Three.js ply loader - 对象渲染不正确
Three.js ply loader - object not rendered properly
我是 three.js 的初学者,我正在使用 Angular 13 和 three.js v0.137.0。
我正在尝试从数据 URL 加载和预览层文件。当对象被渲染时,它只显示像屏幕截图中那样的线条。 screenshot - how the ply file renders.
我从 https://threejs.org/editor and it loads the same .ply file perfectly. how the file renders in three.js editor
的编辑器中导入了我试图预览的 .ply 文件
我做错了什么?
public createScene(canvas: ElementRef<HTMLCanvasElement>, source: string): void {
const dataURL = `data:application/octet-stream;base64,${source}`;
this.canvas = canvas.nativeElement;
this.renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
alpha: true, // transparent background
antialias: true // smooth edges
});
this.renderer.setSize((window.innerWidth / 2), (window.innerHeight / 2));
this.scene = new THREE.Scene();
this.light = new THREE.AmbientLight(0x443333);
this.light.position.z = 10;
this.camera = new THREE.PerspectiveCamera(
45, window.innerWidth / window.innerHeight, 0.1, 1000
);
this.camera.position.z = 0.5;
this.renderer.setSize((window.innerWidth / 2), (window.innerHeight / 2));
this.scene.add(this.camera);
this.scene.add(this.light);
if (source) {
this.loader.load(dataURL, (geometry) => {
geometry.center();
geometry.computeVertexNormals();
this.mesh = new THREE.Mesh(geometry, new THREE.PointsMaterial( { size: 0.01, vertexColors: true } ));
this.scene.add(this.mesh);
});
}
}
this.mesh = new THREE.Mesh(geometry, new THREE.PointsMaterial( { size: 0.01, vertexColors: true } ));
由于您正在加载点云,因此创建 THREE.Mesh
的实例是不正确的。请改用 THREE.Points
。
当几何表示点云时也不需要调用computeVertexNormals()
。
我是 three.js 的初学者,我正在使用 Angular 13 和 three.js v0.137.0。 我正在尝试从数据 URL 加载和预览层文件。当对象被渲染时,它只显示像屏幕截图中那样的线条。 screenshot - how the ply file renders.
我从 https://threejs.org/editor and it loads the same .ply file perfectly. how the file renders in three.js editor
的编辑器中导入了我试图预览的 .ply 文件我做错了什么?
public createScene(canvas: ElementRef<HTMLCanvasElement>, source: string): void {
const dataURL = `data:application/octet-stream;base64,${source}`;
this.canvas = canvas.nativeElement;
this.renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
alpha: true, // transparent background
antialias: true // smooth edges
});
this.renderer.setSize((window.innerWidth / 2), (window.innerHeight / 2));
this.scene = new THREE.Scene();
this.light = new THREE.AmbientLight(0x443333);
this.light.position.z = 10;
this.camera = new THREE.PerspectiveCamera(
45, window.innerWidth / window.innerHeight, 0.1, 1000
);
this.camera.position.z = 0.5;
this.renderer.setSize((window.innerWidth / 2), (window.innerHeight / 2));
this.scene.add(this.camera);
this.scene.add(this.light);
if (source) {
this.loader.load(dataURL, (geometry) => {
geometry.center();
geometry.computeVertexNormals();
this.mesh = new THREE.Mesh(geometry, new THREE.PointsMaterial( { size: 0.01, vertexColors: true } ));
this.scene.add(this.mesh);
});
}
}
this.mesh = new THREE.Mesh(geometry, new THREE.PointsMaterial( { size: 0.01, vertexColors: true } ));
由于您正在加载点云,因此创建 THREE.Mesh
的实例是不正确的。请改用 THREE.Points
。
当几何表示点云时也不需要调用computeVertexNormals()
。