旋转功能奇怪的行为

Rotation function weird behaviour

我一直在研究旋转功能。这些点在每个循环中都会轻微移动到旋转中心。需要一个函数来获取中心点到旋转点的距离:

struct Vector3F
{
    float x, y, z;
};

inline float GetDistance3FX_inline(Vector3F* v1, Vector3F* v2) 
{ 
    return v1->x - v2->x; 
}

inline float GetDistance3FZ_inline(Vector3F* v1, Vector3F* v2) 
{ 
    return v1->z - v2->z; 
}

确实起作用的实际旋转函数:

void Rotate3FY(Vector3F* point, Vector3F* center, float rad)
{
    float x = GetDistance3FX_inline(point, center);
    float z = GetDistance3FZ_inline(point, center);
    point->x = x * cos(rad) - z * sin(rad) + center->x;
    point->z = z * cos(rad) + x * sin(rad) + center->z;
}

的功能:

void Rotate3FY(Vector3F* point, Vector3F* center, float rad)
{
    point->x = GetDistance3FX_inline(point, center) * cos(rad) - GetDistance3FZ_inline(point, center) * sin(rad) + center->x;
    point->z = GetDistance3FZ_inline(point, center) * cos(rad) + GetDistance3FX_inline(point, center) * sin(rad) + center->z;
}

我不知道这两者之间有什么逻辑上的区别。 感谢您的任何建议。

在更新 point->x 时的第二个函数中,您正在更改 point 的属性。因此,当您稍后在设置 point->z 时再次调用相同的函数时, point->x 的值已经改变。

void Rotate3FY(Vector3F* point, Vector3F* center, float rad)
{
    point->x = GetDistance3FX_inline(point, center) * cos(rad) - GetDistance3FZ_inline(point, center) * sin(rad) + center->x;
    // point is now different to what it was at the start because you just 
    // changed is x member!!!!!!!
    point->z = GetDistance3FZ_inline(point, center) * cos(rad) + GetDistance3FX_inline(point, center) * sin(rad) + center->z;
}

在第一个函数中,您将所需的值存储在单独的变量中 before 修改 point.