为什么 MOUSEBUTTONDOWN 在 Pygame 中不起作用?
Why won't MOUSEBUTTONDOWN work in Pygame?
我遇到了一个错误 MOUSEBUTTONDOWN
使用时出现错误。
这里是错误:
if event.type == MOUSEBUTTONDOWN:
NameError: name 'MOUSEBUTTONDOWN' is not defined
这是给出错误的代码:
import pygame
import random
import sys
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
monospace = pygame.font.SysFont("Berlin Sans FB", 169)
label = monospace.render("test", 1, (0, 0, 0))
screen.blit(label, (100, 100))
button_rect = pygame.Rect(0, 0, 50, 50) # start button rectangle
abort = False
start = False
while not abort and not start:
for event in pygame.event.get():
if event.type == pygame.QUIT:
abort = True
if event.type == MOUSEBUTTONDOWN:
if button_rect.collidepoint(event.pos):
start = True
# draw title screen
# [...]
done = abort
while not done:
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()
Stack Overflow 上关于此主题的所有其他资源,我可以找到所有关于 MOUSEBUTTONDOWN
已经有效的错误的讨论。
另请注意,我使用的是 Pycharm。
找到的解决方案:
我没有导入所需的库:
要使 MOUSEBUTTONDOWN 起作用,您需要使用:
from pygame.locals import *
感谢 @Rabbid76 在评论中的回答。
pygame.MOUSEBUTTONDOWN
代替 MOUSEBUTTONDOWN
或 from pygame.locals import *
您只需要一个应用程序循环:
import pygame
from pygame.locals import *
import random
import sys
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("game")
clock = pygame.time.Clock()
monospace = pygame.font.SysFont("Berlin Sans FB", 169)
label = monospace.render("test", 1, (0, 0, 0))
button_rect = pygame.Rect(0, 0, 50, 50) # start button rectangle
abort = False
start = False
while not abort:
for event in pygame.event.get():
if event.type == pygame.QUIT:
abort = True
if event.type == MOUSEBUTTONDOWN:
if not start and button_rect.collidepoint(event.pos):
start = True
screen.fill(WHITE)
if not start:
# draw title screen
pygame.draw.rect(screen, "red", button_rect)
else:
# draw game
# [...]
screen.blit(label, (100, 100))
pygame.display.flip()
clock.tick(60)
pygame.quit()
典型的 PyGame 应用程序循环必须:
- 限制每秒帧数以限制 CPU 使用
pygame.time.Clock.tick
- 通过调用
pygame.event.pump()
or pygame.event.get()
. 来处理事件
- 根据输入事件和时间(分别为帧)更新对象的游戏状态和位置
- 清除整个显示或绘制背景
- 绘制整个场景(
blit
所有对象)
- 通过调用
pygame.display.update()
or pygame.display.flip()
更新显示
我遇到了一个错误 MOUSEBUTTONDOWN
使用时出现错误。
这里是错误:
if event.type == MOUSEBUTTONDOWN: NameError: name 'MOUSEBUTTONDOWN' is not defined
这是给出错误的代码:
import pygame
import random
import sys
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
monospace = pygame.font.SysFont("Berlin Sans FB", 169)
label = monospace.render("test", 1, (0, 0, 0))
screen.blit(label, (100, 100))
button_rect = pygame.Rect(0, 0, 50, 50) # start button rectangle
abort = False
start = False
while not abort and not start:
for event in pygame.event.get():
if event.type == pygame.QUIT:
abort = True
if event.type == MOUSEBUTTONDOWN:
if button_rect.collidepoint(event.pos):
start = True
# draw title screen
# [...]
done = abort
while not done:
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()
Stack Overflow 上关于此主题的所有其他资源,我可以找到所有关于 MOUSEBUTTONDOWN
已经有效的错误的讨论。
另请注意,我使用的是 Pycharm。
找到的解决方案:
我没有导入所需的库:
要使 MOUSEBUTTONDOWN 起作用,您需要使用:
from pygame.locals import *
感谢 @Rabbid76 在评论中的回答。
pygame.MOUSEBUTTONDOWN
代替 MOUSEBUTTONDOWN
或 from pygame.locals import *
您只需要一个应用程序循环:
import pygame
from pygame.locals import *
import random
import sys
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("game")
clock = pygame.time.Clock()
monospace = pygame.font.SysFont("Berlin Sans FB", 169)
label = monospace.render("test", 1, (0, 0, 0))
button_rect = pygame.Rect(0, 0, 50, 50) # start button rectangle
abort = False
start = False
while not abort:
for event in pygame.event.get():
if event.type == pygame.QUIT:
abort = True
if event.type == MOUSEBUTTONDOWN:
if not start and button_rect.collidepoint(event.pos):
start = True
screen.fill(WHITE)
if not start:
# draw title screen
pygame.draw.rect(screen, "red", button_rect)
else:
# draw game
# [...]
screen.blit(label, (100, 100))
pygame.display.flip()
clock.tick(60)
pygame.quit()
典型的 PyGame 应用程序循环必须:
- 限制每秒帧数以限制 CPU 使用
pygame.time.Clock.tick
- 通过调用
pygame.event.pump()
orpygame.event.get()
. 来处理事件
- 根据输入事件和时间(分别为帧)更新对象的游戏状态和位置
- 清除整个显示或绘制背景
- 绘制整个场景(
blit
所有对象) - 通过调用
pygame.display.update()
orpygame.display.flip()
更新显示