在 three.js 中创建平底锥形几何体?
Create cone geometry with flat base in three.js?
正在尝试弄清楚如何创建类似于下图的内容...尝试四处搜索但无法真正弄清楚...
尝试 CylinderGeometry
。 class 允许为顶部和底部定义不同的半径。
let mesh;
let camera, scene, renderer;
init();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.z = 2;
scene = new THREE.Scene();
const geometry = new THREE.CylinderGeometry(0.2, 0.5, 1, 16);
const material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animation);
document.body.appendChild(renderer.domElement);
}
function animation(time) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render(scene, camera);
}
body {
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.133.1/build/three.min.js"></script>
正在尝试弄清楚如何创建类似于下图的内容...尝试四处搜索但无法真正弄清楚...
尝试 CylinderGeometry
。 class 允许为顶部和底部定义不同的半径。
let mesh;
let camera, scene, renderer;
init();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.z = 2;
scene = new THREE.Scene();
const geometry = new THREE.CylinderGeometry(0.2, 0.5, 1, 16);
const material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animation);
document.body.appendChild(renderer.domElement);
}
function animation(time) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render(scene, camera);
}
body {
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.133.1/build/three.min.js"></script>