Unity 3D 射击和摧毁敌人不起作用

Unity 3D shoot and destroy enemy do not work

我有一个使用武器射击和摧毁敌人的玩家。我有一把枪的密码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Gun : MonoBehaviour {

    float bulletSpeed = 60;
    public GameObject bullet;

void Fire(){
  GameObject tempBullet = Instantiate (bullet, transform.position, transform.rotation) as GameObject;
  Rigidbody tempRigidBodyBullet = tempBullet.GetComponent<Rigidbody>();
  tempRigidBodyBullet.AddForce(tempRigidBodyBullet.transform.forward * bulletSpeed);
  Destroy(tempBullet, 5f);
}


    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
          Fire();
          
        }
    }
}

子弹代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : MonoBehaviour
{

 private void OnTriggerEnter(Collider other)
 {
 if (other.tag == "Enemy")

    {
      Destroy(gameObject);
    }
  }
}

即使我的敌人被标记为 'enemy' 并且触发了一个盒子碰撞器,但它并没有消失。子弹预制件有刚体和球体对撞机。请帮助:)

你是在让子弹自行毁灭。你可能更想要

private void OnTriggerEnter(Collider other)
{
    if (other.CompareTag("Enemy"))  
    {
        // Destroy the thing tagged enemy, not youself
        Destroy(other.gameObject);

        // Could still destroy the bullet itself as well
        Destroy (gameObject);
    }
}

如果你使用 Destroy(gameObject),你就是在摧毁子弹。

为了消灭敌人你应该做一个

Destroy(other.gameObject)

所以你会摧毁实际触发的对象,敌人