我遇到了无限跳跃到空中的问题
im getting a problem with infinite jumps into the air
我实际上在这一点上失去了理智,过去 3 天一直遇到这个问题,想不出任何解决方案,这听起来可能很懒惰,但如果你能解决我的代码问题
那太好了,因为我不想失去更多的理智,在此先感谢
代码:
public class 玩家动作:MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
Vector3 velocity;
public float gravity = -9.81f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
bool isGrounded;
public float jumpHeight = 3f;
void Start()
{
isGrounded = true;
}
// Update is called once per frame
void FixedUpdate()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetKeyDown("space"))
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
if (Input.GetKeyDown("space"))
{
isGrounded = false;
}
if ()
{
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
当您按下 space 时,您正在强制 isGrounded 为 false,尝试删除它,但实际上您并没有检查 isGrounded 以执行跳转。这是创可贴
if (Input.GetKeyDown("space"))
{
if (isGrounded){
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
} else return;
}
我实际上在这一点上失去了理智,过去 3 天一直遇到这个问题,想不出任何解决方案,这听起来可能很懒惰,但如果你能解决我的代码问题 那太好了,因为我不想失去更多的理智,在此先感谢
代码:
public class 玩家动作:MonoBehaviour {
public CharacterController controller;
public float speed = 12f;
Vector3 velocity;
public float gravity = -9.81f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
bool isGrounded;
public float jumpHeight = 3f;
void Start()
{
isGrounded = true;
}
// Update is called once per frame
void FixedUpdate()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetKeyDown("space"))
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
if (Input.GetKeyDown("space"))
{
isGrounded = false;
}
if ()
{
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
当您按下 space 时,您正在强制 isGrounded 为 false,尝试删除它,但实际上您并没有检查 isGrounded 以执行跳转。这是创可贴
if (Input.GetKeyDown("space"))
{
if (isGrounded){
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
} else return;
}