如何在颤动中增加和减少特定产品
How to do incrementing and decrementing of a particular product in flutter
我正在开发一个送餐应用程序,我试图为列表中的特定产品制作递增递减系统。一开始它工作 i.e the counter increases
但在计数器自动 return 到 0
之后一点点没有按下任何按钮。我不知道为什么会这样
下面是我正在尝试的代码
这是class
class ItemData {
final String itemName;
final String itemPrice;
final String image;
int counter = 0;
bool isAdded = false;
ItemData({this.itemName, this.itemPrice, this.image});
}
这是从url
获取数据的函数
Future<List<ItemData>> _getProducts() async {
var data = await http
.get("https://orangecitycafe.in/app_configs/products_display.php");
var jsonData = json.decode(data.body);
List<ItemData> details = [];
for (var p in jsonData) {
ItemData detail = ItemData(
itemName: p["product_name"],
itemPrice: p["product_price"],
image: p["product_image"]);
details.add(detail);
}
return details;
}
这是未来构建器中获取产品的代码
Widget _myCart() {
return FutureBuilder(
future: _getProfile(),
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
title: Text(snapshot.data[index].itemName),
leading: Image.network("https://www.orangecitycafe.in/" +
snapshot.data[index].image),
trailing: snapshot.data[index].isAdded
? Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
IconButton(
icon: Icon(Icons.remove),
onPressed: () {
setState(() {
if (snapshot.data[index].counter > 0) {
snapshot.data[index].counter--;
}
});
},
color: Colors.green,
),
Text(snapshot.data[index].counter.toString()),
IconButton(
icon: Icon(Icons.add),
color: Colors.green,
onPressed: () {
setState(() {
snapshot.data[index].counter++;
});
},
),
],
)
: RaisedButton(
onPressed: (){
setState(() {
snapshot.data[index].isAdded = true;
});
},
child: Text("Add"),
),
);
},
);
} else {
return Container();
}
},
);
}
其余的工作正常,但只有当我增加计数器时它才会增加,一段时间后它会自动 returns 到 0
您可以复制粘贴运行下面的完整代码
您可以通过以下方式在FutureBuilder
中使用Future
来避免setState
导致FutureBuilder
再次重建。
详细原因 https://github.com/flutter/flutter/issues/11426#issuecomment-414047398
每次发出重建时,都会调用 FutureBuilder
状态的 didUpdateWidget
。此函数检查旧的 future 对象是否与新的不同,如果不同,则重新触发 FutureBuilder
.
为了解决这个问题,我们可以在构建函数之外的其他地方调用 Future
。比如在initState
中,将它保存在一个成员变量中,并将这个变量传递给FutureBuilder
.
代码片段
Future<List<ItemData>> _future;
...
@override
void initState() {
_future = _getProducts();
super.initState();
}
...
Widget _myCart() {
return FutureBuilder(
future: _future,
工作演示
完整代码
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
class ItemData {
final String itemName;
final String itemPrice;
final String image;
int counter = 0;
bool isAdded = false;
ItemData({this.itemName, this.itemPrice, this.image});
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Future<List<ItemData>> _future;
Future<List<ItemData>> _getProducts() async {
var data = await http
.get("https://orangecitycafe.in/app_configs/products_display.php");
var jsonData = json.decode(data.body);
List<ItemData> details = [];
for (var p in jsonData) {
ItemData detail = ItemData(
itemName: p["product_name"],
itemPrice: p["product_price"],
image: p["product_image"]);
details.add(detail);
}
return details;
}
@override
void initState() {
_future = _getProducts();
super.initState();
}
Widget _myCart() {
return FutureBuilder(
future: _future,
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
title: Text(snapshot.data[index].itemName),
leading: Image.network("https://www.orangecitycafe.in/" +
snapshot.data[index].image),
trailing: snapshot.data[index].isAdded
? Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
IconButton(
icon: Icon(Icons.remove),
onPressed: () {
setState(() {
if (snapshot.data[index].counter > 0) {
snapshot.data[index].counter--;
}
});
},
color: Colors.green,
),
Text(snapshot.data[index].counter.toString()),
IconButton(
icon: Icon(Icons.add),
color: Colors.green,
onPressed: () {
setState(() {
snapshot.data[index].counter++;
});
},
),
],
)
: RaisedButton(
onPressed: () {
setState(() {
snapshot.data[index].isAdded = true;
});
},
child: Text("Add"),
),
);
},
);
} else {
return Container();
}
},
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: _myCart());
}
}
我正在开发一个送餐应用程序,我试图为列表中的特定产品制作递增递减系统。一开始它工作 i.e the counter increases
但在计数器自动 return 到 0
之后一点点没有按下任何按钮。我不知道为什么会这样
下面是我正在尝试的代码
这是class
class ItemData {
final String itemName;
final String itemPrice;
final String image;
int counter = 0;
bool isAdded = false;
ItemData({this.itemName, this.itemPrice, this.image});
}
这是从url
获取数据的函数 Future<List<ItemData>> _getProducts() async {
var data = await http
.get("https://orangecitycafe.in/app_configs/products_display.php");
var jsonData = json.decode(data.body);
List<ItemData> details = [];
for (var p in jsonData) {
ItemData detail = ItemData(
itemName: p["product_name"],
itemPrice: p["product_price"],
image: p["product_image"]);
details.add(detail);
}
return details;
}
这是未来构建器中获取产品的代码
Widget _myCart() {
return FutureBuilder(
future: _getProfile(),
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
title: Text(snapshot.data[index].itemName),
leading: Image.network("https://www.orangecitycafe.in/" +
snapshot.data[index].image),
trailing: snapshot.data[index].isAdded
? Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
IconButton(
icon: Icon(Icons.remove),
onPressed: () {
setState(() {
if (snapshot.data[index].counter > 0) {
snapshot.data[index].counter--;
}
});
},
color: Colors.green,
),
Text(snapshot.data[index].counter.toString()),
IconButton(
icon: Icon(Icons.add),
color: Colors.green,
onPressed: () {
setState(() {
snapshot.data[index].counter++;
});
},
),
],
)
: RaisedButton(
onPressed: (){
setState(() {
snapshot.data[index].isAdded = true;
});
},
child: Text("Add"),
),
);
},
);
} else {
return Container();
}
},
);
}
其余的工作正常,但只有当我增加计数器时它才会增加,一段时间后它会自动 returns 到 0
您可以复制粘贴运行下面的完整代码
您可以通过以下方式在FutureBuilder
中使用Future
来避免setState
导致FutureBuilder
再次重建。
详细原因 https://github.com/flutter/flutter/issues/11426#issuecomment-414047398
每次发出重建时,都会调用 FutureBuilder
状态的 didUpdateWidget
。此函数检查旧的 future 对象是否与新的不同,如果不同,则重新触发 FutureBuilder
.
为了解决这个问题,我们可以在构建函数之外的其他地方调用 Future
。比如在initState
中,将它保存在一个成员变量中,并将这个变量传递给FutureBuilder
.
代码片段
Future<List<ItemData>> _future;
...
@override
void initState() {
_future = _getProducts();
super.initState();
}
...
Widget _myCart() {
return FutureBuilder(
future: _future,
工作演示
完整代码
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
class ItemData {
final String itemName;
final String itemPrice;
final String image;
int counter = 0;
bool isAdded = false;
ItemData({this.itemName, this.itemPrice, this.image});
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Future<List<ItemData>> _future;
Future<List<ItemData>> _getProducts() async {
var data = await http
.get("https://orangecitycafe.in/app_configs/products_display.php");
var jsonData = json.decode(data.body);
List<ItemData> details = [];
for (var p in jsonData) {
ItemData detail = ItemData(
itemName: p["product_name"],
itemPrice: p["product_price"],
image: p["product_image"]);
details.add(detail);
}
return details;
}
@override
void initState() {
_future = _getProducts();
super.initState();
}
Widget _myCart() {
return FutureBuilder(
future: _future,
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
title: Text(snapshot.data[index].itemName),
leading: Image.network("https://www.orangecitycafe.in/" +
snapshot.data[index].image),
trailing: snapshot.data[index].isAdded
? Row(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
IconButton(
icon: Icon(Icons.remove),
onPressed: () {
setState(() {
if (snapshot.data[index].counter > 0) {
snapshot.data[index].counter--;
}
});
},
color: Colors.green,
),
Text(snapshot.data[index].counter.toString()),
IconButton(
icon: Icon(Icons.add),
color: Colors.green,
onPressed: () {
setState(() {
snapshot.data[index].counter++;
});
},
),
],
)
: RaisedButton(
onPressed: () {
setState(() {
snapshot.data[index].isAdded = true;
});
},
child: Text("Add"),
),
);
},
);
} else {
return Container();
}
},
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: _myCart());
}
}