在 three.js 中向不同方向绘制和旋转
Draw and rotate in different directions in three.js
假设我在 Three.js 中有一个框,我想在不同的方向上绘制增量。我基本上想用矩形画线,指向随机位置。目前我只是增加 x 导致从左到右绘制一条线。是否可以旋转我的矩形,使其朝不同的方向移动,而无需更改更新函数中 x 的增量。
如果有某种“旋转canvas”的方法确实会很方便。
这是我在codepen上的代码
https://codepen.io/haangglide/pen/vYGbQRm
代码:
var scene, camera, renderer, material, plane;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 100;
renderer = new THREE.WebGLRenderer({ alpha: true, preserveDrawingBuffer: true });
renderer.autoClearColor = false;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
window.addEventListener('resize', onResize, false);
drawLines();
update();
}
function drawLines() {
var col = new THREE.Color(Math.random(), Math.random(), Math.random());
material = new THREE.LineBasicMaterial({ color: col, linewidth: 5 })
var geometry = new THREE.PlaneBufferGeometry(5, 20, 32);
plane = new THREE.Mesh(geometry, material);
scene.add(plane);
}
function update() {
setTimeout(function () {
requestAnimationFrame(update);
}, 1000 / 60);
plane.position.x += 1;
if (plane.position.x > 50) drawLines()
renderer.render(scene, camera);
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
旋转你的平面对象并使用 translateX() 向前移动而不是使用 position.x
plane.rotation.z = 180
plane.translateX(1)
How to move an object forward in Three.js?
假设我在 Three.js 中有一个框,我想在不同的方向上绘制增量。我基本上想用矩形画线,指向随机位置。目前我只是增加 x 导致从左到右绘制一条线。是否可以旋转我的矩形,使其朝不同的方向移动,而无需更改更新函数中 x 的增量。
如果有某种“旋转canvas”的方法确实会很方便。
这是我在codepen上的代码 https://codepen.io/haangglide/pen/vYGbQRm
代码:
var scene, camera, renderer, material, plane;
init();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 100;
renderer = new THREE.WebGLRenderer({ alpha: true, preserveDrawingBuffer: true });
renderer.autoClearColor = false;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
window.addEventListener('resize', onResize, false);
drawLines();
update();
}
function drawLines() {
var col = new THREE.Color(Math.random(), Math.random(), Math.random());
material = new THREE.LineBasicMaterial({ color: col, linewidth: 5 })
var geometry = new THREE.PlaneBufferGeometry(5, 20, 32);
plane = new THREE.Mesh(geometry, material);
scene.add(plane);
}
function update() {
setTimeout(function () {
requestAnimationFrame(update);
}, 1000 / 60);
plane.position.x += 1;
if (plane.position.x > 50) drawLines()
renderer.render(scene, camera);
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
旋转你的平面对象并使用 translateX() 向前移动而不是使用 position.x
plane.rotation.z = 180
plane.translateX(1)
How to move an object forward in Three.js?