用 C 语言优化井字游戏

optimization Tic Tac Toe Game in C

我是 C 语言的初级学习者,我接到的任务之一是编写 Tic Tac Toe 游戏。我有游戏 运行 但每次你将 X 放在 O 位置或相反时它都会覆盖它。我也很感激有关优化代码的评论,因为我是初学者并且不知道很多概念。谢谢!这就是我到目前为止所得到的

#include<stdio.h>

void redrawBoard(char array[]);
void markBoard (int x, int o, char array[]);
int checkForWin(char array[]);

int checkForWin(char array[])
{   
int a;
char x = 'X';
char o = 'O';

 if (array[0] == x && array[4] == x && array[8] == x)  // winning cases for x 
    return 1;
 if (array[2] == x && array[4] == x && array[6] == x)
    return 1;
 if (array[0] == x && array[1] == x && array[2] == x)
    return 1;
 if (array[3] == x && array[4] == x && array[5] == x)
    return 1;
 if (array[6] == x && array[7] == x && array[8] == x)
    return 1;
 if (array[0] == x && array[3] == x && array[6] == x)
    return 1;
 if (array[1] == x && array[4] == x && array[7] == x)
    return 1;
 if (array[2] == x && array[5] == x && array[8] == x)
    return 1;

 if (array[1] == x && array[4] == x && array[6] == x && array[8] ==x) //checking for draw with x combinations 1st pattern
    return 3;
 if (array[0] == x && array[2] == x && array[4] == x && array[7] ==x)
    return 3;
 if (array[0] == x && array[4] == x && array[5] == x && array[6] ==x)
    return 3;
 if (array[2] == x && array[3] == x && array[4] == x && array[8] ==x)
    return 3;

 if (array[1] == x && array[4] == x && array[5] == x && array[6] ==x) //checking for draw with x combinations 2nd pattern
    return 3;
 if (array[0] == x && array[4] == x && array[5] == x && array[7] ==x)
    return 3;
 if (array[2] == x && array[3] == x && array[4] == x && array[7] ==x)
    return 3;
 if (array[1] == x && array[3] == x && array[4] == x && array[8] ==x)
    return 3;



 if (array[0] == o && array[4] == o && array[8] == o) //// winning cases for o
    return 2;
 if (array[2] == o && array[4] == o && array[6] == o)
    return 2;
 if (array[0] == o && array[1] == o && array[2] == o)
    return 2;
 if (array[3] == o && array[4] == o && array[5] == o)
    return 2;
 if (array[6] == o && array[7] == o && array[8] == o)
    return 2;
 if (array[0] == o && array[3] == o && array[6] == o)
    return 2;
 if (array[1] == o && array[4] == o && array[7] == o)
    return 2;
 if (array[2] == o && array[5] == o && array[8] == o)
    return 2; 

 if (array[1] == o && array[4] == o && array[6] == o && array[8] == o) //checking for draw with o combinations 1st pattern
    return 3;
 if (array[0] == o && array[2] == o && array[4] == o && array[7] == o)
    return 3;
 if (array[0] == o && array[4] == o && array[5] == o && array[6] == o)
    return 3;
 if (array[2] == o && array[3] == o && array[4] == o && array[8] == o)
    return 3;

 if (array[1] == o && array[4] == o && array[5] == o && array[6] == o) //checking for draw with o combinations 2nd pattern
    return 3;
 if (array[0] == o && array[4] == o && array[5] == o && array[7] == o)
    return 3;
 if (array[2] == o && array[3] == o && array[4] == o && array[7] == o)
    return 3;
 if (array[1] == o && array[3] == o && array[4] == o && array[8] == o)
    return 3;
 


 else
    return 0;

 return(a);
}

 void markBoard (int x, int o, char array[])
{
int i = 0;
char j = 'X';
char k = 'O';

while( x >= 1 && x <= 9) 
{
    array[x - 1] = j;
    redrawBoard(array);
    break;
}
while (o >= 1 && o <= 9)
{
    array[o - 1] = k;
    redrawBoard(array);
    break;
}

}

void redrawBoard(char array[])
{
printf(" Player 1 is X;       Player 2 is O;\n\n");
printf("              |      |        \n");
printf("           %c  |  %c   |  %c    \n",array[0],array[1],array[2]);
printf("        ______|______|______  \n");
printf("              |      |        \n");
printf("           %c  |  %c   |  %c    \n",array[3],array[4],array[5]);
printf("        ______|______|______  \n");
printf("              |      |        \n");
printf("           %c  |  %c   |  %c    \n",array[6],array[7],array[8]);
printf("              |      |        \n");
}

int main()
{
int x;
int o;
char array[9] = {'1', '2','3','4','5','6','7','8','9'};

printf("tic tac toe game\n");
redrawBoard(array);


while (checkForWin(array) == 0)
{
    printf("P1 start \n");
    scanf("%d",&x);
    markBoard(x,o,array);

    printf("P2 go on\n");
    scanf("%d", &o);
    markBoard(x,o,array);
}
if (checkForWin(array) == 1)
    printf("P1 won\n");
if (checkForWin(array) == 2)
    printf("P2 won\n");
if (checkForWin(array) == 3)
    printf("draw \n");
return 0;
}
  • 您提到的问题是当您在此单元格中已有值时没有进行测试。

  • 关于优化:

  1. 避免很多if cases!考虑更好地检查谁是赢家。 例如,看看这张支票:

     char winnerIs(char** Board, int i, int j) {
       if (Board[i][j] == Board[i][(j+1)%3]
        && Board[i][j] == Board[i][(j+2)%3])
       {
         // got a column
         return Board[i][j];
       }
       else if (Board[i][j] == Board[(i+1)%3][j] && Board[i][j] == Board[(i+2)%3][j])
       {
         // got a row
         return Board[i][j];
       }
       else if (i == j && Board[i][j] == Board[(i+1)%3][(j+1)%3]
                       && Board[i][j] == Board[(i+2)%3][(j+2)%3])
       {
         // got the forward diagonal
         return Board[i][j];
       }
       else if (i+j == 2 && Board[i][j] == Board[(i+2)%3][(j+1)%3]
                         && Board[i][j] == Board[(i+1)%3][(j+2)%3])
       {
         // got the reverse diagonal
         return Board[i][j];
       }
       else {
         // got nothing
         return 0;
       }
    
  2. 避免大量打印!最好为游戏使用一种结构,例如棋盘 - 如果您想要动态游戏,它是 char board[][] 或更好的 char** Board。并打印整个 board 一次。

  3. 代替下一个代码:

     printf("P1 start \n");
     scanf("%d",&x);
     markBoard(x,o,array);
    
     printf("P2 go on\n");
     scanf("%d", &o);
     markBoard(x,o,array);
    

制作这样的东西:

    int player = 1;
    char row, col; 
    player = (player % 2) ? 1 : 2;
    scanf("%c %c", &row, &col);
    markBoard(row, col, board);

就像你不需要重复相同的代码,它会自动知道每个回合,现在轮到谁了。

  1. 代替下一个代码:

     if (checkForWin(array) == 1)
         printf("P1 won\n");
     if (checkForWin(array) == 2)
         printf("P2 won\n");
     if (checkForWin(array) == 3)
         printf("draw \n");
    

连接一些条件,比如:

    if (checkForWin(array) == 1 || checkForWin(array) == 2) {
        printf("Congratulations %c!\n", winner);
    } else {
        printf("Game ends in a draw.\n");
    }
  1. 为了制作更“漂亮”的代码,您可以添加一个结构来管理整个游戏,例如:

     typedef struct {
       int size;
       int **board; // the board
       /* scores of all options */
       int *rowScores;
       int *colScores;
       int topLeftBottomRightDiagonalScores;
       int topRightBottomLeftDiagonalScores;
     } Game;
    
     typedef struct { // position on the board
       int x;
       int y;
     } Position;
    
  2. 您的 void markBoard (int x, int o, char array[]) 函数进行了多次迭代以打印整个电路板。最好创建整个板一次,然后在整个板上运行。