C# XNA if-else 和默认为第一个值

C# XNA if-else and defaulting to first value

所以我正在为我的游戏开发自定义 ButtonGUI class。下面是按钮对象的初始化:

// Button code:
ButtonGUI btn1 = new ButtonGUI("Button 1", new Rectangle(150, 300, (int)myFont.MeasureString(menuButtons[0]).X, (int)myFont.MeasureString(menuButtons[0]).Y), myFont, Color.CornflowerBlue);

现在考虑这段代码:

// Draw() method:
btn1.Draw(spriteBatch);

if (btnHover)
{
    btn1.btnRect = new Rectangle(140, 300, (int)hoverFont.MeasureString(menuButtons[0]).X, (int)hoverFont.MeasureString(menuButtons[0]).Y);
    btn1.btnFont = hoverFont;
    btn1.btnColour = Color.Red;
}
else
{
    btn1.btnRect = new Rectangle(150, 300, (int)myFont.MeasureString(menuButtons[0]).X, (int)myFont.MeasureString(menuButtons[0]).Y);
    btn1.btnFont = myFont;
    btn1.btnColour = Color.CornflowerBlue;
}

如果我只有 1 个按钮就没问题...但是如果我有 10 个或更多按钮呢?这确实不是 DRY 所建议的。我觉得我错过了一些东西,一旦不再满足条件而无需手动完成整个操作,就必须有一种方法可以将 return 按钮属性设置为默认值,或者有吗?提前致谢!

创建一个结构来保存所有可能更改的值可能是有意义的。

class ButtonData
{
    // put members corresponding to each member of ButtonGUI you wish 
    //     to change
}

class ButtonSwapper
{
     ButtonGUI myButton;
     ButtonData hoverData;
     ButtonData notHoverData;

     void change(bool hover)
     {
          ButtonData dataToUse = hover ? hoverData : notHoverData;

          // set each relevant member of myButton to its pair in
          //    dataToUse
     }
}

然后根据需要致电 change