C++ Winapi,Popup window 将打开一次但不会重新打开
C++ Winapi, Popup window will open once but won't re-open
我正在使用 Windows、Visual Studio 2015。我遇到的问题是我有一个按钮可以打开子弹出窗口 window,它很好第一次,但是一旦您关闭弹出窗口 window 并再次单击该按钮,它就不会重新打开。
我有 hwnd2 一个全局变量,因为目前我不知道如何访问另一个函数中的变量,除非它是全局变量。只是在你们喜欢 "eww, global variables"
之前让你们知道
可能有些地方完全不对,但不断地搜索互联网让我走到了这一步,但没有人真正做到 specific/in 深度。
#include "stdafx.h"
#include "Win32Project1.h"
#include <Windows.h>
#define IDB_CLICK_ME 200
HWND hwnd2;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WndProc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine , int iCmdShow)
{
wchar_t wzAppName[] = L"GameLauncher";
wchar_t wzAppName2[] = L"GameTest";
MSG msg;
HWND hwnd;
WNDCLASS wndclass, wndclass2;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hInstance = hInstance;
wndclass.lpszClassName = wzAppName;
wndclass.lpszMenuName = NULL;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass2.lpfnWndProc = WndProc2;
wndclass2.cbClsExtra = 0;
wndclass2.cbWndExtra = 0;
wndclass2.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass2.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass2.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass2.hInstance = hInstance;
wndclass2.lpszClassName = wzAppName2;
wndclass2.lpszMenuName = NULL;
wndclass2.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wndclass);
RegisterClass(&wndclass2);
hwnd = CreateWindow(wzAppName, L"Tutorial", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
hwnd2 = CreateWindow(wzAppName2, L"Options", WS_POPUPWINDOW | WS_CAPTION, 100, 100, 500, 300, hwnd, NULL, NULL, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
CreateWindow(L"button", L"CLICK ME", WS_CHILD | WS_VISIBLE, 5, 5, 200, 25, hwnd, (HMENU) IDB_CLICK_ME, NULL, NULL);
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawText(hdc, L"Hello", -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
break;
case WM_COMMAND:
switch (LOWORD(wparam));
{
case IDB_CLICK_ME:
ShowWindow(hwnd2, 1);
UpdateWindow(hwnd2);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wparam, lparam);
}
return 0;
}
LRESULT CALLBACK WndProc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch (message)
{
case WM_CREATE:
break;
case WM_DESTROY:
return 0;
default:
return DefWindowProc(hwnd, message, wparam, lparam);
}
return 0;
}
当您关闭弹出窗口时,它不仅仅是隐藏的。它被摧毁了。如果你想要不同的行为,你可以处理 WM_CLOSE
(DefWindowProc
只是调用 DestroyWindow
)。
我正在使用 Windows、Visual Studio 2015。我遇到的问题是我有一个按钮可以打开子弹出窗口 window,它很好第一次,但是一旦您关闭弹出窗口 window 并再次单击该按钮,它就不会重新打开。
我有 hwnd2 一个全局变量,因为目前我不知道如何访问另一个函数中的变量,除非它是全局变量。只是在你们喜欢 "eww, global variables"
之前让你们知道可能有些地方完全不对,但不断地搜索互联网让我走到了这一步,但没有人真正做到 specific/in 深度。
#include "stdafx.h"
#include "Win32Project1.h"
#include <Windows.h>
#define IDB_CLICK_ME 200
HWND hwnd2;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WndProc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine , int iCmdShow)
{
wchar_t wzAppName[] = L"GameLauncher";
wchar_t wzAppName2[] = L"GameTest";
MSG msg;
HWND hwnd;
WNDCLASS wndclass, wndclass2;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hInstance = hInstance;
wndclass.lpszClassName = wzAppName;
wndclass.lpszMenuName = NULL;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass2.lpfnWndProc = WndProc2;
wndclass2.cbClsExtra = 0;
wndclass2.cbWndExtra = 0;
wndclass2.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass2.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass2.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass2.hInstance = hInstance;
wndclass2.lpszClassName = wzAppName2;
wndclass2.lpszMenuName = NULL;
wndclass2.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wndclass);
RegisterClass(&wndclass2);
hwnd = CreateWindow(wzAppName, L"Tutorial", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
hwnd2 = CreateWindow(wzAppName2, L"Options", WS_POPUPWINDOW | WS_CAPTION, 100, 100, 500, 300, hwnd, NULL, NULL, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
CreateWindow(L"button", L"CLICK ME", WS_CHILD | WS_VISIBLE, 5, 5, 200, 25, hwnd, (HMENU) IDB_CLICK_ME, NULL, NULL);
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawText(hdc, L"Hello", -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
break;
case WM_COMMAND:
switch (LOWORD(wparam));
{
case IDB_CLICK_ME:
ShowWindow(hwnd2, 1);
UpdateWindow(hwnd2);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wparam, lparam);
}
return 0;
}
LRESULT CALLBACK WndProc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch (message)
{
case WM_CREATE:
break;
case WM_DESTROY:
return 0;
default:
return DefWindowProc(hwnd, message, wparam, lparam);
}
return 0;
}
当您关闭弹出窗口时,它不仅仅是隐藏的。它被摧毁了。如果你想要不同的行为,你可以处理 WM_CLOSE
(DefWindowProc
只是调用 DestroyWindow
)。