尝试在 pygame 中绘制一个 sprite 对象的多个实例,第一个绘制正确但下一个仅显示背景

Trying to draw multiple instances of a sprite object in pygame, and the first one draws correctly but the next show the background only

我正在尝试制作对角线的六边形行,但是当我尝试绘制它们时,只有第一个有效。 Here's a screenshot of the pygame window.每个黑盒子里都应该有六边形。

代码如下:

import pygame
from pygame.locals import *
from sys import exit

pygame.init()

screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height), 0, 32)

class Hex(pygame.sprite.Sprite):
    def __init__(self, s_len, op):
        super().__init__()
        x, y = op
        root3 = 1.73205080
        self.color = (125,200,24)
        self.op = op
        self.s_len = s_len
        self.points = [(x + (.5 * s_len), y),
                       (x + (1.5 * s_len), y),
                       (x + (2 * s_len), y + ((root3 / 2) * s_len)),
                       (x + (1.5 * s_len), y + (root3 * s_len)),
                       (x + (.5 * s_len), y + (root3 * s_len)),
                       (x, y + (root3 / 2) * s_len)]

        self.image = pygame.Surface([2 * s_len, root3 * s_len])
        self.image.fill((0,0,0))
        pygame.draw.polygon(self.image, self.color, self.points)

        self.rect = self.image.get_rect()
        self.rect.topleft = (x, y)


hex_group = pygame.sprite.Group()

for i in range(7):
    hex_group.add(Hex(50, (i * 75, i * 86)))


while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            exit()

    screen.fill((255,255,255))

    hex_group.draw(screen)

    pygame.display.update()

我认为这个问题一定与我的 Hex class 构造函数中的 self.image 创建有关,但不知道如何解决它。

您是在图像上而非屏幕上绘制多边形。 self.image的左上角是(0, 0):

self.points = [(.5 * s_len, 0),
               (1.5 * s_len, 0),
               (2 * s_len, (root3 / 2) * s_len),
               (1.5 * s_len, root3 * s_len),
               (.5 * s_len, root3 * s_len),
               (0, (root3 / 2) * s_len)]

完整示例:

import pygame
from pygame.locals import *
from sys import exit

pygame.init()

screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height), 0, 32)

class Hex(pygame.sprite.Sprite):
    def __init__(self, s_len, op):
        super().__init__()
        x, y = op
        root3 = 1.73205080
        self.color = (125,200,24)
        self.op = op
        self.s_len = s_len
        self.points = [(.5 * s_len, 0),
               (1.5 * s_len, 0),
               (2 * s_len, (root3 / 2) * s_len),
               (1.5 * s_len, root3 * s_len),
               (.5 * s_len, root3 * s_len),
               (0, (root3 / 2) * s_len)]

        self.image = pygame.Surface([2 * s_len, root3 * s_len])
        self.image.fill((0,0,0))
        pygame.draw.polygon(self.image, self.color, self.points)

        self.rect = self.image.get_rect()
        self.rect.topleft = (x, y)


hex_group = pygame.sprite.Group()

for i in range(7):
    hex_group.add(Hex(50, (i * 75, i * 86)))


while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            exit()

    screen.fill((255,255,255))

    hex_group.draw(screen)

    pygame.display.update()