如何为 UIButton 添加引力 SWIFT

How can I add gravity to UIButton SWIFT

所以我正在尝试为 4 个 UIButton 添加引力,但它们没有掉落,我将这段代码添加到确实加载的视图中,但我不明白为什么这不能正常工作。 这是代码:

//initialize the animator
    var animator = UIDynamicAnimator(referenceView: self.view)
    //add gravity
    let gravity = UIGravityBehavior(items: [redButton!, greenButton!, blueButton!, cameraButton!])
    let direction = CGVectorMake(0.0, 1.0)
    gravity.gravityDirection = direction
    animator.addBehavior(gravity)

我的按钮是 redButton、greenButton、blueButton 和 cameraButton,我还应用了下落的方向,但是当我 运行 应用程序时,它们只是静态的。那么是否可以为 UIButtons 添加引力?

您正在向函数本地声明您的动画师。当函数 returns 时,动画器从内存中释放,所有动画停止(实际上 viewDidLoad() returns 在生命周期的早期,动画永远不会开始)。

声明为:

var animator: UIDynamicAnimator!

class范围

Class 范围意味着把它放在 class:

的大括号内
class Foo {
    var thisVariableIsAtClassScopeAndPersistsAcrossMethods: Int

    func bar() {
        var thisVariableIsAtLocalScopeAndDisappearsWhenFunctionReturns: String
    }
}

并且只在viewDidLoad()初始化:

animator = UIDynamicAnimator(referenceView: self.view)

(如果没有 lazy 技巧,您无法在 class 范围内初始化它,因为 self 尚不可用。)

** 编辑最终答案 **

聊天后,我们解决了误解的答案,现在我们有:

import UIKit

class ViewController: UIViewController {
    @IBOutlet weak var redButton: UIButton!
    @IBOutlet weak var greenButton: UIButton!
    @IBOutlet weak var blueButton: UIButton!
    @IBOutlet weak var cameraButton: UIButton!

    // Declare the animator at class scope so it doesn't get released prematurely.
    var animator: UIDynamicAnimator!

    override func viewDidLoad() {
        super.viewDidLoad()
        //add gravity
        let gravity = UIGravityBehavior(items: [redButton, greenButton, blueButton, cameraButton])
        let direction = CGVectorMake(0.0, 1.0)
        gravity.gravityDirection = direction
        animator.addBehavior(gravity)

        // other viewDidLoad setup code to set attributes of buttons
    }
}