如何执行顺序动画
How to perform sequential animation
我正在使用 javaFX 创建一个基本动画,我有 5 个连续的矩形,我有两个圆圈,红色和蓝色。红色圆圈设置在第一个矩形上,蓝色圆圈设置在第五个矩形上。
这个想法是:如果我点击第一个矩形,我希望红色圆圈移动到第五个矩形(通过平移),一旦它到达那里,蓝色矩形(在第五个矩形上)移动到第一个,在另一个他们交换位置的话。我在我的逻辑中使用了 AnimationTimer class 但问题是当 pressedMouse 事件发生时两个圆圈的动画是同步的,这不是我想要的,我想要的是蓝色圆圈的动画一旦红圈的一个就完成了。我想了解为什么会这样?它有点像多线程吗?如果是这样,当我 运行 程序时,红色圆圈卡在中间但是蓝色圆圈超出范围并隐藏,但是如果我评论一个 cirlce 的位置代码以进行更新(更新方法) 应用 运行 正确,我希望我能得到答案,我非常感谢。
另一个问题是:如何使我的动画看起来更流畅,因为它会停止几分之一秒然后再次移动。
这是我的代码:
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class animation extends Application {
AnchorPane root = new AnchorPane();
//create a matrix from rectangle class to stock 5 rectangle objects
rectangle rect [] = new rectangle [5];
//isMoving gets the true value when the animation starts
private boolean isMoving = false;
private int traveledDistance = 30;
@Override
public void start(Stage primaryStage) {
//add 5 rectangles on the anchorpane
//rect[0], rect[2] and rect[4] have BURLYWOOD color
//rect[1], rect[3] have DARKBLUE color
for(int i = 0; i<5; i++)
{
if(i%2 == 0)
{
rect[i] = new rectangle();
rect[i].setFill(Color.BURLYWOOD);
}
else
{
rect[i] = new rectangle();
rect[i].setFill(Color.DARKBLUE);
}
//set all 5 rectangles as empty
rect[i].setRectEmpty(true);
//set all the 5 rectangles one after the other along the x axis
rect[i].setTranslateX(i*60);
//add the 5 rectangles to the parent
root.getChildren().add(rect[i]);
}
//instantiation of two circles (c and d) from cirlce class
circle c = new circle(Color.RED);
c.setName("redCircle");
circle d = new circle(Color.BLUE);
d.setName("blueCircle");
//set the position of the red circle centered relatively to rect[0]
//rect[0] is no longer empty as it contains the red circle
c.setTranslateX(30);
c.setTranslateY(30);
rect[0].setCircle(c);
rect[0].setCircleName(c.getName());
rect[0].setRectEmpty(false);
root.getChildren().add(c);
//set the position of the blue circle centered relatively to rect[4]
d.setTranslateX(4*60 +30);
d.setTranslateY(30);
rect[4].setCircle(d);
rect[4].setCircleName(d.getName());
root.getChildren().add(d);
displayedScene(primaryStage);
//when the parent is clicked
root.setOnMousePressed(new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
//get the index of the clicked rectangle
int index = (int) event.getX()/60;
//if the clicked rectangle contains the red circle inside
if(!rect[index].isRectEmpty() && rect[index].getCircleName().equals("redCircle"))
{
Circle circle = rect[index].getCircle();
//update the postion of the red circle so that it occupies the last rectangle (rect[4])
update(index,5, circle);
//update the position of the blue circle so that it occupies the first rectangle(rect[0])
update(5,0, rect[4].getCircle());
}
}
});
}
//update method uses the AnimationTimer class
public void update(int initialPos, int lastPos, Circle circle)
{
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long now) {
updateCirclePosition(initialPos, lastPos, circle);
if(!isMoving)
{
this.stop();
}
}
};
timer.start();
}
public void updateCirclePosition(int initialPos, int lastPos, Circle circle)
{
int dx = 2;
if(initialPos>lastPos)
{
dx = -1*dx;
}
isMoving = true;
int distance = Math.abs((lastPos - initialPos)*60);
if(traveledDistance<distance-30)
{
circle.setTranslateX(circle.getTranslateX() + dx);
traveledDistance +=Math.abs(dx);
}
else{
isMoving = false;
traveledDistance = 30;
}
}
//load the Stage
public void displayedScene(Stage primaryStage)
{
Scene scene = new Scene(root, 300, 60);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
// circle class extends Circle
public class circle extends Circle
{
private String name;
public circle(Paint color) {
super(30, color);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
}
这里是矩形 class:
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
//rectangle class extends Rectangle
public class rectangle extends Rectangle {
private Circle circle;
private String circleName;
private boolean rectEmpty;
public rectangle() {
super(60, 60);
}
public Circle getCircle() {
return circle;
}
public void setCircle(Circle circle) {
this.circle = circle;
}
public boolean isRectEmpty() {
return rectEmpty;
}
public void setRectEmpty(boolean rectEmpty) {
this.rectEmpty = rectEmpty;
}
public String getCircleName() {
return circleName;
}
public void setCircleName(String circleName) {
this.circleName = circleName;
}
}
以下是演示所请求功能的 mre。
圆圈动画由animateCircles()
完成。它使用 TranslateTransition
将圆从一个位置平移到另一个位置。
setOnFinished用于开始下一个动画
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.geometry.Bounds;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Animation extends Application {
private static final double SQUARE_SIZE = 60, RADIUS = SQUARE_SIZE /2, ANIMATION_TIME = 1;
private final Pane root = new Pane();
private final Rectangle rect [] = new Rectangle [5];
private final Circle circles [] = new Circle[2];
private boolean isMoving = false, isSwapped = false;
@Override
public void start(Stage primaryStage) {
for(int i = 0; i<rect.length; i++) {
rect[i] = new Rectangle(SQUARE_SIZE, SQUARE_SIZE, i%2 == 0 ? Color.BURLYWOOD : Color.DARKBLUE);
//set all the 5 rectangles one after the other along the x axis
rect[i].setTranslateX(i*SQUARE_SIZE);
root.getChildren().add(rect[i]);
}
circles[0] = new Circle(RADIUS,Color.RED);
circles[1] = new Circle(RADIUS,Color.BLUE);
//set the position of the red circle centered to rect[0]
Point2D center = centerOf(rect[0]);
circles[0].setTranslateX(center.getX());
circles[0].setTranslateY(center.getY());
//set the position of the blue circle centered to rect[4]
center = centerOf(rect[4]);
circles[1].setTranslateX(center.getX());
circles[1].setTranslateY(center.getY());
root.getChildren().add(circles[0]);
root.getChildren().add( circles[1]);
Scene scene = new Scene(root, SQUARE_SIZE*rect.length, SQUARE_SIZE);
primaryStage.setScene(scene);
primaryStage.show();
root.setOnMousePressed(event -> animateCircles());
}
//return the center point
private Point2D centerOf(Rectangle rect) {
Bounds bounds = rect.getBoundsInParent();
double x = bounds.getMinX() + 0.5 * bounds.getWidth();
double y = bounds.getMinY() + 0.5 * bounds.getHeight();
return new Point2D(x, y);
}
private void animateCircles() {
if(isMoving) return;
TranslateTransition translateCircle0 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[0]);
translateCircle0.setToX( isSwapped ? centerOf(rect[0]).getX() : centerOf(rect[4]).getX());
TranslateTransition translateCircle1 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[1]);
translateCircle1.setToX( isSwapped ? centerOf(rect[4]).getX() : centerOf(rect[0]).getX());
translateCircle0.setOnFinished(e-> {
translateCircle1.play();
});
translateCircle1.setOnFinished(e-> {
isMoving = false;
isSwapped = ! isSwapped;
});
isMoving = true;
translateCircle0.play();
}
public static void main(String[] args) {
launch(args);
}
}
或者您可以使用 SequentialTransition
:
实现 animateCircles()
private void animateCircles() {
if(isMoving) return;
TranslateTransition translateCircle0 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[0]);
translateCircle0.setToX( isSwapped ? centerOf(rect[0]).getX() : centerOf(rect[4]).getX());
TranslateTransition translateCircle1 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[1]);
translateCircle1.setToX( isSwapped ? centerOf(rect[4]).getX() : centerOf(rect[0]).getX());
SequentialTransition sequentialTransition = new SequentialTransition(translateCircle0, translateCircle1);
isMoving = true;
sequentialTransition.play();
sequentialTransition.setOnFinished(e-> {
isMoving = false;
isSwapped = ! isSwapped;
});
}
我正在使用 javaFX 创建一个基本动画,我有 5 个连续的矩形,我有两个圆圈,红色和蓝色。红色圆圈设置在第一个矩形上,蓝色圆圈设置在第五个矩形上。 这个想法是:如果我点击第一个矩形,我希望红色圆圈移动到第五个矩形(通过平移),一旦它到达那里,蓝色矩形(在第五个矩形上)移动到第一个,在另一个他们交换位置的话。我在我的逻辑中使用了 AnimationTimer class 但问题是当 pressedMouse 事件发生时两个圆圈的动画是同步的,这不是我想要的,我想要的是蓝色圆圈的动画一旦红圈的一个就完成了。我想了解为什么会这样?它有点像多线程吗?如果是这样,当我 运行 程序时,红色圆圈卡在中间但是蓝色圆圈超出范围并隐藏,但是如果我评论一个 cirlce 的位置代码以进行更新(更新方法) 应用 运行 正确,我希望我能得到答案,我非常感谢。
另一个问题是:如何使我的动画看起来更流畅,因为它会停止几分之一秒然后再次移动。
这是我的代码:
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class animation extends Application {
AnchorPane root = new AnchorPane();
//create a matrix from rectangle class to stock 5 rectangle objects
rectangle rect [] = new rectangle [5];
//isMoving gets the true value when the animation starts
private boolean isMoving = false;
private int traveledDistance = 30;
@Override
public void start(Stage primaryStage) {
//add 5 rectangles on the anchorpane
//rect[0], rect[2] and rect[4] have BURLYWOOD color
//rect[1], rect[3] have DARKBLUE color
for(int i = 0; i<5; i++)
{
if(i%2 == 0)
{
rect[i] = new rectangle();
rect[i].setFill(Color.BURLYWOOD);
}
else
{
rect[i] = new rectangle();
rect[i].setFill(Color.DARKBLUE);
}
//set all 5 rectangles as empty
rect[i].setRectEmpty(true);
//set all the 5 rectangles one after the other along the x axis
rect[i].setTranslateX(i*60);
//add the 5 rectangles to the parent
root.getChildren().add(rect[i]);
}
//instantiation of two circles (c and d) from cirlce class
circle c = new circle(Color.RED);
c.setName("redCircle");
circle d = new circle(Color.BLUE);
d.setName("blueCircle");
//set the position of the red circle centered relatively to rect[0]
//rect[0] is no longer empty as it contains the red circle
c.setTranslateX(30);
c.setTranslateY(30);
rect[0].setCircle(c);
rect[0].setCircleName(c.getName());
rect[0].setRectEmpty(false);
root.getChildren().add(c);
//set the position of the blue circle centered relatively to rect[4]
d.setTranslateX(4*60 +30);
d.setTranslateY(30);
rect[4].setCircle(d);
rect[4].setCircleName(d.getName());
root.getChildren().add(d);
displayedScene(primaryStage);
//when the parent is clicked
root.setOnMousePressed(new EventHandler<MouseEvent>(){
@Override
public void handle(MouseEvent event) {
//get the index of the clicked rectangle
int index = (int) event.getX()/60;
//if the clicked rectangle contains the red circle inside
if(!rect[index].isRectEmpty() && rect[index].getCircleName().equals("redCircle"))
{
Circle circle = rect[index].getCircle();
//update the postion of the red circle so that it occupies the last rectangle (rect[4])
update(index,5, circle);
//update the position of the blue circle so that it occupies the first rectangle(rect[0])
update(5,0, rect[4].getCircle());
}
}
});
}
//update method uses the AnimationTimer class
public void update(int initialPos, int lastPos, Circle circle)
{
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long now) {
updateCirclePosition(initialPos, lastPos, circle);
if(!isMoving)
{
this.stop();
}
}
};
timer.start();
}
public void updateCirclePosition(int initialPos, int lastPos, Circle circle)
{
int dx = 2;
if(initialPos>lastPos)
{
dx = -1*dx;
}
isMoving = true;
int distance = Math.abs((lastPos - initialPos)*60);
if(traveledDistance<distance-30)
{
circle.setTranslateX(circle.getTranslateX() + dx);
traveledDistance +=Math.abs(dx);
}
else{
isMoving = false;
traveledDistance = 30;
}
}
//load the Stage
public void displayedScene(Stage primaryStage)
{
Scene scene = new Scene(root, 300, 60);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
// circle class extends Circle
public class circle extends Circle
{
private String name;
public circle(Paint color) {
super(30, color);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
}
这里是矩形 class:
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
//rectangle class extends Rectangle
public class rectangle extends Rectangle {
private Circle circle;
private String circleName;
private boolean rectEmpty;
public rectangle() {
super(60, 60);
}
public Circle getCircle() {
return circle;
}
public void setCircle(Circle circle) {
this.circle = circle;
}
public boolean isRectEmpty() {
return rectEmpty;
}
public void setRectEmpty(boolean rectEmpty) {
this.rectEmpty = rectEmpty;
}
public String getCircleName() {
return circleName;
}
public void setCircleName(String circleName) {
this.circleName = circleName;
}
}
以下是演示所请求功能的 mre。
圆圈动画由animateCircles()
完成。它使用 TranslateTransition
将圆从一个位置平移到另一个位置。
setOnFinished用于开始下一个动画
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.geometry.Bounds;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Animation extends Application {
private static final double SQUARE_SIZE = 60, RADIUS = SQUARE_SIZE /2, ANIMATION_TIME = 1;
private final Pane root = new Pane();
private final Rectangle rect [] = new Rectangle [5];
private final Circle circles [] = new Circle[2];
private boolean isMoving = false, isSwapped = false;
@Override
public void start(Stage primaryStage) {
for(int i = 0; i<rect.length; i++) {
rect[i] = new Rectangle(SQUARE_SIZE, SQUARE_SIZE, i%2 == 0 ? Color.BURLYWOOD : Color.DARKBLUE);
//set all the 5 rectangles one after the other along the x axis
rect[i].setTranslateX(i*SQUARE_SIZE);
root.getChildren().add(rect[i]);
}
circles[0] = new Circle(RADIUS,Color.RED);
circles[1] = new Circle(RADIUS,Color.BLUE);
//set the position of the red circle centered to rect[0]
Point2D center = centerOf(rect[0]);
circles[0].setTranslateX(center.getX());
circles[0].setTranslateY(center.getY());
//set the position of the blue circle centered to rect[4]
center = centerOf(rect[4]);
circles[1].setTranslateX(center.getX());
circles[1].setTranslateY(center.getY());
root.getChildren().add(circles[0]);
root.getChildren().add( circles[1]);
Scene scene = new Scene(root, SQUARE_SIZE*rect.length, SQUARE_SIZE);
primaryStage.setScene(scene);
primaryStage.show();
root.setOnMousePressed(event -> animateCircles());
}
//return the center point
private Point2D centerOf(Rectangle rect) {
Bounds bounds = rect.getBoundsInParent();
double x = bounds.getMinX() + 0.5 * bounds.getWidth();
double y = bounds.getMinY() + 0.5 * bounds.getHeight();
return new Point2D(x, y);
}
private void animateCircles() {
if(isMoving) return;
TranslateTransition translateCircle0 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[0]);
translateCircle0.setToX( isSwapped ? centerOf(rect[0]).getX() : centerOf(rect[4]).getX());
TranslateTransition translateCircle1 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[1]);
translateCircle1.setToX( isSwapped ? centerOf(rect[4]).getX() : centerOf(rect[0]).getX());
translateCircle0.setOnFinished(e-> {
translateCircle1.play();
});
translateCircle1.setOnFinished(e-> {
isMoving = false;
isSwapped = ! isSwapped;
});
isMoving = true;
translateCircle0.play();
}
public static void main(String[] args) {
launch(args);
}
}
或者您可以使用 SequentialTransition
:
animateCircles()
private void animateCircles() {
if(isMoving) return;
TranslateTransition translateCircle0 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[0]);
translateCircle0.setToX( isSwapped ? centerOf(rect[0]).getX() : centerOf(rect[4]).getX());
TranslateTransition translateCircle1 = new TranslateTransition(Duration.seconds(ANIMATION_TIME), circles[1]);
translateCircle1.setToX( isSwapped ? centerOf(rect[4]).getX() : centerOf(rect[0]).getX());
SequentialTransition sequentialTransition = new SequentialTransition(translateCircle0, translateCircle1);
isMoving = true;
sequentialTransition.play();
sequentialTransition.setOnFinished(e-> {
isMoving = false;
isSwapped = ! isSwapped;
});
}