每当寡妇的大小发生变化时,我如何才能使这个球体位于中心
How I can make this sphere on center every time when size of widow change
我的代码是:
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.SphereGeometry(1, 32, 32);
var material = new THREE.MeshNormalMaterial();
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
camera.position.z = 3;
function render() {
requestAnimationFrame( render );
sphere.rotation.x += 0.01;
sphere.rotation.y += 0.01;
renderer.render( scene, camera );
}
render();
</script>
我使用 three.js 制作 3D 球体。
当寡妇改变大小时,我需要它每次都在屏幕中央。
现在,如果我移动寡妇的大小,它就会破裂。
我该如何解决?
为 window 调整大小事件添加侦听器以更改相机。
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.SphereGeometry(1, 32, 32);
var material = new THREE.MeshNormalMaterial();
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
camera.position.z = 3;
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
function render() {
requestAnimationFrame( render );
sphere.rotation.x += 0.01;
sphere.rotation.y += 0.01;
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
render();
body {
padding: 0px;
margin: 0px;
}
<script src="https://rawgit.com/mrdoob/three.js/r134/build/three.min.js"></script>
我的代码是:
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.SphereGeometry(1, 32, 32);
var material = new THREE.MeshNormalMaterial();
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
camera.position.z = 3;
function render() {
requestAnimationFrame( render );
sphere.rotation.x += 0.01;
sphere.rotation.y += 0.01;
renderer.render( scene, camera );
}
render();
</script>
我使用 three.js 制作 3D 球体。 当寡妇改变大小时,我需要它每次都在屏幕中央。 现在,如果我移动寡妇的大小,它就会破裂。 我该如何解决?
为 window 调整大小事件添加侦听器以更改相机。
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.SphereGeometry(1, 32, 32);
var material = new THREE.MeshNormalMaterial();
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
camera.position.z = 3;
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
function render() {
requestAnimationFrame( render );
sphere.rotation.x += 0.01;
sphere.rotation.y += 0.01;
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
render();
body {
padding: 0px;
margin: 0px;
}
<script src="https://rawgit.com/mrdoob/three.js/r134/build/three.min.js"></script>