我怎样才能停止pygame.time.set_timer?
How can i stop pygame.time.set_timer?
我要打印消息3次。那么在这个例子中我怎么能停止pygame.time.set_timer?
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000)
while True:
for event in pygame.event.get():
if event.type == print_message:
print("stop now ")`
这可能不是最好的解决方案,但您可以在希望它停止时将变量“print_message”设置为其他值
像这样:
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000)
while True:
for event in pygame.event.get():
if event.type == print_message:
print("stop now ")
print_message = 0
可以通过将 0 传递给 pygame.time.set_timer
的 time 参数来停止计时器事件:
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000)
while True:
for event in pygame.event.get():
if event.type == print_message:
pygame.time.set_timer(print_message, 0)
pygame.time.set_timer
还有一个额外的_loops_argument:
loops is an integer that denotes the number of events posted. If 0 (default) then the events will keep getting posted, unless explicitly stopped.
如果您只想获得 1 个事件,请使用参数 1 调用 pygame.time.set_timer
:
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000, 1) # <---
while True:
for event in pygame.event.get():
if event.type == print_message:
# [...]
我要打印消息3次。那么在这个例子中我怎么能停止pygame.time.set_timer?
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000)
while True:
for event in pygame.event.get():
if event.type == print_message:
print("stop now ")`
这可能不是最好的解决方案,但您可以在希望它停止时将变量“print_message”设置为其他值
像这样:
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000)
while True:
for event in pygame.event.get():
if event.type == print_message:
print("stop now ")
print_message = 0
可以通过将 0 传递给 pygame.time.set_timer
的 time 参数来停止计时器事件:
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000)
while True:
for event in pygame.event.get():
if event.type == print_message:
pygame.time.set_timer(print_message, 0)
pygame.time.set_timer
还有一个额外的_loops_argument:
loops is an integer that denotes the number of events posted. If 0 (default) then the events will keep getting posted, unless explicitly stopped.
如果您只想获得 1 个事件,请使用参数 1 调用 pygame.time.set_timer
:
import pygame
pygame.init()
print_message = pygame.USEREVENT + 0
pygame.time.set_timer(print_message, 1000, 1) # <---
while True:
for event in pygame.event.get():
if event.type == print_message:
# [...]