SDL2_gfx 功能无效

SDL2_gfx function doesn't work

我正在尝试使用带有 SDL2_gfx 库的 SDL2 在我的屏幕上绘制一些图形基元。但是不知何故 SDL2_gfx 功能似乎不起作用。下面的代码应该在白色背景上绘制一个简单的绿色填充矩形

#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

#define SCREENW 1366
#define SCREENH 768

SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;

bool init_SDL() {
    if(SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("SDL could not initialize! SDL Error: %s\n",SDL_GetError());
        return false;
    }
    window = SDL_CreateWindow("SDL_gfx_Test",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,SCREENW,SCREENH,SDL_WINDOW_SHOWN);
    if(window == NULL) {
        printf("Window could not be created! SDL Error: %s\n",SDL_GetError());
        return false;
    }
    renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
    if(renderer == NULL) {
        printf("Renderer could not be created! SDL Error: %s\n",SDL_GetError());
        return false;
    }
    if(SDL_SetRenderDrawColor(renderer,0xFF,0xFF,0xFF,0xFF) < 0) {
        printf("Renderer color could not be set! SDL Error: %s\n",SDL_GetError());
        return false;
    }
    return true;
}

void close_SDL() {
    SDL_DestroyRenderer(renderer);
    renderer = NULL;
    SDL_DestroyWindow(window);
    window = NULL;
    SDL_Quit();
}

int main(int argc,char *argv[]) {
    Sint16 topRightX = 100; 
    Sint16 topRightY = 100; 
    Sint16 bottomLeftX = 300;
    Sint16 bottomLeftY = 300; 
    Uint32 green = 0x00FF00FF;

    if(!init_SDL()) {
        exit(EXIT_FAILURE);
    }
    SDL_RenderClear(renderer);
    if(boxColor(renderer,topRightX,topRightY,bottomLeftX,bottomLeftY,green) < 0) {
       printf("Could not draw box to renderer!\n");
       exit(EXIT_FAILURE);
    }

    SDL_RenderPresent(renderer);
    SDL_Delay(3000);
    close_SDL();
    exit(EXIT_SUCCESS);
}

我用命令编译了代码

gcc -g3 -o sdl_gfx_test sdl_gfx_test.c `sdl2-config --cflags --libs` -lSDL2_gfx

在 Ubuntu 14.04

没有编译器错误或警告,也没有链接器错误。但是屏幕上没有出现绿色矩形。由于 SDL_RenderClear(),仅显示白色背景。我检查了我的代码十几次,但没有发现任何缺陷。有谁知道为什么 boxColor() 没有完成他的工作?

根据 the documentation,您的代码是正确的。但是如果你按照给定的 link 代码,你会看到 boxColor 并不完全按照它说的去做:

int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
{
         Uint8 *c = (Uint8 *)&color; 
         return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
}

在小端系统上,32位整数的最低有效字节在前,所以颜色0xRRGGBBAAc[0]是AA,c[1]是BB,c[2]是GG,c[3]是RR。

你的程序实际显示的是透明框

您可以使用采用单独 RGBA 参数的函数来避免此问题。