如何在 PageModel(通过按钮)中为表单分配 属性,维护选定的页面布局 [ASP.NET/Razor 页面]

How to assign property in PageModel (by button) for form, maintaining selected page layout [ASP.NET/Razor Page]

我的项目有管理盔甲的页面。到目前为止,页面允许用户从数据库中显示 table,创建新装甲并删除。不幸的是,我无法实施 editing/updating。
当用户第一次打开页面时,看到的是带有项目的 table,每个项目都有 2 个按钮(编辑和删除)。在 table 上方放置按钮,使包含 table 的 DIV 消失并显示包含 DIV 的表单。编辑按钮做同样的事情。这是由 JavaScript 处理的。
我想用同样的形式来更新盔甲。但要做到这一点,首先需要将选定的盔甲分配给 PageModel 中的 Armor 属性。到目前为止,我能够使用 IActionResult OnPost 方法来完成它,但是页面随后重新加载,我所有的努力都白费了。当我尝试 return Page() 然后我的页面被重新加载为空 table,如果我使用 RedirectToPage(“PageName”) 那么我仍然会丢失选定的项目并且默认情况下显示 table , 而不是带有选定装甲数据的表格。我该怎么做?不使用额外的 JavaScript 但 OnPost metod/s 是可能的吗?如果没有,我可以改变什么以及如何改变?
我正在使用 asp.net 核心 3.1、Entity Framework 和 Razor Pages。
GitHub: https://github.com/Mlorism/LastTemple/tree/master/LastTemple/Pages/Manage

CSHTML:

<div class="col-7 pl-5 pr-5">
    <div id="armourTable" class="text-center">
        <button class="btn btn-outline-light mb-2" onclick="ToggleColumn(1)">Stwórz pancerz</button>
        <table class="table text-light text-center">
            <thead>
                <tr>
                    <th scope="col">Id</th>
                    <th scope="col">Nazwa</th>
                    <th scope="col">Odp. fiz.</th>
                    <th scope="col">Odp. mag.</th>
                    <th scope="col"></th>                     
                    <th scope="col"></th>
                </tr>
            </thead>
            <tbody>
                @foreach (var item in Model.Armors)
                {
                    <tr id="tr-@item.Id">
                        <th scope="row">@item.Id</th>                 
                        <td>@item.Name</td>
                        <td>@item.DamageResistance</td>
                        <td>@item.MagicResistance</td>
                        <td><form method="post"><button class="btn btn-outline-warning" type="submit" onclick="Edit(@item.Id)" asp-page-handler="LoadArmor" asp-route-id="@item.Id">Edytuj</button></form></td>
                        <td><form method="post"><button class="btn btn-outline-warning" type="submit" asp-page-handler="Delete" asp-route-id="@item.Id">Usuń</button></form></td>
                    </tr>
                }
            </tbody>
        </table>
    </div>

    <div id="armourForm" class="p-5">
        <form id="manipulateArmor" method="post" onreset="resetSliders()">
            <div class="form-group">
                <label>Nazwa</label>
                <input type="text" class="form-control bg-secondary text-light" minlength="5" maxlength="20" required="required" asp-for="Armor.Name" />
                <small>Długość od 5 do 20 znaków</small>
            </div>
            <div class="form-group">
                <label>Odporność na obrażenia</label>
                <input id="physical" class="mySlider" type="range" value="10" min="0" max="100" step="5" asp-for="Armor.DamageResistance" />
                <output>10</output>
            </div>
            <div class="form-text">
                <label>Odporność na magię</label>
                <input id="magic" class="mySlider" type="range" value="10" min="0" max="50" step="5" asp-for="Armor.MagicResistance" />
                <output>10</output>
            </div>
            <div class="text-center">
                <button type="submit" asp-page-handler="Create" class="btn btn-outline-success m-2">Zapisz</button>
                <button id="resetBtn" type="reset" class="btn btn-outline-warning m-2">Resetuj</button>
                <button type="button" class="btn btn-outline-danger m-2" onclick="ToggleColumn(0)">Anuluj</button>
            </div>
        </form>
    </div>
</div>

页面模型 cs:

private readonly ApplicationDbContext _ctx;

    public ArmourModel(ApplicationDbContext ctx)
    {
        _ctx = ctx;
    }

    [BindProperty]
    public Armor Armor { get; set; }
    [BindProperty]
    public IEnumerable<Armor> Armors { get; set; }
    
    public void OnGet()
    {
        Armors = new GetArmors(_ctx).Get();                 
    }

    public async Task<IActionResult> OnPostCreateAsync()
    {
        await new CreateArmor(_ctx).Create(Armor);          
            
        return RedirectToPage("Armor");
    }

    public IActionResult OnPostLoadArmor(int id)
    {
        Armor item = _ctx.Armors.Find(id);

        if (item == null)
        {
            RedirectToPage("Armor");
        }

        Armor.Id = item.Id;
        Armor.Name = item.Name;
        Armor.DamageResistance = item.DamageResistance;
        Armor.MagicResistance = item.MagicResistance;

        return RedirectToPage("Armor");
    }

JS:

function ToggleColumn(type) {
        var armourTable = document.getElementById("armourTable");
        var armourForm = document.getElementById("armourForm");
        var resetBtn = document.getElementById("resetBtn");

        if (type == 0) {
            armourTable.style.display = "block";
            armourForm.style.display = "none";
            resetBtn.style.display = "inline-block";                
        }

        else {   
                armourForm.style.display = "block";
                armourTable.style.display = "none";                    
                setSlider("physical");
                setSlider("magic");
                
            if (type == 2) {
                    resetBtn.style.display = "none";
            }                    
        }
    } // ToggleColumn()

我修改了它,还添加了一些js代码来实现你的需求,你可以参考下面的代码:

Armor.cshtml

@page
@model LastTemple.Pages.Create.ArmourModel
@{ }
<p class="text-center font-weight-bold mb-2">Zarządzaj pancerzami</p>

<div class="row">
    <div class="col-5 p-1">
        <img src="~/img/armor.png" class="img-thumbnail-dark" />
    </div>


    <div class="col-7 pl-5 pr-5">
        <div id="armourTable" class="text-center">

            <button class="btn btn-outline-light mb-2" onclick="ToggleColumn(1)">Stwórz pancerz</button>

            <table class="table text-light text-center">
                <thead>
                    <tr>
                        <th scope="col">Id</th>
                        <th scope="col">Nazwa</th>
                        <th scope="col">Odp. fiz.</th>
                        <th scope="col">Odp. mag.</th>
                        <th scope="col"></th>
                        <th scope="col"></th>
                    </tr>
                </thead>
                <tbody>

                    @foreach (var item in Model.Armors)
                    {
        <tr id="tr-@item.Id">
            <th scope="row">@item.Id</th>
            <td>@item.Name</td>
            <td>@item.DamageResistance</td>
            <td>@item.MagicResistance</td>
            <td><button class="btn btn-outline-warning" name="edit" type="submit" onclick="ToggleColumn(2)">Edytuj</button></td>
            <td><form method="post"><button class="btn btn-outline-warning" type="submit" asp-page-handler="Delete" asp-route-id="@item.Id">Usuń</button></form></td>
        </tr>
}

                </tbody>
            </table>
        </div>

        <div id="armourForm" style="display:none" class="p-5">
            <form id="manipulateArmor" method="post" onreset="resetSliders()">
                <input type="hidden" id="id" asp-for="Armor.Id" />
                <div class="form-group">
                    <label>Nazwa</label>
                    <input type="text" id="nazwa" class="form-control bg-secondary text-light" minlength="5" maxlength="20" required="required" asp-for="Armor.Name" />
                    <small>Długość od 5 do 20 znaków</small>
                </div>

                <div class="form-group">
                    <label>Odporność na obrażenia</label>
                    <input id="physical" class="mySlider" type="range" value="10" min="0" max="100" step="5" asp-for="Armor.DamageResistance" />
                    <output>10</output>
                </div>

                <div class="form-text">
                    <label>Odporność na magię</label>
                    <input id="magic" class="mySlider" type="range" value="10" min="0" max="50" step="5" asp-for="Armor.MagicResistance" />
                    <output>10</output>
                </div>

                <div class="text-center">
                    <button id="createBtn" type="submit" asp-page-handler="Create" class="btn btn-outline-success m-2">Zapisz</button>
                    <button id="editBtn" type="submit" asp-page-handler="Update" class="btn btn-outline-success m-2">Edytować</button>
                    <button id="resetBtn" type="reset" class="btn btn-outline-warning m-2">Resetuj</button>
                    <button type="button" class="btn btn-outline-danger m-2" onclick="ToggleColumn(0)">Anuluj</button>
                </div>
            </form>
        </div>


    </div>

    @section scripts{
        <script type="text/javascript">
            var form = document.getElementById("manipulateArmor");
            loadSettings();
            document.getElementById("physical").oninput = function () { setSlider("physical"); }
            document.getElementById("magic").oninput = function () { setSlider("magic"); }

            function loadSettings() {
                setSlider("physical");
                setSlider("magic");
                ToggleColumn(0);
            }

            function resetSliders() {
                window.requestAnimationFrame(function (timestamp) {
                    setSlider("physical");
                    setSlider("magic");
                })
            }

            function setSlider(type) {
                var slider = document.getElementById(type)
            
                var value = (slider.value - slider.min) / (slider.max - slider.min) * 100

                if (slider == null) {
                    alert("slider is null");
                }

                if (type == "physical") {
                    slider.style.background = 'linear-gradient(to right, #FF6B6B 0%, #FF0000 ' + value + '%, #000 ' + value + '%, black 100%)'
                }

                else {
                    slider.style.background = 'linear-gradient(to right, #0000FF 0%, #6600CC ' + value + '%, #000 ' + value + '%, black 100%)'
                }
                slider.nextElementSibling.value = slider.value
            };

        
            function ToggleColumn(type) {
                var armourTable = document.getElementById("armourTable");
                var armourForm = document.getElementById("armourForm");
                var resetBtn = document.getElementById("resetBtn");
                var createBtn = document.getElementById("createBtn");
                var editBtn = document.getElementById("editBtn");

                if (type == 0) {
                    armourTable.style.display = "block";
                    armourForm.style.display = "none";
                    editBtn.style.display = "none";
                    resetBtn.style.display = "inline-block";
                }
                else {
                    armourForm.style.display = "block";
                    armourTable.style.display = "none";
                    setSlider("physical");
                    setSlider("magic");
                    if (type == 2) {
                        var x = event.srcElement.parentElement.parentElement;
                        var id = x.children[0].innerHTML;
                        var name = x.children[1].innerHTML;
                        $("#id").val(id);
                        $("#nazwa").val(name);
                        editBtn.style.display ="inline-block"
                        resetBtn.style.display = "none";
                        createBtn.style.display = "none";
                    
                    } else {
                        editBtn.style.display = "none";
                        resetBtn.style.display = "inline-block";
                        createBtn.style.display = "inline-block";
                    }
                }
            } 
        </script>
    }
</div>

更新函数:

public async Task<IActionResult> OnPostUpdateAsync()
{
    var target = _ctx.Armors.Find(Armor.Id);
    if (target == null)
    {
        return RedirectToPage("Armor");
    }
    target.Name = Armor.Name;
    target.DamageResistance = Armor.DamageResistance;
    target.MagicResistance = Armor.MagicResistance;

    await _ctx.SaveChangesAsync();
    return RedirectToPage("Armor");
}

结果: