QML 中的条件拖放

Conditional drag and drop in QML

此代码生成两个拖放区域和一个蓝色的可拖动矩形。
我希望蓝色矩形只能放在金色的放置区域中。其他放置区域应该拒绝接受这个特定的矩形。

我可以写些什么来实现这一点?

因此,在此代码中,彩色 'gold' 的 DropArea 具有键 'xyz',我已将 Drag.keys: "xyz" 设置为应该被拖动的蓝色矩形。

现在,蓝色矩形在另一个放置区域中被排除在外,但在金色区域中没有。

我做错了什么?

import QtQuick 2.4
import QtQuick.Window 2.2

Window {
    id: win
    width: 800
    height: 600
    title: "Drag & drop example"
    visible: true

    Repeater {
        model: 1
        Rectangle {
            id: rect
            width: 50
            height: 50
            z: mouseArea.drag.active ||  mouseArea.pressed ? 2 : 1
            color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
            x: Math.random() * (win.width / 2 - 100)
            y: Math.random() * (win.height - 100)
            property point beginDrag
            property bool caught: false
            border { width:2; color: "white" }
            radius: 5
            Drag.active: mouseArea.drag.active

            Text {
                anchors.centerIn: parent
                text: index
                color: "white"
            }
            MouseArea {
                id: mouseArea
                anchors.fill: parent
                drag.target: parent
                Drag.keys: "xyz"
                onPressed: {
                    rect.beginDrag = Qt.point(rect.x, rect.y);
                }
                onReleased: {
                    if(!rect.caught) {
                        backAnimX.from = rect.x;
                        backAnimX.to = beginDrag.x;
                        backAnimY.from = rect.y;
                        backAnimY.to = beginDrag.y;
                        backAnim.start()
                    }
                }

            }
            ParallelAnimation {
                id: backAnim
                SpringAnimation { id: backAnimX; target: rect; property: "x"; duration: 500; spring: 2; damping: 0.2 }
                SpringAnimation { id: backAnimY; target: rect; property: "y"; duration: 500; spring: 2; damping: 0.2 }
            }
        }
    }

    Rectangle
    {
        x: 0; y: 0
        width: 200
        height: 200
        color: "gold"
        DropArea {
            anchors.fill: parent
            keys: "xyz"
            onEntered: drag.source.caught = true;
            onExited: drag.source.caught = false;
        }
    }

    Rectangle
    {
        x: 0; y: 300
        width: 200
        height: 200
        color: "red"
        DropArea {
            anchors.fill: parent
            keys: "abc"
            onEntered: drag.source.caught = true;
            onExited: drag.source.caught = false;
        }
    }
}

您应该使用 DropArea 和相关 类 中的 keys 属性。正如 Qt 文档中所述,这用作拖放事件的过滤器

...

Rectangle { 
    Drag.keys: "gold" //only allow drag to gold
    MouseArea {
        id: mouseArea
        anchors.fill: parent
        drag.target: parent
        onPressed: {
            rect.beginDrag = Qt.point(rect.x, rect.y);
        }
        ...
    }
}

...

Rectangle
{
    x: 0; y: 0
    width: 200
    height: 200
    color: "gold"
    DropArea {
        anchors.fill: parent
        keys: "gold"
        onEntered: drag.source.caught = true;
        onExited: drag.source.caught = false;
    }
}

Rectangle
{
    x: 0; y: 300
    width: 200
    height: 200
    color: "red"
    DropArea {
        anchors.fill: parent
        keys: "red"
        onEntered: drag.source.caught = true;
        onExited: drag.source.caught = false;
    }
}

您不应省略红色矩形的键,否则它将接受所有拖动源。


此外,如果您希望接受多个来源,您可以指定一个键列表:

DropArea {
    keys: ["gold", "nuggets", "at", "the", "end", "of", "a", "rainbow"]
}

拖动源也是如此:

Drag.keys: ["gold", "bar", "in", "the", "back"]

我试过你的代码,发现你做错了什么。您在错误的位置设置了 Drag.keys。不要将其设置在 MouseArea 中,而是将其设置在被拖动的对象中。

        Rectangle {
            id: rect
            ...
            Drag.active: mouseArea.drag.active
            Drag.keys: "xyz"

            MouseArea {
                id: mouseArea
                anchors.fill: parent
                drag.target: parent
                ...
            }
        }