这个例子中真的需要装饰器模式吗?
is the decorator pattern really necessary in this example?
这里是问题陈述
一家餐厅有 4 个披萨基地:
全麦披萨
木火披萨
芝士披萨
薄皮披萨
有8种浇头:
番茄、洋葱、奶酪、意大利辣香肠、辣椒、大蒜、芝士、土豆,
计算给定比萨底料和 0 种或更多配料的比萨饼价格(假设每个底料和配料都配置了一些价格)。
我对此的伪代码解决方案是:
public class Pizza {
public int getPrice(base, String... toppings){
PizzaBaseMap.get(base) + toppingsMap.sum(t -> toppingsMap.get(t))
}
Hashmap<String, int> PizzaBaseMap= {
whole_wheat : 1
wood_fire : 2
cheese_filled : 2
thin_crust : 4
}
Hashmap<String, int> toppingsMap = {
tomato : 1
onion : 2
cheese : 4
pepporoni : 5
capsicum : 2
garlic : 2
paneer : 4
potato : 4
}
//client Code
int Price = new Pizza().getPrice("whole_wheat", ["tomato", "cheese"])
我真的需要像 Headfirst 设计模式书中的示例中建议的那样使用装饰器吗?带有装饰器模式的解决方案看起来像这样:
public interface iPizza
{
double cost();
}
//Decorator
public interface iToppingDecorator:iPizza
{
}
//Pizza types
class WholeWheatPizza:iPizza
{
public double cost()
{
}
}
class WoodFire : iPizza
{
public double cost()
{
}
}
class CheeseFilled : iPizza
{
public double cost()
{
}
}
class Thincrust : iPizza
{
public double cost()
{
}
}
//Toppings inheriting Decorator Interface
class CheeseTopping:iToppingDecorator
{
iPizza pizza;
public CheeseTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class TomatoTopping:iToppingDecorator
{
iPizza pizza;
public TomatoTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class OnionTopping:iToppingDecorator
{
iPizza pizza;
public OnionTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class PepporoniTopping:iToppingDecorator
{
iPizza pizza;
public PepporoniTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class CapsicumTopping:iToppingDecorator
{
iPizza pizza;
public CapsicumTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class PaneerTopping:iToppingDecorator
{
iPizza pizza;
public PaneerTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class GarlicTopping:iToppingDecorator
{
iPizza pizza;
public GarlicTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class PotatoTopping:iToppingDecorator
{
iPizza pizza;
public PotatoTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
//client
static void Main()
{
iPizza pizza1 = new WholeWheatPizza();
pizza1 = new CheeseTopping(pizza1);
Console.WriteLine("Pizza 1 cost: "+pizza1.cost()+"INR");
iPizza pizza2 = new WoodFire();
pizza2 = new CheeseTopping(pizza2);
pizza2 = new TomatoTopping(pizza2);
Console.WriteLine("Pizza 2 cost: " + pizza2.cost() + "INR");
Console.ReadLine();
}
我只是觉得这完全是矫枉过正,我的代码与装饰器模式的解决方案一样具有可扩展性。有什么想法吗?
是的,在这种情况下它可能有点矫枉过正。然而,想象一个更大的应用程序,有更多的配料;或价格修正更复杂的地方;或者您正在构建一个可重用的库。
在这些情况下,装饰器模式有两个优势:
- 您可以独立地从代码库中添加和删除装饰器,因为每个装饰器的行为都完全包含在其 class 中。
- 可以在每个装饰器的基础上自定义装饰对象的方式
例如,假设我们有一个特别优惠,任何带有凤尾鱼的披萨都可以享受 20% 的折扣(不要吃凤尾鱼!)。使用哈希图,这非常麻烦:
foreach (var topping in toppings)
if (topping is Anchovies)
price := price * 0.8
else
price := price - toppingCosts[topping]
使用装饰器模式,我们可以添加一个新的class:
class AnchoviesToppingDecorator : IPizzaToppingDecorator
{
private IPizza pizza;
public AnchoviesTopping(IPizza pizza)
{
this.pizza = pizza;
}
public double cost()
{
return this.pizza.Cost() * 0.8f;
}
}
当然,装饰器应用的顺序就变得很重要了。如有必要,可以使用类型系统强制执行此操作。
您可以使用类型系统对装饰器强制执行顺序。假设所有 topping 装饰器必须在 discount 装饰器之前。在我们的系统中,装饰器通过它们的构造函数接受它们的前任。通过更改构造函数类型,我们可以限制我们可以构建的装饰器。
interface IPizzaToppingDecorator : IPizzaDecorator
{
}
interface IPizzaDiscountDecorator : IPizzaDecorator
{
}
public class HalfPriceDecorator : IPizzaDiscountDecorator
{
private IPizzaToppingDecorator pizzaToppingDecorator;
public HalfPriceDecorator(IPizzaToppingDecorator pizzaToppingDecorator)
{
this.pizzaToppingDecorator = pizzaToppingDecorator;
}
public double Cost()
{
pizzaToppingDecorator.Cost() * 0.5;
}
}
请注意构造函数如何采用 IPizzaToppingDecorator
而不是 IPizzaDecorator
。这确保 HalfPriceDecorator
只能在 IPizzaToppingDecorator
之后应用。
任何其他都会抛出编译时错误;我们喜欢编译时错误,因为只有我们才能看到它们!
在这种情况下,我认为 Head First 示例可以通过流畅的界面进行改进。
能写这个不是很好吗?
new WholeWheatPizza().WithTomatoTopping().WithCheeseTopping().WithPepporoniTopping();
这可以通过 extension methods 实现:
public static IPizza WithCheeseTopping(this IPizza pizza)
{
return new CheeseToppingDecorator(pizza)
}
这里是问题陈述
一家餐厅有 4 个披萨基地:
全麦披萨
木火披萨
芝士披萨
薄皮披萨
有8种浇头:
番茄、洋葱、奶酪、意大利辣香肠、辣椒、大蒜、芝士、土豆,
计算给定比萨底料和 0 种或更多配料的比萨饼价格(假设每个底料和配料都配置了一些价格)。
我对此的伪代码解决方案是:
public class Pizza {
public int getPrice(base, String... toppings){
PizzaBaseMap.get(base) + toppingsMap.sum(t -> toppingsMap.get(t))
}
Hashmap<String, int> PizzaBaseMap= {
whole_wheat : 1
wood_fire : 2
cheese_filled : 2
thin_crust : 4
}
Hashmap<String, int> toppingsMap = {
tomato : 1
onion : 2
cheese : 4
pepporoni : 5
capsicum : 2
garlic : 2
paneer : 4
potato : 4
}
//client Code
int Price = new Pizza().getPrice("whole_wheat", ["tomato", "cheese"])
我真的需要像 Headfirst 设计模式书中的示例中建议的那样使用装饰器吗?带有装饰器模式的解决方案看起来像这样:
public interface iPizza
{
double cost();
}
//Decorator
public interface iToppingDecorator:iPizza
{
}
//Pizza types
class WholeWheatPizza:iPizza
{
public double cost()
{
}
}
class WoodFire : iPizza
{
public double cost()
{
}
}
class CheeseFilled : iPizza
{
public double cost()
{
}
}
class Thincrust : iPizza
{
public double cost()
{
}
}
//Toppings inheriting Decorator Interface
class CheeseTopping:iToppingDecorator
{
iPizza pizza;
public CheeseTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class TomatoTopping:iToppingDecorator
{
iPizza pizza;
public TomatoTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class OnionTopping:iToppingDecorator
{
iPizza pizza;
public OnionTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class PepporoniTopping:iToppingDecorator
{
iPizza pizza;
public PepporoniTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class CapsicumTopping:iToppingDecorator
{
iPizza pizza;
public CapsicumTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class PaneerTopping:iToppingDecorator
{
iPizza pizza;
public PaneerTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class GarlicTopping:iToppingDecorator
{
iPizza pizza;
public GarlicTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
class PotatoTopping:iToppingDecorator
{
iPizza pizza;
public PotatoTopping(iPizza pizzatype)
{
this.pizza = pizzatype;
}
public double cost()
{
return <price> + pizza.cost();
}
}
//client
static void Main()
{
iPizza pizza1 = new WholeWheatPizza();
pizza1 = new CheeseTopping(pizza1);
Console.WriteLine("Pizza 1 cost: "+pizza1.cost()+"INR");
iPizza pizza2 = new WoodFire();
pizza2 = new CheeseTopping(pizza2);
pizza2 = new TomatoTopping(pizza2);
Console.WriteLine("Pizza 2 cost: " + pizza2.cost() + "INR");
Console.ReadLine();
}
我只是觉得这完全是矫枉过正,我的代码与装饰器模式的解决方案一样具有可扩展性。有什么想法吗?
是的,在这种情况下它可能有点矫枉过正。然而,想象一个更大的应用程序,有更多的配料;或价格修正更复杂的地方;或者您正在构建一个可重用的库。
在这些情况下,装饰器模式有两个优势:
- 您可以独立地从代码库中添加和删除装饰器,因为每个装饰器的行为都完全包含在其 class 中。
- 可以在每个装饰器的基础上自定义装饰对象的方式
例如,假设我们有一个特别优惠,任何带有凤尾鱼的披萨都可以享受 20% 的折扣(不要吃凤尾鱼!)。使用哈希图,这非常麻烦:
foreach (var topping in toppings)
if (topping is Anchovies)
price := price * 0.8
else
price := price - toppingCosts[topping]
使用装饰器模式,我们可以添加一个新的class:
class AnchoviesToppingDecorator : IPizzaToppingDecorator
{
private IPizza pizza;
public AnchoviesTopping(IPizza pizza)
{
this.pizza = pizza;
}
public double cost()
{
return this.pizza.Cost() * 0.8f;
}
}
当然,装饰器应用的顺序就变得很重要了。如有必要,可以使用类型系统强制执行此操作。
您可以使用类型系统对装饰器强制执行顺序。假设所有 topping 装饰器必须在 discount 装饰器之前。在我们的系统中,装饰器通过它们的构造函数接受它们的前任。通过更改构造函数类型,我们可以限制我们可以构建的装饰器。
interface IPizzaToppingDecorator : IPizzaDecorator
{
}
interface IPizzaDiscountDecorator : IPizzaDecorator
{
}
public class HalfPriceDecorator : IPizzaDiscountDecorator
{
private IPizzaToppingDecorator pizzaToppingDecorator;
public HalfPriceDecorator(IPizzaToppingDecorator pizzaToppingDecorator)
{
this.pizzaToppingDecorator = pizzaToppingDecorator;
}
public double Cost()
{
pizzaToppingDecorator.Cost() * 0.5;
}
}
请注意构造函数如何采用 IPizzaToppingDecorator
而不是 IPizzaDecorator
。这确保 HalfPriceDecorator
只能在 IPizzaToppingDecorator
之后应用。
任何其他都会抛出编译时错误;我们喜欢编译时错误,因为只有我们才能看到它们!
在这种情况下,我认为 Head First 示例可以通过流畅的界面进行改进。
能写这个不是很好吗?
new WholeWheatPizza().WithTomatoTopping().WithCheeseTopping().WithPepporoniTopping();
这可以通过 extension methods 实现:
public static IPizza WithCheeseTopping(this IPizza pizza)
{
return new CheeseToppingDecorator(pizza)
}