从父进程访问 Python Multiprocessing.Process 子类的状态

Accessing the state of a Python Multiprocessing.Process subclass from the parent process

我正在创建一个简单的 TCP 服务器作为存根,这样我就可以测试一个运行测试设备的脚本,而不必在那里安装设备。服务器应该坐在那里等待连接,然后维护和更新状态变量(只是 6 个整数的列表)以响应它接收到的命令。然后父进程(例如单元测试 class)应该能够随时查询状态。

服务器的界面应该很简单:

server = StubServer()
server.start()
'''
the client script connects with the server and
some stuff happens to change the state
'''
newState = server.getState() # newState = [93,93,93,3,3,45] for example
server.terminate()

我已经 subclassed Multiprocessing.Process 执行此操作,我可以毫无问题地启动服务器。当我第一次对此进行测试时,在 getState() 方法中我只是返回了实例变量 _state 但我发现这始终只是初始状态。经过一番挖掘后,我找不到任何类似的例子。很多关于 subclassing 过程,但不是这个具体问题。最终,我将下面的代码放在一起,它使用内部 Queue() 来存储状态,但这对我来说看起来很混乱和笨重。有更好的方法吗?

import socket
from multiprocessing import Process, Queue

class StubServer(Process):

    _port = 4001
    _addr = '' # all addresses 0.0.0.0
    _sock = None
    _state = []
    _queue = None

    def __init__(self, initState=[93,93,93,93,93,93]):
        super(StubServer, self).__init__()
        self._queue = Queue()
        self._state = initState

    def run(self):
        # Put the state into the queue
        self._queue.put(self._state)
        self._sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self._sock.bind((self._addr, self._port))
        self._sock.listen(1)

        waitingForConnection = True
        '''
        Main loop will continue until the connection is terminated. if a connection is closed, the loop returns
        to the start and waits for a new connection. This means multiple tests can be run with the same server
        '''
        while 1:
            # Wait for a connection, or go back and wait for a new message (if a connection already exists)
            if waitingForConnection:
                waitingForConnection = False
                conn, addr = self._sock.accept()
            chunk = ''
            chunks = []
            while '\x03' not in chunk: # '\x03' is terminating character for a message
                chunk = conn.recv(8192)
                if not chunk: # Connection terminated, start the loop again and wait for a new connection
                    waitingForConnection = True
                    break
                chunks.append(chunk)
            message = ''.join(chunks)
            # Now do some stuff to parse the message, and update the state if we received a command
            if isACommand(message):
                _updateState(message)
        conn.close()
        return

    def getState(self):
        # This is called from the parent process, so return the object on the queue
        state = self._queue.get()
        # But put the state back in the queue again so it's there if this method is called again before a state update
        self._queue.put(state)
        return state

    def _updateState(self, message):
        # Do some stuff to figure out what to update then update the state
        self._state[updatedElementIndex] = updatedValue
        # Now empty the queue and put the new state in the queue
        while not self._queue.empty():
            self._queue.get()
        self._queue.put(self._state)
        return

顾名思义,multiprocessing 使用不同的进程。在某个时候,调用fork(),子进程复制父进程的内存,子进程保留自己的内存,不与父进程共享。

不幸的是,您必须使用tools available在进程之间共享内存,导致您提到的代码开销。

您可以查找使用共享内存进行并行处理的其他方法,但请注意 threads/processes/nodes/etc 之间共享内存绝非易事。

您可以随时将存根服务器的状态转储到文件并从单元测试中读取它。这是满足测试需求的非常简单的解决方案。

您需要做的一切:

  • filename作为参数传递给构造函数
  • 使用初始值调用 _updateState
  • 重写 _updateState 以将状态写入 filename。最好在 filename 附近创建一个新文件并替换它。如果你担心原子性。

谢谢 Felipe,我的问题主要是 'is there a better way than using queues',正如我在问题中所做的那样。经过更多研究(由于您提到共享内存),我发现共享数组对于这种情况要好得多:

import socket
from multiprocessing import Process, Array

class StubServer(Process):

    _port = 4001
    _addr = '' # all addresses 0.0.0.0
    _sock = None
    _state = None
    _queue = None

    def __init__(self, initState=[93,93,93,93,93,93]):
        super(StubServer, self).__init__()
        self._state = Array('i', initState) # Is always a 6 element array

    def run(self):
        self._sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self._sock.bind((self._addr, self._port))
        self._sock.listen(1)

        waitingForConnection = True
        '''
        Main loop will continue until process is terminated. if a connection is closed, the loop returns
        to the start and waits for a new connection. This means multiple tests can be run with the same server
        '''
        while 1:
            # Wait for a connection, or go back and wait for a new message (if a connection already exists)
            if waitingForConnection:
                waitingForConnection = False
                conn, addr = self._sock.accept()
            chunk = ''
            chunks = []
            while '\x03' not in chunk: # '\x03' is terminating character for a message
                chunk = conn.recv(8192)
                if not chunk: # Connection terminated, start the loop again and wait for a new connection
                    waitingForConnection = True
                    break
                chunks.append(chunk)
            message = ''.join(chunks)
            # Now do some stuff to parse the message, and update the state if we received a command
            if isACommand(message):
                _updateState(message)
        conn.close()
        return

    def getState(self):
        # Aquire the lock return the contents of the shared array
        with self._state.get_lock():
            return self._state[:6] # This is OK because we know it is always a 6 element array
        return state

    def _updateState(self, message):
        # Do some stuff to figure out what to update then..
        # Aquire the lock and update the appropriate element in the shared array
        with self._state.get_lock():
            self._state[updatedElementIndex] = updatedValue
        return

这很有用,而且更优雅。感谢您的帮助