在获得许可并在 Kotlin 中打开蓝牙之前如何设置应用程序
How to set up the application until permission is granted and bluetooth is turned on in Kotlin
我正在尝试编写一个程序通过蓝牙与 ESP32 模块通信。要使程序运行,必须打开 Bt 并授予 FINE_LOCATION 权限。我正在使用 API 29.
下面的代码有效,但还可以做得更好。
我是初学者,只能这样了
我有几个问题:
我可以将 shouldShowRequestPermissionRationale(Manifest.permission.ACCESS_FINE_LOCATION)
与 ActivityResultContracts.RequestPermission()
一起使用吗?如果可以,如何使用?
如果用户第一次拒绝就达到我的目的
授予权限,我 运行 一个几乎相同的合同,但 dialog.How 可以减少此代码吗?
如何简化这个常量检查:
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
我的一半代码似乎是多余的,我不知道如何摆脱它。
所有这些问题实际上都涉及第一个运行,然后一切都很好。
代码:
const val TAG = "DEBUG"
data class Conditions (var isBtEnabled : Boolean , var permissionsOk :Boolean){
fun isReady():Boolean{
if (isBtEnabled && permissionsOk) return true
else return false
}
fun log(){
Log.d("DEBUG","Conditions-> $isBtEnabled , $permissionsOk")
}}
class MainActivity : AppCompatActivity() {
private lateinit var bind: ActivityMainBinding
private lateinit var broadcastReceiver: BroadcastReceiver
private lateinit var bluetoothAdapter: BluetoothAdapter
private var conditions = Conditions(false, false)
private var requestBluetoothEnable =
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
Log.d(TAG, "IT RESULT CODE: ${it.resultCode.toString()}")
//kiedy bt jest wlaczone , result -1 , kiedy wylaczone i wlaczamy i akceptujemy tez -1
//a jak odrzucamy to 0
if (it.resultCode == -1) {
conditions.log()
conditions.isBtEnabled = true
}
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
}
//use it when user denied first time
private val requestPermissionLocationSecond =
registerForActivityResult(ActivityResultContracts.RequestPermission()) { granted ->
if (granted) {
Log.d(TAG, "Permission granted by contract 2")
conditions.permissionsOk = checkPermissions()
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
} else {
val builder = AlertDialog.Builder(this@MainActivity)
builder.setTitle("V2 - Hi!")
builder.setMessage(
" Please go to the app settings and manually turn on " +
"\"location permission\". Without this permission, I do not work. "
)
builder.setPositiveButton("Ok") { dialog, which -> }
val dialog: AlertDialog = builder.create()
dialog.show()
Log.d(TAG, " V2-> Permission denied, - contract 2")
}
}
// first try to get permission
private var requestPermissionLocation =
registerForActivityResult(ActivityResultContracts.RequestPermission()) { granted ->
if (granted) {
Log.d(TAG, "Permission granted by contract 1")
conditions.permissionsOk = checkPermissions()
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
//shouldShowRequestPermissionRationale(Manifest.permission.ACCESS_FINE_LOCATION)
} else {
Log.d(TAG, "Permission denied by contract 1")
val builder = AlertDialog.Builder(this@MainActivity)
builder.setTitle("V2 - Uprawnienie do lokalizacji")
builder.setMessage("I need these permissions to work with Bt devices ")
builder.setPositiveButton("YES") { dialog, which ->
requestPermissionLocationSecond.launch(android.Manifest.permission.ACCESS_FINE_LOCATION)
}
builder.setNegativeButton("No") { dialog, which -> }
val dialog: AlertDialog = builder.create()
dialog.show()
conditions.permissionsOk = checkPermissions()
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
}
}
override fun onCreate(savedInstanceState: Bundle?) {
bind = ActivityMainBinding.inflate(layoutInflater)
super.onCreate(savedInstanceState)
setContentView(bind.root)
Log.d(TAG, "BUild version : ${Build.VERSION.SDK_INT} -> ${Build.VERSION.CODENAME}")
val currentDebug = getString(R.string.app_name)
Log.d(TAG, "CURRENT DEBUG : $currentDebug")
bluetoothAdapter = BluetoothAdapter.getDefaultAdapter()
requestBluetoothEnable.launch(Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE))
requestPermissionLocation.launch(Manifest.permission.ACCESS_FINE_LOCATION)
conditions.isBtEnabled = bluetoothAdapter.isEnabled
conditions.permissionsOk = checkPermissions()
Log.d(TAG, "FIRST conditions check :")
if (conditions.isReady()) {
conditions.log()
buildInterfaceOk()
}
}
private fun buildInterfaceOk() {
Log.d(TAG, "BUILDING INTERFACE : all is fine")
bind.tvInfo.text = "All is fine i can build interface"
}
private fun buildInterfaceError() {
Log.d(TAG, "BUILDING INTERFACE : errors")
bind.tvInfo.text = "Some errors..."
}
private fun checkPermissions(): Boolean {
val permissionsRequired =
arrayOf(
Manifest.permission.BLUETOOTH,
Manifest.permission.BLUETOOTH_ADMIN,
//Manifest.permission.BLUETOOTH_CONNECT, //to znow wymagane od S(API 31) ??
//Manifest.permission.BLUETOOTH_SCAN, //to znow wymagane od S(API 31) ??
Manifest.permission.ACCESS_FINE_LOCATION
//Manifest.permission.ACCESS_BACKGROUND_LOCATION
)
var permissionsOk = true
permissionsRequired.forEach { requiredPermission ->
if (ContextCompat.checkSelfPermission(
this.applicationContext,
requiredPermission
) == PackageManager.PERMISSION_GRANTED
) {
Log.d(TAG, "PERMISSION : $requiredPermission -> GRANTED")
} else {
Log.d(TAG, "PERMISSION : $requiredPermission -> NOT GRANTED")
permissionsOk = false
}
}
return permissionsOk
}
}
我会做的是显示 AlertDialog
首先说,你必须接受所有权限,然后 Request Permissions
直到用户同意所有权限。
Check Permission -> Pass -> Start App
Check Permission -> Fail -> Alert Dialog "You must accept all permissions for the app to start."
Request Permission -> Check Permission -> Pass -> Start App
Request Permission -> Check Permission -> Fail -> Request Permission
Request Permission -> Check Permission -> Fail & Never ask again ->
Alert Dialog "Go to setting to turn on permissions" -> onPositive "OK" -> Request Permission
唯一的问题是用户可以选择“不再询问”,这意味着您不能再请求权限。
幸运的是,您可以判断用户是否选择了“不再询问”,这应该可以帮助您入门
这种方式将鼓励代码重用,因为在用户接受权限之前,您实际上是在循环执行相同的操作。跳出循环的唯一方法是全面授予权限。
我正在尝试编写一个程序通过蓝牙与 ESP32 模块通信。要使程序运行,必须打开 Bt 并授予 FINE_LOCATION 权限。我正在使用 API 29.
下面的代码有效,但还可以做得更好。
我是初学者,只能这样了
我有几个问题:
我可以将 shouldShowRequestPermissionRationale(Manifest.permission.ACCESS_FINE_LOCATION)
与 ActivityResultContracts.RequestPermission()
一起使用吗?如果可以,如何使用?
如果用户第一次拒绝就达到我的目的 授予权限,我 运行 一个几乎相同的合同,但 dialog.How 可以减少此代码吗?
如何简化这个常量检查:
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
我的一半代码似乎是多余的,我不知道如何摆脱它。
所有这些问题实际上都涉及第一个运行,然后一切都很好。
代码:
const val TAG = "DEBUG"
data class Conditions (var isBtEnabled : Boolean , var permissionsOk :Boolean){
fun isReady():Boolean{
if (isBtEnabled && permissionsOk) return true
else return false
}
fun log(){
Log.d("DEBUG","Conditions-> $isBtEnabled , $permissionsOk")
}}
class MainActivity : AppCompatActivity() {
private lateinit var bind: ActivityMainBinding
private lateinit var broadcastReceiver: BroadcastReceiver
private lateinit var bluetoothAdapter: BluetoothAdapter
private var conditions = Conditions(false, false)
private var requestBluetoothEnable =
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
Log.d(TAG, "IT RESULT CODE: ${it.resultCode.toString()}")
//kiedy bt jest wlaczone , result -1 , kiedy wylaczone i wlaczamy i akceptujemy tez -1
//a jak odrzucamy to 0
if (it.resultCode == -1) {
conditions.log()
conditions.isBtEnabled = true
}
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
}
//use it when user denied first time
private val requestPermissionLocationSecond =
registerForActivityResult(ActivityResultContracts.RequestPermission()) { granted ->
if (granted) {
Log.d(TAG, "Permission granted by contract 2")
conditions.permissionsOk = checkPermissions()
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
} else {
val builder = AlertDialog.Builder(this@MainActivity)
builder.setTitle("V2 - Hi!")
builder.setMessage(
" Please go to the app settings and manually turn on " +
"\"location permission\". Without this permission, I do not work. "
)
builder.setPositiveButton("Ok") { dialog, which -> }
val dialog: AlertDialog = builder.create()
dialog.show()
Log.d(TAG, " V2-> Permission denied, - contract 2")
}
}
// first try to get permission
private var requestPermissionLocation =
registerForActivityResult(ActivityResultContracts.RequestPermission()) { granted ->
if (granted) {
Log.d(TAG, "Permission granted by contract 1")
conditions.permissionsOk = checkPermissions()
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
//shouldShowRequestPermissionRationale(Manifest.permission.ACCESS_FINE_LOCATION)
} else {
Log.d(TAG, "Permission denied by contract 1")
val builder = AlertDialog.Builder(this@MainActivity)
builder.setTitle("V2 - Uprawnienie do lokalizacji")
builder.setMessage("I need these permissions to work with Bt devices ")
builder.setPositiveButton("YES") { dialog, which ->
requestPermissionLocationSecond.launch(android.Manifest.permission.ACCESS_FINE_LOCATION)
}
builder.setNegativeButton("No") { dialog, which -> }
val dialog: AlertDialog = builder.create()
dialog.show()
conditions.permissionsOk = checkPermissions()
if (conditions.isReady()) {
buildInterfaceOk()
} else buildInterfaceError()
}
}
override fun onCreate(savedInstanceState: Bundle?) {
bind = ActivityMainBinding.inflate(layoutInflater)
super.onCreate(savedInstanceState)
setContentView(bind.root)
Log.d(TAG, "BUild version : ${Build.VERSION.SDK_INT} -> ${Build.VERSION.CODENAME}")
val currentDebug = getString(R.string.app_name)
Log.d(TAG, "CURRENT DEBUG : $currentDebug")
bluetoothAdapter = BluetoothAdapter.getDefaultAdapter()
requestBluetoothEnable.launch(Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE))
requestPermissionLocation.launch(Manifest.permission.ACCESS_FINE_LOCATION)
conditions.isBtEnabled = bluetoothAdapter.isEnabled
conditions.permissionsOk = checkPermissions()
Log.d(TAG, "FIRST conditions check :")
if (conditions.isReady()) {
conditions.log()
buildInterfaceOk()
}
}
private fun buildInterfaceOk() {
Log.d(TAG, "BUILDING INTERFACE : all is fine")
bind.tvInfo.text = "All is fine i can build interface"
}
private fun buildInterfaceError() {
Log.d(TAG, "BUILDING INTERFACE : errors")
bind.tvInfo.text = "Some errors..."
}
private fun checkPermissions(): Boolean {
val permissionsRequired =
arrayOf(
Manifest.permission.BLUETOOTH,
Manifest.permission.BLUETOOTH_ADMIN,
//Manifest.permission.BLUETOOTH_CONNECT, //to znow wymagane od S(API 31) ??
//Manifest.permission.BLUETOOTH_SCAN, //to znow wymagane od S(API 31) ??
Manifest.permission.ACCESS_FINE_LOCATION
//Manifest.permission.ACCESS_BACKGROUND_LOCATION
)
var permissionsOk = true
permissionsRequired.forEach { requiredPermission ->
if (ContextCompat.checkSelfPermission(
this.applicationContext,
requiredPermission
) == PackageManager.PERMISSION_GRANTED
) {
Log.d(TAG, "PERMISSION : $requiredPermission -> GRANTED")
} else {
Log.d(TAG, "PERMISSION : $requiredPermission -> NOT GRANTED")
permissionsOk = false
}
}
return permissionsOk
}
}
我会做的是显示 AlertDialog
首先说,你必须接受所有权限,然后 Request Permissions
直到用户同意所有权限。
Check Permission -> Pass -> Start App
Check Permission -> Fail -> Alert Dialog "You must accept all permissions for the app to start."
Request Permission -> Check Permission -> Pass -> Start App
Request Permission -> Check Permission -> Fail -> Request Permission
Request Permission -> Check Permission -> Fail & Never ask again ->
Alert Dialog "Go to setting to turn on permissions" -> onPositive "OK" -> Request Permission
唯一的问题是用户可以选择“不再询问”,这意味着您不能再请求权限。
幸运的是,您可以判断用户是否选择了“不再询问”,这应该可以帮助您入门
这种方式将鼓励代码重用,因为在用户接受权限之前,您实际上是在循环执行相同的操作。跳出循环的唯一方法是全面授予权限。