三个js找不到图片
Three js not finding images
我已经创建了一个 Vue Cli 应用程序,我正在尝试使用 Three.js 在其中渲染 3D 对象。
当我尝试加载图像以将其用作纹理时出现问题。
let scene = new Three.Scene();
const spaceTexture = new Three.TextureLoader().load(
"@/assets/images/space-background.jpg"
);
scene.background = spaceTexture;
令我震惊的是,这不是导入或图像问题,因为我通常可以将它添加到 DOM:
<template>
<div id="container"></div>
<img src="@/assets/images/space-background.jpg" />
</template>
不知道怎么办,换了各种路径都没用。不知道怎么办。
我认为您应该在 load
方法中使用 require
关键字:
<template>
<div>Hey</div>
</template>
<script setup>
import * as THREE from "three";
const scene = new THREE.Scene();
const spaceTexture = new THREE.TextureLoader().load(
require("@/assets/img/space.jpeg")
);
scene.background = spaceTexture;
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
这几行就可以了
const spaceTexture = new THREE.TextureLoader().load(
require("@/assets/img/space.jpeg")
);
我已经创建了一个 Vue Cli 应用程序,我正在尝试使用 Three.js 在其中渲染 3D 对象。
当我尝试加载图像以将其用作纹理时出现问题。
let scene = new Three.Scene();
const spaceTexture = new Three.TextureLoader().load(
"@/assets/images/space-background.jpg"
);
scene.background = spaceTexture;
令我震惊的是,这不是导入或图像问题,因为我通常可以将它添加到 DOM:
<template>
<div id="container"></div>
<img src="@/assets/images/space-background.jpg" />
</template>
不知道怎么办,换了各种路径都没用。不知道怎么办。
我认为您应该在 load
方法中使用 require
关键字:
<template>
<div>Hey</div>
</template>
<script setup>
import * as THREE from "three";
const scene = new THREE.Scene();
const spaceTexture = new THREE.TextureLoader().load(
require("@/assets/img/space.jpeg")
);
scene.background = spaceTexture;
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
这几行就可以了
const spaceTexture = new THREE.TextureLoader().load(
require("@/assets/img/space.jpeg")
);