Jetpack Compose 中的长按手势
Long press gesture in Jetpack Compose
如何在长按时使用 Jetpack Compose 缩小动画,然后在松开时恢复正常(如 Spotify Android App 中的卡片)。
这是显示动画的 gif。
您可以使用 Transition
来管理按下和释放状态之间的动画。
enum class ComponentState { Pressed, Released }
var toState by remember { mutableStateOf(ComponentState.Released) }
val transition: Transition<ComponentState> = updateTransition(targetState = toState, label = "")
// Defines a float animation to scale x,y
val scalex: Float by transition.animateFloat(
transitionSpec = { spring(stiffness = 50f) }, label = ""
) { state ->
if (state == ComponentState.Pressed) 0.90f else 1f
}
val scaley: Float by transition.animateFloat(
transitionSpec = { spring(stiffness = 50f) }, label = ""
) { state ->
if (state == ComponentState.Pressed) 0.90f else 1f
}
然后你可以使用PointerInputScope.detectTapGestures
来检测按压手势:
val modifier = Modifier.pointerInput(Unit) {
detectTapGestures(
onPress = {
toState = ComponentState.Pressed
tryAwaitRelease()
toState = ComponentState.Released
}
)
}
最后将动画应用到您的可组合项。
例如:
Box(
modifier
.width((100 * scalex).dp)
.height((100 * scaley).dp),
contentAlignment = Alignment.Center) {
Image(
//...
modifier = Modifier.graphicsLayer{
scaleX = scalex;
scaleY = scaley
})
}
如何在长按时使用 Jetpack Compose 缩小动画,然后在松开时恢复正常(如 Spotify Android App 中的卡片)。
这是显示动画的 gif。
您可以使用 Transition
来管理按下和释放状态之间的动画。
enum class ComponentState { Pressed, Released }
var toState by remember { mutableStateOf(ComponentState.Released) }
val transition: Transition<ComponentState> = updateTransition(targetState = toState, label = "")
// Defines a float animation to scale x,y
val scalex: Float by transition.animateFloat(
transitionSpec = { spring(stiffness = 50f) }, label = ""
) { state ->
if (state == ComponentState.Pressed) 0.90f else 1f
}
val scaley: Float by transition.animateFloat(
transitionSpec = { spring(stiffness = 50f) }, label = ""
) { state ->
if (state == ComponentState.Pressed) 0.90f else 1f
}
然后你可以使用PointerInputScope.detectTapGestures
来检测按压手势:
val modifier = Modifier.pointerInput(Unit) {
detectTapGestures(
onPress = {
toState = ComponentState.Pressed
tryAwaitRelease()
toState = ComponentState.Released
}
)
}
最后将动画应用到您的可组合项。
例如:
Box(
modifier
.width((100 * scalex).dp)
.height((100 * scaley).dp),
contentAlignment = Alignment.Center) {
Image(
//...
modifier = Modifier.graphicsLayer{
scaleX = scalex;
scaleY = scaley
})
}