在 Unity2D 中卡在墙上?

Stuck to Wall in Unity2D?

我正在制作一款基本的平台游戏,这只是基础,当我注意到如果我靠着墙壁按下移动键时,我会坚持下去。有没有办法来解决这个问题?是我的代码、Unity 编辑器中的设置有问题,还是两者都有问题?

这是代码(我是一个新开发者,所以它可能真的很糟糕):

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{

    //config params
    [SerializeField] public float moveSpeed;
    [SerializeField] public float jumpForce;
    [SerializeField] private bool usingJoystick;
    [SerializeField] private int maxJumps;
    [SerializeField] private float xDrag;
    
    //control vars
    private float moveInput;
    private int jumpsAvailable;

    //components
    private Rigidbody2D myRigBody;

    void Start()
    {
        myRigBody = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        if (usingJoystick)
        {
            moveInput = Input.GetAxis("Horizontal");
            myRigBody.velocity = new Vector2(moveInput * moveSpeed, myRigBody.velocity.y);
        }
        else
        {
            HorMoveKeyDown();
            JumpKeyDown();
        }
        HorDrag();
    }

    private void HorDrag()
    {
        if (!(Input.GetKey("a") || Input.GetKey("d")))
        {
            if (myRigBody.velocity.x >= -0.1f && myRigBody.velocity.x <= 0.1f)
            {
                myRigBody.velocity = new Vector2(0f, myRigBody.velocity.y);
            }
            if (myRigBody.velocity.x < 0)
            {
                myRigBody.velocity = new Vector2(myRigBody.velocity.x + xDrag, myRigBody.velocity.y);
            }
            else if (myRigBody.velocity.x > 0)
            {
                myRigBody.velocity = new Vector2(myRigBody.velocity.x - xDrag, myRigBody.velocity.y);
            }
        }
    }

    private void JumpKeyDown()
    {
        if (Input.GetKeyDown("space"))
        {
            if (jumpsAvailable > 0)
            {
                myRigBody.velocity = new Vector2(myRigBody.velocity.x, jumpForce);
            }
        }
    }

    private void HorMoveKeyDown()
    {
        if (Input.GetKey("a"))
        {
            myRigBody.velocity = new Vector2(-moveSpeed, myRigBody.velocity.y);
        }
        else if (Input.GetKey("d"))
        {
            myRigBody.velocity = new Vector2(moveSpeed, myRigBody.velocity.y);
        }
    }

    private void OnCollisionEnter2D(Collision2D collision)
    {
        jumpsAvailable = maxJumps;
    }

    private void OnCollisionExit2D(Collision2D collision)
    {
        jumpsAvailable--;
    }
}

这是因为您与播放器在墙壁上的摩擦力太大。

在您的资产文件夹中创建物理 [​​=20=]。将摩擦设置为 0,这样它就不会有任何摩擦。然后在层次结构中单击你的播放器,然后你在检查器中有你的 (box)collider2D。将物理 material 拖到播放器 (box)collider2D 上的 'Material'。

您不需要将此物理学 material 添加到您的墙上。仅限您的播放器。

确保阅读物理文档 materials。 https://docs.unity3d.com/Manual/class-PhysicMaterial.html