
OnReviveAdClosed.Invoke();
}
if(onRewardEarnedCall)
{
OnReviveRewardEarned.Invoke();
onRewardEarnedCall = false;
}
if(onRewardAdLoaded)
{
OnReviveAdLoaded.Invoke();
onRewardAdLoaded = false;
}
}
private void ReviveAdClosed(object sender, EventArgs e)
{
LoadReviveRewardedAd();
if (isRewardErned)
{
isRewardErned = false;
onRewardEarnedCall = true;
}
else
onRewardAdClosed = true;
}
private void ReviveEarnedReward(object sender, Reward e)
{
isRewardErned = true;
}
private void ReviveAdLoaded(object sender, EventArgs e)
{
//reviveButton.interactable = true;
onRewardAdLoaded = true;
}
public void ShowAdToRevive()
{
if (reviveRewardedAd.IsLoaded())
{
reviveRewardedAd.Show();
}
}
...
}
这是一个非常简单且未优化的解决方案,但这将解决您的问题。
我在我的应用程序中使用了 admob 广告,它们运行良好。但是,当我尝试在广告关闭或奖励回电后做某事时,我的代码中断了。以下是我的 adMob 脚本
public class AdMobScript : MonoBehaviour
{
...
public event Action OnReviveRewardEarned;
public event Action OnReviveAdLoaded;
public event Action OnReviveAdClosed;
private void LoadReviveRewardedAd()
{
reviveRewardedAd = new RewardedAd(adReviveRewardedId);
reviveRewardedAd.OnAdLoaded += ReviveAdLoaded;
reviveRewardedAd.OnUserEarnedReward += ReviveEarnedReward;
reviveRewardedAd.OnAdClosed += ReviveAdClosed;
AdRequest request = new AdRequest.Builder().Build();
reviveRewardedAd.LoadAd(request);
}
private void ReviveAdClosed(object sender, EventArgs e)
{
LoadReviveRewardedAd();
if (isRewardErned)
{
isRewardErned = false;
OnReviveRewardEarned.Invoke();
}
else
OnReviveAdClosed.Invoke();
}
private void ReviveEarnedReward(object sender, Reward e)
{
isRewardErned = true;
}
private void ReviveAdLoaded(object sender, EventArgs e)
{
//reviveButton.interactable = true;
OnReviveAdLoaded.Invoke();
}
public void ShowAdToRevive()
{
if (reviveRewardedAd.IsLoaded())
{
reviveRewardedAd.Show();
}
}
...
}
在回调中,我正在调用我的 adManager 脚本,该脚本正在使用 adMob 脚本。这是它的代码。
public class AdManager : MonoBehaviour
{
...
private void Start() {
AdMobScript.instance.OnReviveAdClosed += ReviveAdClosed;
AdMobScript.instance.OnReviveAdLoaded += ReviveAdLoaded;
AdMobScript.instance.OnReviveRewardEarned += ReviveReward;
}
#region ReviveAds
private void ReviveReward() {
//game crash here
backButton.gameObject.SetActive(true);
reviveButton.gameObject.SetActive(false);
noThanksButton.gameObject.SetActive(false);
manager.Revive();
}
private void ReviveAdLoaded() {
reviveButton.interactable = true;
}
private void ReviveAdClosed() {
//game crash here
reviveButton.interactable = false;
}
public void ShowAdToRevive() {
AdMobScript.instance.ShowAdToRevive();
}
...
}
在关闭广告或获得奖励后,我的游戏崩溃了(错误日志显示
get_gameObject can only be called from the main thread
)。一定是我做错了什么。谁能给我指出正确的方向?
问题的原因 - 您试图使用 MonoBehaviors 进行操作,而不是在主线程中。
只需编写调用 Unity 线程中的事件的简单调度程序,如下所示:
调度器:
using System;
using UnityEngine;
public class Scheduler : MonoBehaviour
{
public static Scheduler instance;
public event Action secondTick = delegate { };
private float seconds = 0;
private void Awake()
{
instance = this;
}
private void Update()
{
seconds += Time.unscaledDeltaTime;
if (seconds >= 1.0f)
{
seconds -= 1.0f;
secondTick.Invoke();
}
}
}
已更新 AdMobScript:
public class AdMobScript : MonoBehaviour
{
...
private bool onRewardEarnedCall = false;
private bool onRewardAdLoaded = false;
private bool onRewardAdClosed = false;
public event Action OnReviveRewardEarned;
public event Action OnReviveAdLoaded;
public event Action OnReviveAdClosed;
private void LoadReviveRewardedAd()
{
reviveRewardedAd = new RewardedAd(adReviveRewardedId);
reviveRewardedAd.OnAdLoaded += ReviveAdLoaded;
reviveRewardedAd.OnUserEarnedReward += ReviveEarnedReward;
reviveRewardedAd.OnAdClosed += ReviveAdClosed;
AdRequest request = new AdRequest.Builder().Build();
reviveRewardedAd.LoadAd(request);
Scheduler.instance.secondTick += OnSecondTick;
}
private void OnSecondTick()
{
if(onRewardAdClosed)
{
onRewardAdClosed = false;
OnReviveAdClosed.Invoke();
}
if(onRewardEarnedCall)
{
OnReviveRewardEarned.Invoke();
onRewardEarnedCall = false;
}
if(onRewardAdLoaded)
{
OnReviveAdLoaded.Invoke();
onRewardAdLoaded = false;
}
}
private void ReviveAdClosed(object sender, EventArgs e)
{
LoadReviveRewardedAd();
if (isRewardErned)
{
isRewardErned = false;
onRewardEarnedCall = true;
}
else
onRewardAdClosed = true;
}
private void ReviveEarnedReward(object sender, Reward e)
{
isRewardErned = true;
}
private void ReviveAdLoaded(object sender, EventArgs e)
{
//reviveButton.interactable = true;
onRewardAdLoaded = true;
}
public void ShowAdToRevive()
{
if (reviveRewardedAd.IsLoaded())
{
reviveRewardedAd.Show();
}
}
...
}
这是一个非常简单且未优化的解决方案,但这将解决您的问题。