将 UIView 添加到现有的 UIViewController

Adding a UIView to an existing UIViewController

我正在尝试将控件合并到现有的 ViewController 中,但新视图没有绘制到我想要的位置。在下面的代码中,我想我已经隔离了我的问题所在,但我不知道如何解决它。

我有一个名为 StepperViewUIView,我正在尝试将其添加到现有的 UIViewController。过去,当我向 UIViewController 添加视图时,我是 完全以编程方式完成的 OR 完全使用 AutoLayout.

在这种情况下,我的故事板已经在 AutoLayout 中进行了配置,我希望保持这种状态。我无法让 StepperView 显示在我在 Interface Builder 中布置的 UIView 对象中。我在我的故事板中添加了一个 UIView 对象,添加了约束,并在 MyViewController.m 中创建了一个 IBOutlet。我还添加了 StepperViewMyViewController.m 的导入语句,如下所示:

#import "StepperView.h"
// a bunch of properties
@property (strong, nonatomic) IBOutlet StepperView *stepperView;

MyViewController.mviewDidLoad 中,我将 stepperView 实例化如下:

[self.view addSubview:self.stepperView];
// this is the method I'm calling to instantiate stepperView
[self.stepperView drawStepperInView:self.stepperView];

我想配置 StepperView 来填充我在故事板中设置的 UIView 对象。相反,它显示在我在 Interface Builder 中为其设置的屏幕区域之外。

这是来自 StepperView.mdrawStepperInView:

- (void)drawStepperInView:(UIView *)containerView {

    if (_numberCurrent <= 0) {

        _numberCompleted = 0;
        _numberCurrent = 1;

    } else if (_numberCurrent > _numberTotalStep) {

        _numberCompleted = _numberTotalStep - 1;
        _numberCurrent = _numberTotalStep + 1;

    } else {
        _numberCompleted = _numberCurrent - 1;
    }
    // ** I think my problem lives here...
    CGFloat _startPointX = ([UIScreen mainScreen].bounds.size.width - STEPPER_WIDTH) / 2;
    if (_startX) {
        _startPointX = _startX;
    }

    // ** and here.
    CGFloat _startPointY = 100.0f;
    if (_startY) {
        _startPointY = _startY;
    }

    _stepperPipeBG = [[UIView alloc] initWithFrame:CGRectMake(_startPointX, _startPointY, STEPPER_WIDTH, STEPPER_HEIGHT)];
    _stepperPipeBG.backgroundColor = [UIColor colorWithRed:(225.0f/256.0f) green:(225.0f/256.0f) blue:(225.0f/256.0f) alpha:1.0f];
    [containerView addSubview:_stepperPipeBG];


    CGFloat _stepperPipeFrontWidth = ((STEPPER_WIDTH / (_numberTotalStep - 1)) * _numberCompleted);
    _stepperPipeFront = [[UIView alloc] initWithFrame:CGRectMake(10.0f, 4.0f, _stepperPipeFrontWidth, (STEPPER_HEIGHT - 8.0f))];
    _stepperPipeFront.backgroundColor = COMPLETED_COLOR;
    _stepperPipeFront.layer.borderWidth = 1.5f;
    _stepperPipeFront.layer.borderColor = COMPLETED_BORDER_COLOR.CGColor;
    [_stepperPipeBG addSubview:_stepperPipeFront];

    for (int i=1; i<=_numberTotalStep; i++) {
        int status = MARK_UNTOUCHED;
        if (i < _numberCurrent) {
            status = MARK_COMPLETED;
        } else if (i == _numberCurrent) {
            status = MARK_CURRENT;
        } else {
            status = MARK_UNTOUCHED;
        }
        [self drawStepperMarkInView:_stepperPipeBG withNumber:i withStatus:status];
    }
}

也许我在这里遗漏了一些东西,但你试过简单地说:

   stepperView.frame = containerViewFrame

此外,如果您使用的是 AutoLayout,那么您需要覆盖 viewDidLayoutSubviews 方法,以便 AutoLayout 可以首先呈现视图容器。

我将从 viewDidLoad 中删除代码并添加:

 -(void)viewDidLayoutSubviews {
    self.stepperView.frame = self.view.frame;
    [self.view addSubview:self.stepperView];
    [self.stepperView drawStepperInView:self.stepperView];

MyViewController 上,我将为 stepperView 添加的 UIView 对象固定到屏幕的左右边缘。我还将 StepperView.mdrawInStepperView:containerView 方法中的 _startPointY 更改为:

CGFloat _startPointY = 0.0f;