Pygame:只有一部分圈子在吃东西
Pygame: Only a portion of the circle is eating things up
我试图让一个圆圈在接触某物时摧毁它。然后它会长一点。最终在一定尺寸时,我可以注意到只有圆圈内的正方形区域实际上在吃它。
import pygame, sys, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
windowW = 800
windowH = 600
theSurface = pygame.display.set_mode((windowW, windowH), 0, 32)
pygame.display.set_caption('')
basicFont = pygame.font.SysFont('calibri', 36)
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
size = 10
playercolor = BLACK
# set up the player and food data structure
foodCounter = 0
NEWFOOD = 35
FOODSIZE = 10
player = pygame.draw.circle(theSurface, playercolor, (60, 250), 40)
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, windowW - FOODSIZE), random.randint(0, windowH - FOODSIZE), FOODSIZE, FOODSIZE))
# set up movement variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 10.3
score = 0
# run the game loop
while True:
# check for events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# change the keyboard variables
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.key == ord('x'):
player.top = random.randint(0, windowH - player.windowH)
player.left = random.randint(0, windowW - player.windowW)
if event.key == K_SPACE:
pygame.draw.circle(theSurface, playercolor,(player.centerx,player.centery),int(size/2))
pygame.draw.circle(theSurface, playercolor,(player.centerx+size,player.centery+size),int(size/2))
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT:
moveLeft = False
if event.key == K_RIGHT:
moveRight = False
if event.key == K_UP:
moveUp = False
if event.key == K_DOWN:
moveDown = False
if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, windowW - FOODSIZE), random.randint(0, windowH - FOODSIZE), FOODSIZE, FOODSIZE))
if 100>score>50:
MOVESPEED = 9
elif 150>score>100:
MOVESPEED = 8
elif 250>score>150:
MOVESPEED = 6
elif 400>score>250:
MOVESPEED = 5
elif 600>score>400:
MOVESPEED = 3
elif 800>score>600:
MOVESPEED = 2
elif score>800:
MOVESPEED = 1
# move the player
if moveDown and player.bottom < windowH:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < windowW:
player.right += MOVESPEED
theSurface.blit(bg, (0, 0))
# draw the player onto the surface
pygame.draw.circle(theSurface, playercolor, player.center, size)
# check if the player has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
size+=1
score+=1
# draw the food
for i in range(len(foods)):
pygame.draw.rect(theSurface, GREEN, foods[i])
pygame.display.update()
# draw the window onto the theSurface
pygame.display.update()
mainClock.tick(80)
怎样才能让整个圆圈都能吃到周围的东西?
你在开始时将 player
设置为初始大小的圆圈,然后你就再也没有更新过它。当您重新绘制播放器时,您只是在绘制一个具有新尺寸的新圆圈。您需要将新绘制的圆重新分配给 player
变量。您可能还需要将一些数据从旧的 player
复制到新播放器,但我对 pygame 不是很在行,所以我不确定各种属性中的哪一个(如果有的话) player
(如 center
和 left
)由 pygame 处理,您正在自己创建。
我试图让一个圆圈在接触某物时摧毁它。然后它会长一点。最终在一定尺寸时,我可以注意到只有圆圈内的正方形区域实际上在吃它。
import pygame, sys, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
windowW = 800
windowH = 600
theSurface = pygame.display.set_mode((windowW, windowH), 0, 32)
pygame.display.set_caption('')
basicFont = pygame.font.SysFont('calibri', 36)
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
size = 10
playercolor = BLACK
# set up the player and food data structure
foodCounter = 0
NEWFOOD = 35
FOODSIZE = 10
player = pygame.draw.circle(theSurface, playercolor, (60, 250), 40)
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, windowW - FOODSIZE), random.randint(0, windowH - FOODSIZE), FOODSIZE, FOODSIZE))
# set up movement variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 10.3
score = 0
# run the game loop
while True:
# check for events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# change the keyboard variables
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.key == ord('x'):
player.top = random.randint(0, windowH - player.windowH)
player.left = random.randint(0, windowW - player.windowW)
if event.key == K_SPACE:
pygame.draw.circle(theSurface, playercolor,(player.centerx,player.centery),int(size/2))
pygame.draw.circle(theSurface, playercolor,(player.centerx+size,player.centery+size),int(size/2))
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT:
moveLeft = False
if event.key == K_RIGHT:
moveRight = False
if event.key == K_UP:
moveUp = False
if event.key == K_DOWN:
moveDown = False
if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, windowW - FOODSIZE), random.randint(0, windowH - FOODSIZE), FOODSIZE, FOODSIZE))
if 100>score>50:
MOVESPEED = 9
elif 150>score>100:
MOVESPEED = 8
elif 250>score>150:
MOVESPEED = 6
elif 400>score>250:
MOVESPEED = 5
elif 600>score>400:
MOVESPEED = 3
elif 800>score>600:
MOVESPEED = 2
elif score>800:
MOVESPEED = 1
# move the player
if moveDown and player.bottom < windowH:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < windowW:
player.right += MOVESPEED
theSurface.blit(bg, (0, 0))
# draw the player onto the surface
pygame.draw.circle(theSurface, playercolor, player.center, size)
# check if the player has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
size+=1
score+=1
# draw the food
for i in range(len(foods)):
pygame.draw.rect(theSurface, GREEN, foods[i])
pygame.display.update()
# draw the window onto the theSurface
pygame.display.update()
mainClock.tick(80)
怎样才能让整个圆圈都能吃到周围的东西?
你在开始时将 player
设置为初始大小的圆圈,然后你就再也没有更新过它。当您重新绘制播放器时,您只是在绘制一个具有新尺寸的新圆圈。您需要将新绘制的圆重新分配给 player
变量。您可能还需要将一些数据从旧的 player
复制到新播放器,但我对 pygame 不是很在行,所以我不确定各种属性中的哪一个(如果有的话) player
(如 center
和 left
)由 pygame 处理,您正在自己创建。