文本在 pygame 中一直闪烁
Text keeps blinking in pygame
所以我正在编写一个代码,其中有一个角色(一个矩形)和一个气球(一个圆圈),角色必须在气球落地之前接住气球。一切正常,直到我尝试让游戏看起来更好一点并使用 blit 函数添加图像。出于某种原因,我的文本现在一直在缓冲。
代码:
import random
import pygame
from pygame.locals import *
pygame.init()
#Variables
white = (255, 255, 255)
blue = (70,130,180)
black = (0,0,0)
red = (255,0,0)
x = 400
y = 450
score = 0
cooly = 100
randomx = random.randint(100,800)
clock = pygame.time.Clock()
#screen stuff
screenwidth = 800
screenheight = 600
screen = pygame.display.set_mode((screenwidth, screenheight))
pygame.display.set_caption("Balloon Game!")
#end of screen stuff
#Initializing font
def show_text(msg, x, y, color,size):
fontobj= pygame.font.SysFont("freesans", size)
msgobj = fontobj.render(msg,False,color)
screen.blit(msgobj,(x, y))
#Game loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
# Draw Character
screen.fill(blue)
character = pygame.draw.rect(screen, red, (x, y, 60, 60))
#End of Drawing Character
#Draw Balloons
balloon = pygame.draw.circle(screen, (black), (randomx, cooly), 30, 30)
cooly = cooly + 2
# Making Arrow Keys
keyPressed = pygame.key.get_pressed()
if keyPressed[pygame.K_LEFT]:
x -= 3
if keyPressed[pygame.K_RIGHT]:
x += 3
#Drawing Cool Stuff
Cloud = pygame.image.load('Cloud.png')
screen.blit(Cloud,(100,75))
pygame.display.update()
#End of making arrow keys
show_text("Score:",130,0,black,50)
show_text(str(score),250,0,black,50)
#Collision
if balloon.colliderect(character):
randomx = random.randint(100,800)
cooly = 100
score = score + 1
#end of collision
#Ending
if cooly >= 600:
screen.fill(blue)
show_text("Game Over!", 200, 250, black, 100)
show_text("Score :", 200, 350, black, 75)
show_text(str(score), 400, 350, black, 75)
#Polishing
if score == score + 5:
cooly += 1
x += 3
pygame.display.update()
clock.tick(250)
问题是由多次调用 pygame.display.update()
引起的。在应用程序循环结束时更新显示就足够了。多次调用 pygame.display.update()
或 pygame.display.flip()
会导致闪烁。
从代码中删除对 pygame.display.update()
的所有调用,但在应用程序循环结束时调用一次。
不要创建字体对象,也不要在应用程序循环中加载图像。这是非常昂贵的操作,因为必须阅读和解释文件:
fontobj= pygame.font.SysFont("freesans", size) #<-- INSERT
def show_text(msg, x, y, color,size):
# fontobj= pygame.font.SysFont("freesans", size) <-- DELET
msgobj = fontobj.render(msg,False,color)
screen.blit(msgobj,(x, y))
Cloud = pygame.image.load('Cloud.png') #<-- INSERT
# [...]
while True:
# [...]
# Cloud = pygame.image.load('Cloud.png') <-- DELETE
screen.blit(Cloud,(100,75))
# pygame.display.update() <-- DELETE
# [...]
pygame.display.update()
clock.tick(250)
所以我正在编写一个代码,其中有一个角色(一个矩形)和一个气球(一个圆圈),角色必须在气球落地之前接住气球。一切正常,直到我尝试让游戏看起来更好一点并使用 blit 函数添加图像。出于某种原因,我的文本现在一直在缓冲。
代码:
import random
import pygame
from pygame.locals import *
pygame.init()
#Variables
white = (255, 255, 255)
blue = (70,130,180)
black = (0,0,0)
red = (255,0,0)
x = 400
y = 450
score = 0
cooly = 100
randomx = random.randint(100,800)
clock = pygame.time.Clock()
#screen stuff
screenwidth = 800
screenheight = 600
screen = pygame.display.set_mode((screenwidth, screenheight))
pygame.display.set_caption("Balloon Game!")
#end of screen stuff
#Initializing font
def show_text(msg, x, y, color,size):
fontobj= pygame.font.SysFont("freesans", size)
msgobj = fontobj.render(msg,False,color)
screen.blit(msgobj,(x, y))
#Game loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
# Draw Character
screen.fill(blue)
character = pygame.draw.rect(screen, red, (x, y, 60, 60))
#End of Drawing Character
#Draw Balloons
balloon = pygame.draw.circle(screen, (black), (randomx, cooly), 30, 30)
cooly = cooly + 2
# Making Arrow Keys
keyPressed = pygame.key.get_pressed()
if keyPressed[pygame.K_LEFT]:
x -= 3
if keyPressed[pygame.K_RIGHT]:
x += 3
#Drawing Cool Stuff
Cloud = pygame.image.load('Cloud.png')
screen.blit(Cloud,(100,75))
pygame.display.update()
#End of making arrow keys
show_text("Score:",130,0,black,50)
show_text(str(score),250,0,black,50)
#Collision
if balloon.colliderect(character):
randomx = random.randint(100,800)
cooly = 100
score = score + 1
#end of collision
#Ending
if cooly >= 600:
screen.fill(blue)
show_text("Game Over!", 200, 250, black, 100)
show_text("Score :", 200, 350, black, 75)
show_text(str(score), 400, 350, black, 75)
#Polishing
if score == score + 5:
cooly += 1
x += 3
pygame.display.update()
clock.tick(250)
问题是由多次调用 pygame.display.update()
引起的。在应用程序循环结束时更新显示就足够了。多次调用 pygame.display.update()
或 pygame.display.flip()
会导致闪烁。
从代码中删除对 pygame.display.update()
的所有调用,但在应用程序循环结束时调用一次。
不要创建字体对象,也不要在应用程序循环中加载图像。这是非常昂贵的操作,因为必须阅读和解释文件:
fontobj= pygame.font.SysFont("freesans", size) #<-- INSERT
def show_text(msg, x, y, color,size):
# fontobj= pygame.font.SysFont("freesans", size) <-- DELET
msgobj = fontobj.render(msg,False,color)
screen.blit(msgobj,(x, y))
Cloud = pygame.image.load('Cloud.png') #<-- INSERT
# [...]
while True:
# [...]
# Cloud = pygame.image.load('Cloud.png') <-- DELETE
screen.blit(Cloud,(100,75))
# pygame.display.update() <-- DELETE
# [...]
pygame.display.update()
clock.tick(250)