将 React JS Lifecycle 方法迁移到 Hooks
Migrating React JS Lifecycle method to Hooks
我正在尝试将 componentDidUpdate 转换为 useEffects。我看到的示例非常简单,但因为 componentDidUpdate 似乎并不太复杂。我需要进行有条件的更改,但不确定我真正需要做什么来完成使用 prevProps 与 props
上的条件
这是我要转换的当前代码,以便我可以从 类 转移到功能组件。我添加了评论 //This is what I need to convert where I'm stuck.
import React, { useState, useEffect } from 'react'
import PropTypes from 'prop-types'
// import './ListingControl.css'
import { cssClasses, isDurationSame } from './util'
import { durationLike, isPlayerState } from './props'
import moment from 'moment'
import {
SKIP_BACKWARD,
FAST_BACKWARD,
FORWARD,
BACKWARD,
FAST_FORWARD,
SKIP_FORWARD,
PAUSE,
STOP,
STEP_FORWARD,
STEP_BACKWARD,
DEFAULT_INTERVALS,
DEFAULT_LENGTHS,
} from './constants'
import listingManager from './player'
const SYMBOLS = {
[SKIP_BACKWARD]: '\u23ee',
[FAST_BACKWARD]: '\u23ea',
[FORWARD]: '\u23f4',
[BACKWARD]: '\u23f4',
[FAST_FORWARD]: '\u23e9',
[SKIP_FORWARD]: '\u23ed',
[PAUSE]: '\u23f8',
[STOP]: '\u23f9',
[STEP_FORWARD]: '\u23e9',
[STEP_BACKWARD]: '\u23ea',
}
const SkipBackward = () => SYMBOLS[SKIP_BACKWARD]
const FastBackward = () => SYMBOLS[FAST_BACKWARD]
const Forward = () => SYMBOLS[FORWARD]
const Backward = () => (
<div style={{ transform: 'scale(-1,1)' }}>{SYMBOLS[BACKWARD]}</div>
)
const FastForward = () => SYMBOLS[FAST_FORWARD]
const SkipForward = () => SYMBOLS[SKIP_FORWARD]
const Pause = () => SYMBOLS[PAUSE]
const Stop = () => SYMBOLS[STOP]
const StepForward = () => SYMBOLS[STEP_FORWARD]
const StepBackward = () => SYMBOLS[STEP_BACKWARD]
const NAME_MAPPING = {
[SKIP_BACKWARD]: 'SkipBackward',
[FAST_BACKWARD]: 'FastBackward',
[BACKWARD]: 'Backward',
[FORWARD]: 'Forward',
[FAST_FORWARD]: 'FastForward',
[SKIP_FORWARD]: 'SkipForward',
[PAUSE]: 'Pause',
[STOP]: 'Stop',
[STEP_FORWARD]: 'StepForward',
[STEP_BACKWARD]: 'StepBackward',
}
const CSS_CLASS_MAPPING = {
[SKIP_BACKWARD]: 'skip-backward',
[FAST_BACKWARD]: 'fast-backward',
[BACKWARD]: 'backward',
[FORWARD]: 'forward',
[FAST_FORWARD]: 'fast-forward',
[SKIP_FORWARD]: 'skip-forward',
[PAUSE]: 'pause',
[STOP]: 'stop',
[STEP_FORWARD]: 'step-forward',
[STEP_BACKWARD]: 'step-backward',
}
const DEFAULT_TIPS = {
[SKIP_BACKWARD]: 'skip to left',
[FAST_BACKWARD]: 'rewind',
[BACKWARD]: 'play backward',
[FORWARD]: 'play forward',
[FAST_FORWARD]: 'fast-forward',
[SKIP_FORWARD]: 'skip to right',
[PAUSE]: 'pause',
[STOP]: 'stop',
[STEP_FORWARD]: 'forward 1 frame',
[STEP_BACKWARD]: 'backward 1 frame',
}
function nextDuration(d, durations) {
for (let i = 0; i < durations.length; i++) {
if (isDurationSame(d, durations[i])) {
return durations[(i + 1) % durations.length]
}
}
return durations[0]
}
const ListingControl = (props) => {
this.state = {}
const [interval, setInterval] = useState ();
const [length, setLength] = useState();
const [playerState, setPlayerState] = useState();
if (props.listingManager) {
setInterval(props.listingManager.interval);
setLength(props.listingManager.length);
setPlayerState(props.listingManager.playerState);
props.listingManager.reListControl(ListingControl)
}
componentDidUpdate(prevProps) {
if (prevProps.listingManager !== this.props.listingManager) {
if (prevProps.listingManager) {
prevProps.listingManager.deListControl(this)
}
if (this.props.listingManager) {
this.props.listingManager.reListControl(this)
}
}
}
//componentDidUpdate Replacement Area
useEffect(() => {
console.log('component updated!')
})
//componentWillUnmountReplacement
useEffect(() => {
return () => {
props.listingManager.deListControl(ListingControl)
}
}, []) // notice the empty array
const onPlayerCommand = c =>{
if (this.props.onPlayerCommand) {
this.props.onPlayerCommand(c)
}
if (this.props.listingManager) {
this.props.listingManager.execute(c)
}
}
const onLengthChange = length => {
if (this.props.onLengthChange) {
this.props.onLengthChange(length)
}
if (this.props.listingManager) {
this.props.listingManager.onLengthChange(length)
}
}
const onIntervalChange = interval=> {
if (this.props.onIntervalChange) {
this.props.onIntervalChange(interval)
}
if (this.props.listingManager) {
this.props.listingManager.onIntervalChange(interval)
}
}
const getControlsState = () => {
if (this.props.listingManager) {
return this.state
} else {
return props
}
}
render() {
let { controls, titles } = this.props
const { interval, length, playerState } = this.getControlsState()
controls = {
SkipBackward,
FastBackward,
Backward,
Forward,
FastForward,
SkipForward,
Pause,
Stop,
StepBackward,
StepForward,
...controls,
}
titles = {
...DEFAULT_TIPS,
...titles,
}
const stopped = playerState === STOP
const paused = playerState === PAUSE
const controlDisabled = {
[SKIP_BACKWARD]: stopped,
[FAST_BACKWARD]: stopped,
[BACKWARD]: false,
[FORWARD]: false,
[FAST_FORWARD]: stopped,
[SKIP_FORWARD]: stopped,
[PAUSE]: false,
[STOP]: stopped,
[STEP_FORWARD]: !paused,
[STEP_BACKWARD]: !paused,
}
const controlProps = { controls, playerState, length, interval }
const getControl = (c) => {
const C = controls[NAME_MAPPING[c]]
const p = {
className: cssClasses(
'control',
CSS_CLASS_MAPPING[c],
controlDisabled[c] ? 'disabled' : ''
),
onClick: () => this.onPlayerCommand(c),
}
if (titles[c]) {
p.title = titles[c]
}
return (
<div {...p}>
<C {...controlProps} />
</div>
)
}
return (
<div className="timeline-player">
<div className="controls">
<div
className={cssClasses('control', 'interval')}
onClick={() =>
this.onIntervalChange(nextDuration(interval, DEFAULT_INTERVALS))
}
>
{moment.duration(interval).as('s')}s
</div>
<div className="control sep"> / </div>
<div
className={cssClasses(
'control',
'length',
stopped ? '' : 'disabled'
)}
onClick={() =>
stopped &&
this.onLengthChange(nextDuration(length, DEFAULT_LENGTHS))
}
>
{moment.duration(length).as('s')}s
</div>
{getControl(SKIP_BACKWARD)}
{paused ? getControl(STEP_BACKWARD) : getControl(FAST_BACKWARD)}
{playerState === BACKWARD
? getControl(PAUSE)
: getControl(BACKWARD)}
{playerState === FORWARD ? getControl(PAUSE) : getControl(FORWARD)}
{paused ? getControl(STEP_FORWARD) : getControl(FAST_FORWARD)}
{getControl(SKIP_FORWARD)}
{getControl(STOP)}
</div>
</div>
)
}
}
ListingControl.propTypes = {
controls: PropTypes.object,
onPlayerCommand: PropTypes.func,
playerState: isPlayerState(),
length: durationLike(),
onLengthChange: PropTypes.func,
interval: durationLike(),
onIntervalChange: PropTypes.func,
titles: PropTypes.object,
listingManager: PropTypes.instanceOf(listingManager),
}
ListingControl.defaultProps = {
playerState: STOP,
length: 'PT10S',
interval: 100,
}
export default ListingControl
我不确定这与
这样的例子有什么关系
useEffect(() => {
console.log('component updated!')
})
使用 useEffect 你有第二个参数,它是一个有依赖关系的数组。任何在其上发生变化的对象,useEffect 都会监听并 re-execute 主回调函数。
所以你可以试试这个:
useEffect(() => {
// handle changes in prevProps.listingManager here
}, [prevProps.listingManager])
注意:挂钩在 class 组件中不起作用,它是为功能组件制作的
更新:
考虑到 props.listingManager
将被更新并且道具是 read-only
,您可以使用本地版本的道具解决它。
const [localListingManager, setLocalListingManager] = useState();
并且当 props.listingManager
更新时,您使用新版本更新本地:
useEffect(() => {
setLocalListingManager(props.listingManager)
}, [props.listingManager])
使用 useEffect
依赖列表(即 [props.listingManager]
),您将始终拥有新版本的道具。什么意思是由于 localListingManager
变量
你不再需要 prevProps
我认为在某些情况下迁移到功能组件很奇怪。
我之前在一个巨大的应用程序上做过。我的建议是不要尝试将确切的代码转换为钩子,转换确切的代码会使您感到困惑。
你应该明白你想从组件中得到什么,然后用钩子重写它,这样更容易。钩子的行为不像 class 生命周期,但您可以使用钩子创建该行为,在这里说起来更复杂,我认为您应该将它们用作工具,而不是 class 生命周期替代方案。
我正在尝试将 componentDidUpdate 转换为 useEffects。我看到的示例非常简单,但因为 componentDidUpdate 似乎并不太复杂。我需要进行有条件的更改,但不确定我真正需要做什么来完成使用 prevProps 与 props
上的条件这是我要转换的当前代码,以便我可以从 类 转移到功能组件。我添加了评论 //This is what I need to convert where I'm stuck.
import React, { useState, useEffect } from 'react'
import PropTypes from 'prop-types'
// import './ListingControl.css'
import { cssClasses, isDurationSame } from './util'
import { durationLike, isPlayerState } from './props'
import moment from 'moment'
import {
SKIP_BACKWARD,
FAST_BACKWARD,
FORWARD,
BACKWARD,
FAST_FORWARD,
SKIP_FORWARD,
PAUSE,
STOP,
STEP_FORWARD,
STEP_BACKWARD,
DEFAULT_INTERVALS,
DEFAULT_LENGTHS,
} from './constants'
import listingManager from './player'
const SYMBOLS = {
[SKIP_BACKWARD]: '\u23ee',
[FAST_BACKWARD]: '\u23ea',
[FORWARD]: '\u23f4',
[BACKWARD]: '\u23f4',
[FAST_FORWARD]: '\u23e9',
[SKIP_FORWARD]: '\u23ed',
[PAUSE]: '\u23f8',
[STOP]: '\u23f9',
[STEP_FORWARD]: '\u23e9',
[STEP_BACKWARD]: '\u23ea',
}
const SkipBackward = () => SYMBOLS[SKIP_BACKWARD]
const FastBackward = () => SYMBOLS[FAST_BACKWARD]
const Forward = () => SYMBOLS[FORWARD]
const Backward = () => (
<div style={{ transform: 'scale(-1,1)' }}>{SYMBOLS[BACKWARD]}</div>
)
const FastForward = () => SYMBOLS[FAST_FORWARD]
const SkipForward = () => SYMBOLS[SKIP_FORWARD]
const Pause = () => SYMBOLS[PAUSE]
const Stop = () => SYMBOLS[STOP]
const StepForward = () => SYMBOLS[STEP_FORWARD]
const StepBackward = () => SYMBOLS[STEP_BACKWARD]
const NAME_MAPPING = {
[SKIP_BACKWARD]: 'SkipBackward',
[FAST_BACKWARD]: 'FastBackward',
[BACKWARD]: 'Backward',
[FORWARD]: 'Forward',
[FAST_FORWARD]: 'FastForward',
[SKIP_FORWARD]: 'SkipForward',
[PAUSE]: 'Pause',
[STOP]: 'Stop',
[STEP_FORWARD]: 'StepForward',
[STEP_BACKWARD]: 'StepBackward',
}
const CSS_CLASS_MAPPING = {
[SKIP_BACKWARD]: 'skip-backward',
[FAST_BACKWARD]: 'fast-backward',
[BACKWARD]: 'backward',
[FORWARD]: 'forward',
[FAST_FORWARD]: 'fast-forward',
[SKIP_FORWARD]: 'skip-forward',
[PAUSE]: 'pause',
[STOP]: 'stop',
[STEP_FORWARD]: 'step-forward',
[STEP_BACKWARD]: 'step-backward',
}
const DEFAULT_TIPS = {
[SKIP_BACKWARD]: 'skip to left',
[FAST_BACKWARD]: 'rewind',
[BACKWARD]: 'play backward',
[FORWARD]: 'play forward',
[FAST_FORWARD]: 'fast-forward',
[SKIP_FORWARD]: 'skip to right',
[PAUSE]: 'pause',
[STOP]: 'stop',
[STEP_FORWARD]: 'forward 1 frame',
[STEP_BACKWARD]: 'backward 1 frame',
}
function nextDuration(d, durations) {
for (let i = 0; i < durations.length; i++) {
if (isDurationSame(d, durations[i])) {
return durations[(i + 1) % durations.length]
}
}
return durations[0]
}
const ListingControl = (props) => {
this.state = {}
const [interval, setInterval] = useState ();
const [length, setLength] = useState();
const [playerState, setPlayerState] = useState();
if (props.listingManager) {
setInterval(props.listingManager.interval);
setLength(props.listingManager.length);
setPlayerState(props.listingManager.playerState);
props.listingManager.reListControl(ListingControl)
}
componentDidUpdate(prevProps) {
if (prevProps.listingManager !== this.props.listingManager) {
if (prevProps.listingManager) {
prevProps.listingManager.deListControl(this)
}
if (this.props.listingManager) {
this.props.listingManager.reListControl(this)
}
}
}
//componentDidUpdate Replacement Area
useEffect(() => {
console.log('component updated!')
})
//componentWillUnmountReplacement
useEffect(() => {
return () => {
props.listingManager.deListControl(ListingControl)
}
}, []) // notice the empty array
const onPlayerCommand = c =>{
if (this.props.onPlayerCommand) {
this.props.onPlayerCommand(c)
}
if (this.props.listingManager) {
this.props.listingManager.execute(c)
}
}
const onLengthChange = length => {
if (this.props.onLengthChange) {
this.props.onLengthChange(length)
}
if (this.props.listingManager) {
this.props.listingManager.onLengthChange(length)
}
}
const onIntervalChange = interval=> {
if (this.props.onIntervalChange) {
this.props.onIntervalChange(interval)
}
if (this.props.listingManager) {
this.props.listingManager.onIntervalChange(interval)
}
}
const getControlsState = () => {
if (this.props.listingManager) {
return this.state
} else {
return props
}
}
render() {
let { controls, titles } = this.props
const { interval, length, playerState } = this.getControlsState()
controls = {
SkipBackward,
FastBackward,
Backward,
Forward,
FastForward,
SkipForward,
Pause,
Stop,
StepBackward,
StepForward,
...controls,
}
titles = {
...DEFAULT_TIPS,
...titles,
}
const stopped = playerState === STOP
const paused = playerState === PAUSE
const controlDisabled = {
[SKIP_BACKWARD]: stopped,
[FAST_BACKWARD]: stopped,
[BACKWARD]: false,
[FORWARD]: false,
[FAST_FORWARD]: stopped,
[SKIP_FORWARD]: stopped,
[PAUSE]: false,
[STOP]: stopped,
[STEP_FORWARD]: !paused,
[STEP_BACKWARD]: !paused,
}
const controlProps = { controls, playerState, length, interval }
const getControl = (c) => {
const C = controls[NAME_MAPPING[c]]
const p = {
className: cssClasses(
'control',
CSS_CLASS_MAPPING[c],
controlDisabled[c] ? 'disabled' : ''
),
onClick: () => this.onPlayerCommand(c),
}
if (titles[c]) {
p.title = titles[c]
}
return (
<div {...p}>
<C {...controlProps} />
</div>
)
}
return (
<div className="timeline-player">
<div className="controls">
<div
className={cssClasses('control', 'interval')}
onClick={() =>
this.onIntervalChange(nextDuration(interval, DEFAULT_INTERVALS))
}
>
{moment.duration(interval).as('s')}s
</div>
<div className="control sep"> / </div>
<div
className={cssClasses(
'control',
'length',
stopped ? '' : 'disabled'
)}
onClick={() =>
stopped &&
this.onLengthChange(nextDuration(length, DEFAULT_LENGTHS))
}
>
{moment.duration(length).as('s')}s
</div>
{getControl(SKIP_BACKWARD)}
{paused ? getControl(STEP_BACKWARD) : getControl(FAST_BACKWARD)}
{playerState === BACKWARD
? getControl(PAUSE)
: getControl(BACKWARD)}
{playerState === FORWARD ? getControl(PAUSE) : getControl(FORWARD)}
{paused ? getControl(STEP_FORWARD) : getControl(FAST_FORWARD)}
{getControl(SKIP_FORWARD)}
{getControl(STOP)}
</div>
</div>
)
}
}
ListingControl.propTypes = {
controls: PropTypes.object,
onPlayerCommand: PropTypes.func,
playerState: isPlayerState(),
length: durationLike(),
onLengthChange: PropTypes.func,
interval: durationLike(),
onIntervalChange: PropTypes.func,
titles: PropTypes.object,
listingManager: PropTypes.instanceOf(listingManager),
}
ListingControl.defaultProps = {
playerState: STOP,
length: 'PT10S',
interval: 100,
}
export default ListingControl
我不确定这与
这样的例子有什么关系useEffect(() => {
console.log('component updated!')
})
使用 useEffect 你有第二个参数,它是一个有依赖关系的数组。任何在其上发生变化的对象,useEffect 都会监听并 re-execute 主回调函数。 所以你可以试试这个:
useEffect(() => {
// handle changes in prevProps.listingManager here
}, [prevProps.listingManager])
注意:挂钩在 class 组件中不起作用,它是为功能组件制作的
更新:
考虑到 props.listingManager
将被更新并且道具是 read-only
,您可以使用本地版本的道具解决它。
const [localListingManager, setLocalListingManager] = useState();
并且当 props.listingManager
更新时,您使用新版本更新本地:
useEffect(() => {
setLocalListingManager(props.listingManager)
}, [props.listingManager])
使用 useEffect
依赖列表(即 [props.listingManager]
),您将始终拥有新版本的道具。什么意思是由于 localListingManager
变量
prevProps
我认为在某些情况下迁移到功能组件很奇怪。 我之前在一个巨大的应用程序上做过。我的建议是不要尝试将确切的代码转换为钩子,转换确切的代码会使您感到困惑。 你应该明白你想从组件中得到什么,然后用钩子重写它,这样更容易。钩子的行为不像 class 生命周期,但您可以使用钩子创建该行为,在这里说起来更复杂,我认为您应该将它们用作工具,而不是 class 生命周期替代方案。