Emscripten Javascript 接口实现
Emscripten Javascript interface implementation
我需要更多关于如何在 javascript 中实现生成 类 的 emscripten 的信息。我在 c++ 中有以下接口,但需要在 javascript 端实现它。
class OsHttp {
public:
virtual ~OsHttp() {}
virtual void request(const std::string & verb, const std::string & url, const std::string & body, const std::unordered_map<std::string, std::string> & headers, const std::shared_ptr<HttpCallback> & callback) = 0;
};
我知道下面的内容会让我入门,但我该如何实现构造函数等
var osHttp = {
constructor: function(){}
request: function(verb, url, body, headers, callback) {
console.log('OsHttp with: ' + verb);
}
};
var OsHttpObject = Module.OsHttp.implement(osHttp);
如果我理解您的需求,那么您需要有某种方式在 Javascript 和 C++ 世界之间进行通信。另外,我认为如果你想使用一个在 C++ 中实现这个接口的对象,那么要让它编译和运行,必须有一个在 C++ 中的接口的具体实现。这个接口的实现然后会调用 Javascript.
为此,您可以在实现接口的 class 中使用 EM_ASM_* macros:
class OsHttpImplementation : public OsHttp {
public:
~OsHttp()
{
EM_ASM({
// Cleanup anything in Javascript context
});
}
void request(const std::string & verb, const std::string & url, const std::string & body, const std::unordered_map<std::string, std::string> & headers, const std::shared_ptr<HttpCallback> & callback)
{
// Probably a good idea to save any shared pointers as members in C++
// so the objects they point to survive as long as you need them
int returnValue = EM_ASM_INT_V({
// Example ways of accessing data from C++
var verb = Pointer_stringify([=10=]);
var url = Pointer_stringify();
var body = Pointer_stringify();
var callbackFunctionPointer = ;
// Something here that makes an HTTP request, creates any objects, etc.
return 0;
}, verb.c_str(), url.c_str(), body.c_str(), callback.get());
}
};
如果您希望 Javascript 中确实有一个对应于 C++ 对象的对象,您可能需要在 Javascript 到 create/store/delete 对象中进行一些手动管理在某种工厂里。具体来说,它需要将它们存储在某个地方,以便 C++ 可以通过某种密钥访问正确的。指向 "this" 的指针可能会很方便:
class OsHttpImplementation : public OsHttp {
public:
OsHttp()
{
EM_ASM_V({
var thisPointer = [=11=];
OsHttpFactory.construct(thisPointer);
}, this);
}
~OsHttp()
{
EM_ASM({
var thisPointer = [=11=];
OsHttpFactory.destruct(thisPointer);
}, this);
}
void request(const std::string & verb, const std::string & url, const std::string & body, const std::unordered_map<std::string, std::string> & headers, const std::shared_ptr<HttpCallback> & callback)
{
int returnValue = EM_ASM_INT_V({
var thisPointer = [=11=];
OsHttpFactory.get(thisPointer).request(, , , );
}, this, verb.c_str(), url.c_str(), body.c_str(), callback.get());
}
};
您在 Javascript 中对 OsHttpFactory 的实现有很大的自由度。你没有提到你是否想在浏览器中使用它,但如果你这样做了,并且正在使用 XMLHttpRequests,你可能会有类似
(function(context) {
var store = {}
function OsHttp() {
this.request = null;
}
OsHttp.prototype.request = function(verb, url, body, callbackPointer) {
var request = this.request = new XMLHttpRequest();
request.onreadystatechange = function() {
if (request.readyState == 4) {
// Might need other arguments if you want to pass something back to C++
Module.Runtime.dynCall('v', callbackPointer, []);
}
});
this.request.open(verb, url, true);
this.request.send();
};
OsHttp.prototype.cleanup = function() {
// Do something to cleanup in-progress requests etc.
}
context.OsHttpFactory = {
construct: function(thisPointer) {
store[thisPointer] = new OsHttp();
},
destruct: function(thisPointer) {
store[thisPointer].cleanup();
delete store[thisPointer];
},
get: function(thisPointer) {
return store[thisPointer];
}
};
})(window);
然后在 C++ 中,您可以将其用作标准 class:
// Run constructors
auto osHttp = new OsHttpImplementation();
// Make request
osHttp->request(....);
// Run destructors, and remove object from the Javascript store
delete osHttp;
不得不说,这一切都有些胡闹!
我需要更多关于如何在 javascript 中实现生成 类 的 emscripten 的信息。我在 c++ 中有以下接口,但需要在 javascript 端实现它。
class OsHttp {
public:
virtual ~OsHttp() {}
virtual void request(const std::string & verb, const std::string & url, const std::string & body, const std::unordered_map<std::string, std::string> & headers, const std::shared_ptr<HttpCallback> & callback) = 0;
};
我知道下面的内容会让我入门,但我该如何实现构造函数等
var osHttp = {
constructor: function(){}
request: function(verb, url, body, headers, callback) {
console.log('OsHttp with: ' + verb);
}
};
var OsHttpObject = Module.OsHttp.implement(osHttp);
如果我理解您的需求,那么您需要有某种方式在 Javascript 和 C++ 世界之间进行通信。另外,我认为如果你想使用一个在 C++ 中实现这个接口的对象,那么要让它编译和运行,必须有一个在 C++ 中的接口的具体实现。这个接口的实现然后会调用 Javascript.
为此,您可以在实现接口的 class 中使用 EM_ASM_* macros:
class OsHttpImplementation : public OsHttp {
public:
~OsHttp()
{
EM_ASM({
// Cleanup anything in Javascript context
});
}
void request(const std::string & verb, const std::string & url, const std::string & body, const std::unordered_map<std::string, std::string> & headers, const std::shared_ptr<HttpCallback> & callback)
{
// Probably a good idea to save any shared pointers as members in C++
// so the objects they point to survive as long as you need them
int returnValue = EM_ASM_INT_V({
// Example ways of accessing data from C++
var verb = Pointer_stringify([=10=]);
var url = Pointer_stringify();
var body = Pointer_stringify();
var callbackFunctionPointer = ;
// Something here that makes an HTTP request, creates any objects, etc.
return 0;
}, verb.c_str(), url.c_str(), body.c_str(), callback.get());
}
};
如果您希望 Javascript 中确实有一个对应于 C++ 对象的对象,您可能需要在 Javascript 到 create/store/delete 对象中进行一些手动管理在某种工厂里。具体来说,它需要将它们存储在某个地方,以便 C++ 可以通过某种密钥访问正确的。指向 "this" 的指针可能会很方便:
class OsHttpImplementation : public OsHttp {
public:
OsHttp()
{
EM_ASM_V({
var thisPointer = [=11=];
OsHttpFactory.construct(thisPointer);
}, this);
}
~OsHttp()
{
EM_ASM({
var thisPointer = [=11=];
OsHttpFactory.destruct(thisPointer);
}, this);
}
void request(const std::string & verb, const std::string & url, const std::string & body, const std::unordered_map<std::string, std::string> & headers, const std::shared_ptr<HttpCallback> & callback)
{
int returnValue = EM_ASM_INT_V({
var thisPointer = [=11=];
OsHttpFactory.get(thisPointer).request(, , , );
}, this, verb.c_str(), url.c_str(), body.c_str(), callback.get());
}
};
您在 Javascript 中对 OsHttpFactory 的实现有很大的自由度。你没有提到你是否想在浏览器中使用它,但如果你这样做了,并且正在使用 XMLHttpRequests,你可能会有类似
(function(context) {
var store = {}
function OsHttp() {
this.request = null;
}
OsHttp.prototype.request = function(verb, url, body, callbackPointer) {
var request = this.request = new XMLHttpRequest();
request.onreadystatechange = function() {
if (request.readyState == 4) {
// Might need other arguments if you want to pass something back to C++
Module.Runtime.dynCall('v', callbackPointer, []);
}
});
this.request.open(verb, url, true);
this.request.send();
};
OsHttp.prototype.cleanup = function() {
// Do something to cleanup in-progress requests etc.
}
context.OsHttpFactory = {
construct: function(thisPointer) {
store[thisPointer] = new OsHttp();
},
destruct: function(thisPointer) {
store[thisPointer].cleanup();
delete store[thisPointer];
},
get: function(thisPointer) {
return store[thisPointer];
}
};
})(window);
然后在 C++ 中,您可以将其用作标准 class:
// Run constructors
auto osHttp = new OsHttpImplementation();
// Make request
osHttp->request(....);
// Run destructors, and remove object from the Javascript store
delete osHttp;
不得不说,这一切都有些胡闹!